milkmeister
Legacy Supporter 6
- Joined
- Aug 19, 2011
All warrior classes have a basic skill that they can rely on consistently for some form of damage that they get at level 10,20, or 30. Bleed for Samurais, Cleave and Jump for Dragoons, and Soulfire for Paladins. Dreadknights get harmtouch, which while very effective, isn't particularly reliable considering its cooldown and mana cost. Paladins are health based, Samurais are damage based, and Dragoons are movement based. The skills they get early on all reflect and facilitate this. Dreadknight is somewhere in the middle, and heavily skill based, with lower melee damage, but high health. If dreadknights should be getting anything early on, it should be drainsoul. Drainsoul, while not too overpowered, compliments Dreadknight's skill reliance, while also being consistent, unlike harmtouch. Other classes get their "OH SHIT" button at higher levels. Paladins get invlun at 50, Samurais get Inversion at 55, and Dragoons get SuperJump and Cleave at high levels. Yes I know that Dreadknights get empathy at 55, but this should be more about Dreadknights needing a consistent skill in their early stages, not getting the less reliable, "OH SHIT" skills at the end. Dreadknights are skill based and need drainsoul at a lower level. Without it the lower level Dreadknights are left to waiting for harmtouch to cool down in order to win at combat against the other classes which have good skills with lower cooldowns as an advantage.