DrearyDragon
TNT
- Joined
- Jun 13, 2012
I've stated in the past that I thought DreadKnight was pretty weak in the current "meta" or set up of classes since this map.
After playing the class I've changed my mind and I think it's still pretty satisfactory. However I think it could use one or two quality of life changes, the main one being fixing DreadAura.
The concept is really nice, and it really helps define your role in fights, but it just isn't worth it to use in 99% of scenarios.
It costs 375 stamina instantly to activate; along with 55 mana every tick (3 seconds), if you look at other dreadknights core ability costs, it's clear that you can not afford to use this and your other (more important) spells, at all.
Obviously there should be resource management, especially in a class like this, but it's a bit too far in this case.
I suggest DreadAura be changed to the likeness of HolyAura, which only takes a flat amount of resources to activate for 16 seconds.
Obviously the effect, costs, and tick timers can be changed to reflect the more offensive skill.
This also makes things more easier to understand, for newer players, and you won't ever forgot to turn it off.
After playing the class I've changed my mind and I think it's still pretty satisfactory. However I think it could use one or two quality of life changes, the main one being fixing DreadAura.
The concept is really nice, and it really helps define your role in fights, but it just isn't worth it to use in 99% of scenarios.
It costs 375 stamina instantly to activate; along with 55 mana every tick (3 seconds), if you look at other dreadknights core ability costs, it's clear that you can not afford to use this and your other (more important) spells, at all.
Obviously there should be resource management, especially in a class like this, but it's a bit too far in this case.
I suggest DreadAura be changed to the likeness of HolyAura, which only takes a flat amount of resources to activate for 16 seconds.
Obviously the effect, costs, and tick timers can be changed to reflect the more offensive skill.
This also makes things more easier to understand, for newer players, and you won't ever forgot to turn it off.