- Joined
- Jan 21, 2011
Not true. There is an invuln timer that cannot be overwritten by melee attacks. However heroes skills bypass this.Drainsouls do absurd amount of damage and the CD is not enough to compensate. Should be nerfed.
Not true. There is an invuln timer that cannot be overwritten by melee attacks. However heroes skills bypass this.Drainsouls do absurd amount of damage and the CD is not enough to compensate. Should be nerfed.
You should know that necro is the class with most mana issues.ah for some reason i thought that "regen rate = 6" meant 6/second... is each tic 5 seconds?
Kiting is an intended effect of Casters - however, the balance of drainsoul is being done..It really pisses me off how Necromancers can kite people, by running away and using drainsoul every 7 seconds I mean all they have to do is bind your name and run away for a while and you get a kill
Interesting. I sort of knew that judging by experience, but yeah.Not true. There is an invuln timer that cannot be overwritten by melee attacks. However heroes skills bypass this.
Woo!Kiting is an intended effect of Casters - however, the balance of drainsoul is being done..
Don't forget the damage at max level went down by almost 40 I think lol.Okay, I've been messing around with Drainsoul the last while, and I feel like it was nerfed a little too much. I haven't had a chance to PvP with Necro yet, but the combination of the increased cooldown and mana cost make the skill hard to use against just mobs. Sure, I can get the increased cooldown, the skill was pretty spam-able beforehand, but the increased mana just kills it. From a 5 second CD and 15 mana cost to a 7 second CD and 22 mana cost seems to be a little overkill, in my opinion, and I don't want to appear to be whining, but for the fact that this is our most basic skill I think it should be a little more usable than it is currently.
I remember back in Zeal drainsoul (besides skeleton which needs to be re-added regardless of who it attacks) was Necromancer's bread and butter. It added survivability and a nice damage output. I know a lot has changed, but looking at how drainsoul was nerfed, that's too much. Damage seems (to me) like the only thing that should of been nerfed.
Ex/aspiring Necromancer- Iarbobray