w0nd3rb0y
Legacy Supporter 5
- Joined
- May 4, 2012
- Location
- Charlotte, North Carolina
Higher CD, Shorter Range. Nuff said
Rogue Swords do absurd amount of damage and there is no CD Should be nerfed.
So should what...?If drainsoul gets nerfed so should this.
So can other casters, except fireball deals 33% more damage.It really pisses me off how Necromancers can kite people, by running away and using drainsoul every 7 seconds I mean all they have to do is bind your name and run away for a while and you get a kill
Fireball has more damage, shorter cooldown.Drainsouls do absurd amount of damage and the CD is not enough to compensate. Should be nerfed.
Drainsoul is a 100% accurate attack I have seen so many casters miss their fireball.So can other casters, except fireball deals 33% more damage.
Fireball has more damage, shorter cooldown.
If necro needs a nerf, remove or nerf poison - not drainsoul.
They miss fireballs from a 5-8 block distance?..Drainsoul is a 100% accurate attack I have seen so many casters miss their fireball.
Its called being bad at the game lol.They miss fireballs from a 5-8 block distance?..
Nah, the scaling is good. Ninja e.g gets a 0.8 dmg scaling on their normal attacks.Its called being bad at the game lol.
As for drainsoul I feel like the scaling should be nerfed if anything. 1 damage per level feels a bit too high.
When you're laggy and you see people teleporting around on your screen..They miss fireballs from a 5-8 block distance?..
When that happens, you shouldn't be playing online - or at least not be pvp'n.When you're laggy and you see people teleporting around on your screen..
I don't see why not.
Don't boss me around punk !When that happens, you shouldn't be playing online - or at least not be pvp'n.
On my screen I hit a guy dead on from about 10-15 blocks away a few times and they went right threw them. Being a good shot isn't enough, you also need to account for lag.Its called being bad at the game lol.
Drainsoul is like a Fireball that you don't have to aim. It makes all the difference.So can other casters, except fireball deals 33% more damage.
Fireball has more damage, shorter cooldown.
If necro needs a nerf, remove or nerf poison - not drainsoul.
If I thought like that, I would have quit MC/HC a year ago. People are teleporting around for me all the time, everytime.When that happens, you shouldn't be playing online - or at least not be pvp'n.
When you're fighting a melee class and he has to get into your face to deal damage, it dosn't make much difference as he'll be running straight toward you, or sideways(which makes you able to run back).Drainsoul is like a Fireball that you don't have to aim. It makes all the difference.
If I thought like that, I would have quit MC/HC a year ago. People are teleporting around for me all the time, everytime.
When did necro start regenerating 6 mana per second? They used to regen 6 mana per 5 seconds..Here's my breakdown of the situation....
Drainsoul
LV:1 MP:15 CD:5sec Range:6+.1/level Damage:120+1/level Heal:60+.5/level
So At level 1 its not too scary, doing 120 damage and healing the caster for 1/10th it's hp
What does it look like at 60 though?
@LV60, MP:15, CD:5sec Range:12 Damage:180 Heal 90
So at level 60 its doing 180 damage, and still heals for 1/10th its HP....
Where the OPness comes in is that necro regains 6mp/second... on a 5 second cooldown the MP is already regenerated double the cost... so drainsoul+poison combos are essentially a non-mp consumable combo (by the time recast is up the MP has regenerated)
This alone Necros (in 30 seconds) do 2,040 damage and heal 540hp. And still have full MP. As long as the target is within 12 blocks...
Compared to ninjas at level 60 who do a total of 3,570 damage assuming a single target within 2 blocks getting hit once per second....
When did necro start regenerating 6 mana per second? They used to regen 6 mana per 5 seconds..