- Joined
- Apr 1, 2013
Below are some thoughts I decided to put down to get us rolling on the meeting tomorrow.
Paladin: Make Layhands party member only. Change ultimate to a peeling skill similar to tremor, with more "push backs" but less overall distance pushed back (I'll explain this one at the meeting)
Dreadknight: Lower harmtouch cooldown to 8 minutes. Reduce healing on affected by 50% for next 15 seconds
Samurai: Complete mess, need to go in depth during meeting. Discuss removing some sword durability, changing around skills, and max health.
Ranger: Look into strange bug where explosive shot direct hit deals 4-5 hearts. Also look into replacing maim.
Bloodmage: Remove intellect portion of enlightenment. Discuss class role.
Cleric: Look at smite/wrath pvp damage(again)
Shaman: Replace one existing skill with +15 int buff.
Disciple: Possible armor increase from leather-chain helmet
These are just some things that I thought of on the spot, in no way is this the complete list.
Main ideas to look into:
-Changing around level classes attain certain skills
-Changing around the party size(for leveling purposes as Kainzo mentioned somewhere)
-Changing max targets aoe damage skills can affect
-Changing around max targets aoe heals can affect
@Balance Team
Paladin: Make Layhands party member only. Change ultimate to a peeling skill similar to tremor, with more "push backs" but less overall distance pushed back (I'll explain this one at the meeting)
Dreadknight: Lower harmtouch cooldown to 8 minutes. Reduce healing on affected by 50% for next 15 seconds
Samurai: Complete mess, need to go in depth during meeting. Discuss removing some sword durability, changing around skills, and max health.
Ranger: Look into strange bug where explosive shot direct hit deals 4-5 hearts. Also look into replacing maim.
Bloodmage: Remove intellect portion of enlightenment. Discuss class role.
Cleric: Look at smite/wrath pvp damage(again)
Shaman: Replace one existing skill with +15 int buff.
Disciple: Possible armor increase from leather-chain helmet
These are just some things that I thought of on the spot, in no way is this the complete list.
Main ideas to look into:
-Changing around level classes attain certain skills
-Changing around the party size(for leveling purposes as Kainzo mentioned somewhere)
-Changing max targets aoe damage skills can affect
-Changing around max targets aoe heals can affect
@Balance Team