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Down with recall!

HollowSith

Diamond
Joined
Sep 10, 2011

The following is IMHO (in my humble opinion) <3

Soo, playing the game I've come to the conclusion... The games to safe!

Recalls are a work of art; they really are. But in my eyes they are more infuriating then someone rooting you while they proceed to lava bucket you.

The way I play as a thief is very simple. I run around and kill people for goods. It's why I picked a thief. For looting towns and players by means of a strong well built PVP/ infiltration class. This cannot be accomplished without people to kill or towns to raid.

Because of recalls (along with a little patients), merchants and builders get free rain to transport they're materials and goods across the map instantly without even a hint of trouble. To me, this is slipping away from hardcore.

This also, in my eyes defeats some of the reason of having a town/team. Personally, I have a town for protection. But protection doesn't rely in the town itself. I rely on the people within the town to help me. This SHOULD include getting them to help escort me or vice versa to Zeal and back. This creates more risk, thus the need for a town becomes greater. To me, this also brings the hard a little more to hardcore.

I'm not sure what a perma fix could be for this. What do you all think? Or am I just lonely cause I can't seem to find anyone on the roads for sometimes hours at a time on a fully populated server. Who knows! Feedback pl0x!
 

Iarbobray

Legacy Supporter 2
Joined
May 14, 2011
Increase recall cost to: 20 Redstone
Increase recall cast time to: 2 minutes
Increase cooldown of recall to: 3 hours
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
There is a warmup time of 3-10 secs and a failure rate with recall - so you can definitely fizzle.

Originally, I had only intended casters/healers to get recall - but just kinda went with everyone getting it.
 

HollowSith

Diamond
Joined
Sep 10, 2011
There is a warmup time of 3-10 secs and a failure rate with recall - so you can definitely fizzle.

Fizzle? lol!!
 

Iarbobray

Legacy Supporter 2
Joined
May 14, 2011
I was casting recall
Then someone attacked me
I fizzled
Collected my bounty and around 500c worth of stuff I got while mining
 

Plasma78

Legacy Supporter 7
Joined
Sep 29, 2011
Location
USA
yeah it fails :p its a random chance i belive but its adds a bit of realism to it all :p

i like it how it is, good and flawed.. :D
 

c12095

Holy Shit!
Joined
Jun 22, 2011
What if a distance which you had to be close to your marked location before you would be type to cast recall? Just a thought because it is very infuriating to have the game too safe,which tbh it is becoming safer constantly. Impenetrable towns are bad enough but to never have to leave a no pvp area via recall makes me wanna /wrist.
 

HollowSith

Diamond
Joined
Sep 10, 2011
I strongly* believe that the coast of using a recall be transferred to coin instead of redstone. IMO 40-50c should be the requirement for a recall jump. This will make cheap people question whether or not it's worth using recall or running. 40-50c is not a lot of coins by any means. Five gold in most cases, sometime six. Which often is one vein while mining. The point of it is to make the price just high enough to make people question "wasting" money or running on the roads with an escort(s) of some-sort. Perhaps paying 20c or giving them certain goods as a reward or something along those lines for safe passage. This won't effect everyone, but I believe it will many.

I also believe that the cool-down should increased to 1 hour. The cool-down currently, is short enough that people don't even notice it.

Marking the area/ cords for a recall (the Mark skill) I believe isn't necessary to change, but if you want to make it a slight more challenging. I'd recommend to use 1 Lapis Block as the mark requirement. But that's just IMO and probably isn't needed as much as the previous suggestions.

Currently, running on the roads is difficult to find people. Let alone people who are high level with worth while goods in there inventories. Personally on more then a few occasions I've waited at the North road for hours at a time on a populated server of 110, 113 ect and encountered not a single person. Then when you do, it's a level 4 caster or level 3 lost soul with nothing on them running to explore new towns. This is to encourage people to experience more PVP and PVE (help the merchants deal with all aspects of the game) while at the same time making friends you can trust. It will help players to learn to avoid or fight Mobs, other players and learn more about the routes you can take from you town or house to zeal.

What do you all think?
 

Aerokii

Legacy Supporter 8
Joined
May 23, 2011
Location
Minnesota
I oppose this... mostly since I don't use recall to "Run away" when I'm capable of fighting, but mostly because I just use it as a quick way to get back to my town when they need my help (due to raiders, lava, or bad dreams). I think recall works just fine- has a warmup, can fail, is by no means a guaranteed means of escape.

I'm vehemently against it costing coins. Rarely do I ever think of pocket change as a valid spell component like I would redstone dust.
 

AfroDave

Legacy Supporter 3
Joined
Jan 22, 2011
Location
United Kingdom
I agree completely with Aerokii. What you are doing is looking at all the bad things but not at any of the good. I feel the economy and spells should be separate in reagants. I mean :
1: Who the hell uses money to cast magic?
2.There is nothing really wrong with the current system.

Ok, I mean sure people use it to teleport to places.I feel crafters/merchants get killed enough already. 9/10 times in pvp the crafter will lose generally. I've walked for hours on this server and it is kinda boring. It's not hardcore walking it's just boring, I'm not going to lie. I normally walk to places 2500+ blocks every day. So to be able to use recall is nice once In a while instead of walking all the way back. Honestly I can go on and on, but I don't really want to start ranting. At the moment mark and recall is fine. It has a warmup so if he managed to get away you were probably charging openly at the player most of the time if he gets away. And changing redstone into coins? There isn't really a point since it won't really change anything.
 

jwplayer0

Legacy Supporter 6
Joined
Jan 14, 2011
Location
Columbus, OH
There is a warmup time of 3-10 secs and a failure rate with recall - so you can definitely fizzle.

Originally, I had only intended casters/healers to get recall - but just kinda went with everyone getting it.

My suggestion is to add in the ability for warmup timers to break on movement as an option, this would allow healers and bards to have more powerful support and healing skills without being OP. Add a OP heal with a 5s warm up timer and announce the fact that he's casting it before its done. People can rush to attack the healer to break the spell or be dominated by the heal. The brought his allies to victory.

Back on topic, this would also to allow recalls to not be OP
 

HollowSith

Diamond
Joined
Sep 10, 2011
As I said before,"Recalls are a work of art; they really are. But in my eyes they are more infuriating then someone rooting you while they proceed to lava bucket you." It does serve a lot a very positive purposes. But everything has two sides and as of now, recall makes the land barren and incredibly safe; too safe. Seems to me like the convenience is why you all like it more then anything.

No one runs around unless they have nothing on them. Typically they are all low levels and pose no challenge. Unless there is someone to raid, which I can't because of all the security towns have.. Actual PVP only serves as a random occurance some days out of the week.

I understand hardcore doesn't mean just raiding, PVP ect. It's a mixture of all of the things with strict rules and honest active admins. What I'm saying is that PVP is lacking and can be completely avoided, which is taking away from hardcore.

Again, this is all in my opinion and just a discussion/ suggestion. Kainzo I bet is pretty confident in not changing how it is. I just wish, with 110 players on, I could run the north road and find someone worth killing.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
As I said before,"Recalls are a work of art; they really are. But in my eyes they are more infuriating then someone rooting you while they proceed to lava bucket you."

I don't understand what rooting and lava bucketing has to do with recall. There is a hefty warmup time, so it cannot be used to run away from a fight unless you saw them coming form a long ways away. And you being a theif(now ninja since the bard came in) you should value the surprise attack!

If anything, the recall warmup makes lavabucketing MORE effective because there is no escape from death given the amount of time you have to warm up. Look at it from the other perspective. You only get one place to recall to. It can be your town, a base, Zeal, or an enemy town! Some people won't want to recall as a means to get away, especially if it takes you to a more hostile place.

There is still plenty of danger in the wilds, you just need to travel further. Perhaps you should travel along a different road than the north one!
 

HollowSith

Diamond
Joined
Sep 10, 2011
It's an expression. Used to portray how anoyying recall is to me. Recall give me no problem directly in combat. It just make it so that I receive less goods for jumping people. Haha, I give up on this topic. I must just be crazy :p
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
It's an expression. Used to portray how anoyying recall is to me. Recall give me no problem directly in combat. It just make it so that I receive less goods for jumping people. Haha, I give up on this topic. I must just be crazy :p

Yeah, I tried, but do not quite get where you are coming form with this idea. If anything recall is as not-safe and not-saving grace as it used to be. If anything you should be more excited instead of less!

Try going on different roads. Try sneaking around to find what places are heavily traveled. I'm damn sure they exist.
 

RumpTroll

Legacy Supporter 1
Joined
Jun 27, 2011
Location
Helsingborg, Sweden
I would agree if this was a pvp server... But it's not. Crafters and some other people that are mostly playing this to build and gather materials need recall. And with the casting time and chance to fizzle it has changed so it's even easier than before for the pvpers. Good as it is now, better than before for pvpers but still recall the way we love it <3
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
I would agree if this was a pvp server... But it's not. Crafters and some other people that are mostly playing this to build and gather materials need recall. And with the casting time and chance to fizzle it has changed so it's even easier than before for the pvpers. Good as it is now, better than before for pvpers but still recall the way we love it <3

^^This. Pretty much.

This is a hardcore server, but it isn't a PVP server. Most servers are either free build, infinate items or creative mode, or all pvp all the time with no respect to the building part of the game. Here on HC we get both, and the staff does its best to balance between the two. Here nothing is free, yet at the same time you can work to earn things you wouldn't have if you didn't. Such as regions and LWCs. You are still working to earn it nonetheless.
 
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