RShooter2000
ICE ICE ICE!
- Joined
- Nov 1, 2013
Re-opening this thread. My goal is to get us from this:
to this:
What we lack:
Compared to a paladin...we have to invest way more points into too many areas. We have lower armor rating (unless we sacrifice some dmg to get it), lower hp (one again sacrifice), and we are just selfish, like this cookie monster guy. More than anything I just want to see better cc and group utility so they can properly be classified as tanks.
Reliable source of damage. One thing is....to be able to do "good damage" we rely on a 15min cd, bump harmtouch down to 2min or lower and reduce the dmg by 30-70. 15min class..... (layhands is 15min but its like an extra life, different than a dps spell).
Group benefits
Remove Curse, add in "Discordant Phase" or some other name. Passive aura, 5%-8% hit miss debuff on enemies within 2-3 block radius of you. You're presence instills "fear" in you're enemies, causing them to shake during combat....making some hits miss.
GOOD source of CC: Solution, Terror...make AOE with just the distortion of vision and Beguile effect lasting 1.5sec. Shouldn't someone "flee" In terror? Makes sense.
Thanks, tired, have a nice day.
Unless DreadKnight gets Layhands it will never be on par with Paladin. If you attack a Paladin on live, you will HarmTouch, empathy, decay, soulleech, curse, bash, and maybe terror. Paladin has a decent amount of interrupts, it has a reflect, it has a ward, and it has a stun + slow. If you can burst a Paladin down low enough to kill them they will Layhands, now your HarmTouch is on cooldown and they are back to full health. You are out of Mana and low health, because of the stuns and reflects. You are basically dead. Thing is though DreadKnight is not that bad, it can kill Dragoons and Berserkers, basically all of the rogue classes, and some caster classes/healing classes.