Solidze
Legacy Supporter 6
- Joined
- Feb 11, 2013
When I think of a dreadknight, I think of auras immensing from they're bodies to instill fear in the enemies. Having to aura swap during fights would be an intriguing matter, bringing a selfish tanking class up to par next to a paladin (which people may be rolling over dk for this reason). Was thinking keeping the current aura and adding in 2 more supportish auras, or take a different route and make 2 debuffing auras? This would allow the dreadknight to aura swap based on the situation of fights, allowing intriguing strategies to be played. Some examples:
*NOTE: ONLY 1 AURA CAN BE ACTIVE, AURA DANCING/SWAPPING WILL BE NECESSARY BASED ON THE SITUATION/DEMANDS OF THE FIGHT*
InstabilityAura: Reduces the magical resistance and armor of your enemies by 2% per pulse for 5seconds (Max Stacks 2/or4%) . Each pulse ticks every 3 seconds, 4 block radius range. 55/tick, 5 sec cd.
or
InstabilityAura: Reduces the magical resistance and armor of your enemies by 2% per pulse for 5seconds (Max Stacks 2/or4%) . Each pulse ticks every 3 seconds, 4 block radius range.100 Mana 5 sec cd.
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FluctuationAura: Reflects 1% of the damage taken back at the enemy and heals nearby party members (12 block radius) for the amount of damage reflected back. 55/tick, 5sec cd.
Or
FluctuationAura: Reflects 1% of the damage taken back at the enemy and heals nearby party members (12 block radius) for the amount of damage reflected back. 100 Mana, 5sec cd.
Remove Curse and add in:
WitheringAura: Reduces nearby enemies chance to hit by 5% for 5seconds every 3 seconds, 3 block radius. Party members within a 12 block radius also restores 12hp over 8 seconds. 100 mana cost, 5sec cd.
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or remove ManaFreeze and add in:
DiscordantAura: Drains 1% of all nearby mana pool (Max 30 mana) every 3 seconds and returns it to the caster, 4 block radius tick. 55/tick 5sec cd.
or
DiscordantAura: Drains 1% of all nearby mana pool (Max 30 mana) every 3 seconds and returns it to the caster, 4 block radius tick. 150 Mana 5sec cd.
I guess the main concept I'm trying to get at, and yes it was inspired by the best pvp game ever. Warhammer Online (RIP). There was a class called the Chosen, it resembles our dreadknight....but they were a force to be wreckened with. The damage was alright, but what made the class "terrifying" to the enemy was the 3 auras they could keep up during fights. Each step they took shook the foundation of fights, they were the fearless frontliners. To bring this concept to herocraft would be an overwhelmingly great change to this selfish class. I don't play it but paladins have too much of the spotlight atm. To compensate, the damage on some spells could be lowered, but this would ultimately be the best route.
Long live the Terror.
*NOTE: ONLY 1 AURA CAN BE ACTIVE, AURA DANCING/SWAPPING WILL BE NECESSARY BASED ON THE SITUATION/DEMANDS OF THE FIGHT*
InstabilityAura: Reduces the magical resistance and armor of your enemies by 2% per pulse for 5seconds (Max Stacks 2/or4%) . Each pulse ticks every 3 seconds, 4 block radius range. 55/tick, 5 sec cd.
or
InstabilityAura: Reduces the magical resistance and armor of your enemies by 2% per pulse for 5seconds (Max Stacks 2/or4%) . Each pulse ticks every 3 seconds, 4 block radius range.100 Mana 5 sec cd.
______________________________________________________________________________________________________
FluctuationAura: Reflects 1% of the damage taken back at the enemy and heals nearby party members (12 block radius) for the amount of damage reflected back. 55/tick, 5sec cd.
Or
FluctuationAura: Reflects 1% of the damage taken back at the enemy and heals nearby party members (12 block radius) for the amount of damage reflected back. 100 Mana, 5sec cd.
Remove Curse and add in:
WitheringAura: Reduces nearby enemies chance to hit by 5% for 5seconds every 3 seconds, 3 block radius. Party members within a 12 block radius also restores 12hp over 8 seconds. 100 mana cost, 5sec cd.
______________________________________________________________________________________________________
or remove ManaFreeze and add in:
DiscordantAura: Drains 1% of all nearby mana pool (Max 30 mana) every 3 seconds and returns it to the caster, 4 block radius tick. 55/tick 5sec cd.
or
DiscordantAura: Drains 1% of all nearby mana pool (Max 30 mana) every 3 seconds and returns it to the caster, 4 block radius tick. 150 Mana 5sec cd.
I guess the main concept I'm trying to get at, and yes it was inspired by the best pvp game ever. Warhammer Online (RIP). There was a class called the Chosen, it resembles our dreadknight....but they were a force to be wreckened with. The damage was alright, but what made the class "terrifying" to the enemy was the 3 auras they could keep up during fights. Each step they took shook the foundation of fights, they were the fearless frontliners. To bring this concept to herocraft would be an overwhelmingly great change to this selfish class. I don't play it but paladins have too much of the spotlight atm. To compensate, the damage on some spells could be lowered, but this would ultimately be the best route.
Long live the Terror.
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