Keache
Legacy Supporter 7
- Joined
- Feb 20, 2012
- Location
- New Hampshire
Okay, so I've been dreaming about this ability ever since I started playing Disciple. Hope you guys like the idea!
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Forcewave:
You gather your natural energy over (cast time) seconds and unleash a wave of force in a cone, which travels (x blocks, either set or scaleable with intellect, etc) blocks and causes enemies that are caught in the wave to be forced (x blocks, again either set or scaled with something) blocks back.
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Here's some more details about this potential ability:
It must have a cast time and it must have a decent cooldown, no less than 30 seconds. I hope that it would be something like 30-60 seconds, whatever is most balanced after testing.
What is going to make this ability balanced (hopefully) is that it is avoidable if someone is paying attention. Like I said, the cast time will lend to that, but additionally the speed at which the Forcewave travels will be so that if someone is paying attention, sees the forcewave coming and can't interrupt it but is far enough away, they should be able to simply back up and walk out of it or to the side of it.
If it's possible, I'd also like it so that the ability will lose potency the further out it travels.
Finally, I'm not sure whether or not this ability should send people further or not as far as Forcepush, though I think it should be either or. The idea here is to make something akin to Dragonsbreath and Bone Spear that's really cool and fun to use (unlike ironfist!).
That's the gist of it. Here are some other things to be considered.
Disciples already have a lot of buttons to be pressing. Having said that, I think as a tradeoff this ability should replace ironfist. The reason why I would recommend replacing Ironfist with this ability is because as it stands, ironfist has poor damage, a poor slow and is not particularly impactful. All in all, it seems like it has fallen out of place. Now, this also means that we lose our only (it was a VERY small aoe, but nonetheless) aoe damage capability. To balance this out, maybe giving Forcewave damage equal to what ironfist used to have would be a good idea.
Lemme know what you guys think.
Thank you,
Keache
--------------------------------
Forcewave:
You gather your natural energy over (cast time) seconds and unleash a wave of force in a cone, which travels (x blocks, either set or scaleable with intellect, etc) blocks and causes enemies that are caught in the wave to be forced (x blocks, again either set or scaled with something) blocks back.
---------------------------------
Here's some more details about this potential ability:
It must have a cast time and it must have a decent cooldown, no less than 30 seconds. I hope that it would be something like 30-60 seconds, whatever is most balanced after testing.
What is going to make this ability balanced (hopefully) is that it is avoidable if someone is paying attention. Like I said, the cast time will lend to that, but additionally the speed at which the Forcewave travels will be so that if someone is paying attention, sees the forcewave coming and can't interrupt it but is far enough away, they should be able to simply back up and walk out of it or to the side of it.
If it's possible, I'd also like it so that the ability will lose potency the further out it travels.
Finally, I'm not sure whether or not this ability should send people further or not as far as Forcepush, though I think it should be either or. The idea here is to make something akin to Dragonsbreath and Bone Spear that's really cool and fun to use (unlike ironfist!).
That's the gist of it. Here are some other things to be considered.
Disciples already have a lot of buttons to be pressing. Having said that, I think as a tradeoff this ability should replace ironfist. The reason why I would recommend replacing Ironfist with this ability is because as it stands, ironfist has poor damage, a poor slow and is not particularly impactful. All in all, it seems like it has fallen out of place. Now, this also means that we lose our only (it was a VERY small aoe, but nonetheless) aoe damage capability. To balance this out, maybe giving Forcewave damage equal to what ironfist used to have would be a good idea.
Lemme know what you guys think.
Thank you,
Keache
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