Here is my opinion (so far) and proposal on the multiverse after reading what Kainzo said in the meeting:
[size=large]FFA PVP world - the 'battle front' for all townships and players[/size]
Am I the only one who sees a problem with this? Since combat is very very simplistic in Minecraft (no skills, no stats, no combat moves - just left-click like mad) the only goal that drives people to kill others is the loot... and perhaps the town alignment. Now, the only players who would fit this description are town members fetching and carrying resources from one building site to another - or to sell it. They are the prey, this is why PvP can thrive. Are we expecting players to log in to the FFA PvP server so that they can lose the hard earned contents of their inventory? "Hey guys, I mined some gold and want to sell some iron that I have on me so I just log in to the FFA PVP server and get killed". As for players who're doing the killing - there are no rewards for them. People logging in to the FFA server won't carry much apart from weapons and armor, as it wouldn't server a purpose to have a fully stacked inventory. Your towns are on the main server and the stuff you have here will get stolen or looted by others. And really, why would anyone go to that world in the first place? Towns will still be on the main server, simply because it's more safe to build, mine and stack up on resources there.
I can forsee two or three players logged in at the same time, trying to chase each other down on a 2000x2000 map for no particular reason and getting bored real quick. Plus we hardly ever hit 100 online players at a time. Is it wise to split us up even more?
[size=large]HELL - the crossing of the two and hopefully death of everyone[/size]
Nether - if not used for traveling - is just as pointless in SMP as it is in SSP. However, this will be a great "get your rare materials then get the f*ck out of there" map as soon as players realize how volatile the world is and how easy it is to lose your stuff. Staying longer than absolutely necessary is risky and not to mention pointless, compared to the main map.
[size=large]Main world - base of operations for all townships and players[/size]
Right, this will be a long one. An idea of mine that will be dumped (probably) but wanted to share it with you guys in any case. Imagine a map, similar to what we have now but like this:
Four kingdoms: Kingdom of North, Kingdom of West, Kingdom of East and Kingdom of South.
Each kingdom is a single city in itself, not towns merged together. That's it, four large rings on the map. Full stop.
Kings are selected by the players and kings select their mayors. Preferably three or more, for each kingdom. This means that at any time a player logs in, there will be at least one mayor available. These would be the guys to instruct their citizens on what to do and tell them where they can or cannot build.
All kingdoms would start as a kingdom already - no progress needed to attain this level. Players joining one of these four can build anything they want. No 10x10 plot bullshit. If someone wants to build a large castle for example (within town rings), he will need the approval of one of his mayors and pay a fee as his project will take up a fair amount of space within the kingdom - but he can do it. If the mayor or king is not pleased, the player can join one of the other three places. There would be a constant competition between kingdoms.
Just think about why we're having this problem with tons of official towns popping up (then get turned into ghost towns) on the current map. It's not really because townships are easy to get. It's because people like to build (hence they're playing MC) and they get told "if you want to build anything larger than 10x10 then get the f*ck out of my town and try your luck / start your own in the wilderness". Now with the system I described above, you can build large projects inside the kingdoms - the mayors will approve it if they think there is enough room (kings would be able to extend their rings as they do now, using coins) and don't want the player to go to one of the competing kingdoms and make their place prettier.
Kingdoms would still be free of PvP, mobs and stealing. However, if someone still wants to try his luck or make an evil empire of murderers, he can still do it - in the wilderness, as before. But the wilderness would be hardcore this time: stealing, killing, TNT and griefing allowed. Donors could still region their home to protect their belongings but without having access to the PvP flag. If you're not within one of the four kingdom rings, you will get killed.
Citizens of each kingdom could have a nametag (if available) to distinguish them e.g. KoN*Ilsyde where KoN would stand for Kingdom of North. Know your enemies!
Gold could only be banked in one of the four kingdoms (preferably in the one you actually live in though you can build in all four if the mayors allow you to).
The kingdoms would be connected to each other using roads that traders and everyone else can use. But after a while, those roads would end up dotted with guard towers, walls, mercenary camps and thieves' dens.
Let me know what you think.
[size=large]FFA PVP world - the 'battle front' for all townships and players[/size]
Kainzo said:We would have drops of gold / etc - in pvp areas so players would raid them or attempt to defend attack etc
The world of FFA will have the same basic rules - no hacking/exploiting/no MINDLESS grieving
Am I the only one who sees a problem with this? Since combat is very very simplistic in Minecraft (no skills, no stats, no combat moves - just left-click like mad) the only goal that drives people to kill others is the loot... and perhaps the town alignment. Now, the only players who would fit this description are town members fetching and carrying resources from one building site to another - or to sell it. They are the prey, this is why PvP can thrive. Are we expecting players to log in to the FFA PvP server so that they can lose the hard earned contents of their inventory? "Hey guys, I mined some gold and want to sell some iron that I have on me so I just log in to the FFA PVP server and get killed". As for players who're doing the killing - there are no rewards for them. People logging in to the FFA server won't carry much apart from weapons and armor, as it wouldn't server a purpose to have a fully stacked inventory. Your towns are on the main server and the stuff you have here will get stolen or looted by others. And really, why would anyone go to that world in the first place? Towns will still be on the main server, simply because it's more safe to build, mine and stack up on resources there.
I can forsee two or three players logged in at the same time, trying to chase each other down on a 2000x2000 map for no particular reason and getting bored real quick. Plus we hardly ever hit 100 online players at a time. Is it wise to split us up even more?
[size=large]HELL - the crossing of the two and hopefully death of everyone[/size]
Nether - if not used for traveling - is just as pointless in SMP as it is in SSP. However, this will be a great "get your rare materials then get the f*ck out of there" map as soon as players realize how volatile the world is and how easy it is to lose your stuff. Staying longer than absolutely necessary is risky and not to mention pointless, compared to the main map.
[size=large]Main world - base of operations for all townships and players[/size]
Kainzo said:PVP in its current state - will not stay in the main map
If we get a professions system out in a TIMELY manner - we will have pvp on the main world - but its unlikely in the current state of bmod
Right, this will be a long one. An idea of mine that will be dumped (probably) but wanted to share it with you guys in any case. Imagine a map, similar to what we have now but like this:
Four kingdoms: Kingdom of North, Kingdom of West, Kingdom of East and Kingdom of South.
Each kingdom is a single city in itself, not towns merged together. That's it, four large rings on the map. Full stop.
Kings are selected by the players and kings select their mayors. Preferably three or more, for each kingdom. This means that at any time a player logs in, there will be at least one mayor available. These would be the guys to instruct their citizens on what to do and tell them where they can or cannot build.
All kingdoms would start as a kingdom already - no progress needed to attain this level. Players joining one of these four can build anything they want. No 10x10 plot bullshit. If someone wants to build a large castle for example (within town rings), he will need the approval of one of his mayors and pay a fee as his project will take up a fair amount of space within the kingdom - but he can do it. If the mayor or king is not pleased, the player can join one of the other three places. There would be a constant competition between kingdoms.
Just think about why we're having this problem with tons of official towns popping up (then get turned into ghost towns) on the current map. It's not really because townships are easy to get. It's because people like to build (hence they're playing MC) and they get told "if you want to build anything larger than 10x10 then get the f*ck out of my town and try your luck / start your own in the wilderness". Now with the system I described above, you can build large projects inside the kingdoms - the mayors will approve it if they think there is enough room (kings would be able to extend their rings as they do now, using coins) and don't want the player to go to one of the competing kingdoms and make their place prettier.
Kingdoms would still be free of PvP, mobs and stealing. However, if someone still wants to try his luck or make an evil empire of murderers, he can still do it - in the wilderness, as before. But the wilderness would be hardcore this time: stealing, killing, TNT and griefing allowed. Donors could still region their home to protect their belongings but without having access to the PvP flag. If you're not within one of the four kingdom rings, you will get killed.
Citizens of each kingdom could have a nametag (if available) to distinguish them e.g. KoN*Ilsyde where KoN would stand for Kingdom of North. Know your enemies!
Gold could only be banked in one of the four kingdoms (preferably in the one you actually live in though you can build in all four if the mayors allow you to).
The kingdoms would be connected to each other using roads that traders and everyone else can use. But after a while, those roads would end up dotted with guard towers, walls, mercenary camps and thieves' dens.
Let me know what you think.