- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
The ultimate goal is to have risk in ALL of these worlds - more / less depending on the world you're in.
Let me expand on it some. We're wanting to appeal to all aspects of gameplay that Minecraft has to offer. Right now - the PVP is flawed - beyond belief. There's virtually no skill involved - theres no different abilities - theres no protection / defense - only massive offensive. We're looking to change that with our profession system. We want players to choose paths to play in and ensure that those paths are right for them.
Right now the - we want some PVP in the main world, we want a FFA world for no holes barred excitement and a hell world (hopefully as a cross over between the two)
Townships have points and purpose no matter if theres PVP or not - you fight to save your life against creepers etc.
I do like these discussions and I DO want more people to become active in them.
Let me expand on it some. We're wanting to appeal to all aspects of gameplay that Minecraft has to offer. Right now - the PVP is flawed - beyond belief. There's virtually no skill involved - theres no different abilities - theres no protection / defense - only massive offensive. We're looking to change that with our profession system. We want players to choose paths to play in and ensure that those paths are right for them.
Right now the - we want some PVP in the main world, we want a FFA world for no holes barred excitement and a hell world (hopefully as a cross over between the two)
Townships have points and purpose no matter if theres PVP or not - you fight to save your life against creepers etc.
I do like these discussions and I DO want more people to become active in them.