Diffuse
Legacy Supporter 4
- Joined
- Jul 27, 2011
So as I'm sure many of you are aware, there have been a lot of nerfs to disciples during this map. This thread is to display my opinion as to why some of these nerfs should be reverted.
To start, a list of the nerfs I can think of:
-Base damage reduced
-Base health reduced
-Self healing reduced
-Cooldown on chakra increased
-Some mana costs increased
Now, the reason I think a few of these should be reverted are because of the role of disciple. Since the first time I have ever heard of the class, people have always said that it is supposed to be a rogue/healer hybrid with the melee damage potential of a rogue and some healing potential. Originally the playstyle of the class reflected this, with most good disciples playing them such that they would do some melee damage, then some strategic healing with forcepush and their healing spells.
Unfortunately this does not seem to work anymore and the only truly viable strategy against other melee specs is to play as a caster and purely kite using smite and forcepush. The problem with this strategy is that a majority of the melee specs have the ability to get in close very fast and the fact that forcepush does not work a lot of the time. What this leads to is the disciple being forced into a melee situation they simply cannot win and leads to the class getting stomped by most melee.
The thing that upsets me about what has happened is less about the class being one of the least viable pieces of crap on the server, but more about the fact that the role seems to have changed into a caster/healer from a rogue/healer. No longer do disciples even outdamage unspecced rogues in melee yet their low-average health makes their ability to take damage quite low as well. The only real playstyle option these days seems to be a smite -> forcepush -> smite -> forcepush until forcepush fails to work and the disciple gets buttraped by the enemy (I'm assuming a melee enemy). The other problem with this playstyle is that it feels incredibly casterish, though it lacks the pure damage output of a real caster spec due to the fact that the damage on smite and forcepush do not scale.
What I would like to see happen is the melee damage nerfs be reverted to allow disciples to actually fight in melee range as a rogue/healer instead of a kiting caster/healer. I would also like to see the self healing nerf be changed to something along the lines of 20% reduced for disciple because of the fact that disciples really rely on these self heals to last through a fight due to the fact that most fights are long because of their low damage output.
What I really want though, is some possible suggestions from the community to see what we can do to fix the role of disciple to the rogue/healer they are supposed to be instead of the caster/healer that they currently are.
Please go ahead and post some suggestions/feedback about disciples that could help the class out. Also please no "HURR DIFFUSE COMPLAINING" bullshit, I just want to see the class be the way it should be. I hardly even care if the class is "good" I just want it to fit the roles it should fit.
Bingy1218 jazza411 @otherdisciples
To start, a list of the nerfs I can think of:
-Base damage reduced
-Base health reduced
-Self healing reduced
-Cooldown on chakra increased
-Some mana costs increased
Now, the reason I think a few of these should be reverted are because of the role of disciple. Since the first time I have ever heard of the class, people have always said that it is supposed to be a rogue/healer hybrid with the melee damage potential of a rogue and some healing potential. Originally the playstyle of the class reflected this, with most good disciples playing them such that they would do some melee damage, then some strategic healing with forcepush and their healing spells.
Unfortunately this does not seem to work anymore and the only truly viable strategy against other melee specs is to play as a caster and purely kite using smite and forcepush. The problem with this strategy is that a majority of the melee specs have the ability to get in close very fast and the fact that forcepush does not work a lot of the time. What this leads to is the disciple being forced into a melee situation they simply cannot win and leads to the class getting stomped by most melee.
The thing that upsets me about what has happened is less about the class being one of the least viable pieces of crap on the server, but more about the fact that the role seems to have changed into a caster/healer from a rogue/healer. No longer do disciples even outdamage unspecced rogues in melee yet their low-average health makes their ability to take damage quite low as well. The only real playstyle option these days seems to be a smite -> forcepush -> smite -> forcepush until forcepush fails to work and the disciple gets buttraped by the enemy (I'm assuming a melee enemy). The other problem with this playstyle is that it feels incredibly casterish, though it lacks the pure damage output of a real caster spec due to the fact that the damage on smite and forcepush do not scale.
What I would like to see happen is the melee damage nerfs be reverted to allow disciples to actually fight in melee range as a rogue/healer instead of a kiting caster/healer. I would also like to see the self healing nerf be changed to something along the lines of 20% reduced for disciple because of the fact that disciples really rely on these self heals to last through a fight due to the fact that most fights are long because of their low damage output.
What I really want though, is some possible suggestions from the community to see what we can do to fix the role of disciple to the rogue/healer they are supposed to be instead of the caster/healer that they currently are.
Please go ahead and post some suggestions/feedback about disciples that could help the class out. Also please no "HURR DIFFUSE COMPLAINING" bullshit, I just want to see the class be the way it should be. I hardly even care if the class is "good" I just want it to fit the roles it should fit.
Bingy1218 jazza411 @otherdisciples