Everyone arguing about disciple damage and such.... Well here the thing... I know people might not agree with this but here goes: Disciple is more of a healer/ tank then what people think, even if ti has pretty bad armor. It's fist of jin add extra heal to itself, the forcepush permits you to cast replenish... Balance permits you to keep up with your party and heal them up if they are too low hp. Basically, even if Disciple damage is rather low, it is NOT made to be a pure dps/healer. It has enough damage to actually do sometihng, and with fire aspect, you get enough to do something about. They are support as well as a extra control class.
I will say this: Yes the skills should be fixed for quivering palm and sharpness on blaze rods, but it already has some acceptable damage. What it would need more is EXTRA armor points. This will make it that they would be more acceptable in fights against rogues and such, instead of having some face stomping happening. I fought with Disciple before, and I was a Pyromancer. A good disciple can actually solo pretty good. It does not need a damage boost, even if Ranger melee is rather high. But let's face it: Ranger IS a rogue class that has NOTHING to actually support their team. Disciple has skills for this. So ya... I know people might get annoyed by this but... I feel as if damage wise Disicple is ok, and that it only needs skills fixed and a bit more defense. It is a healer first, then a partially tank, then a dps. Yes I would like it to have maybe some more damage for a bit of skills, but not for the melee damage. Forcepull and push should have a bit more damage in my opinion, but that just me.