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Disciple: the big picture

madlios

Legacy Supporter 4
Joined
Jun 25, 2011
Now kainzo is prolly tired of my complains about disciple, but i wont give up proving my point.
1. According to wiki this is a combat class, and without further specification i assume they can somewhat do fine in combat, and yes they are fun and great, and is certainly more combat than any other healer. BUT they are far from combat as any other combat classes, therefore i suggest changing the wiki to supportive class, cus that disciple do great in team combat, since they do only some extra damage, but is never the main damage.

2. push/pull does not cause any damage, they are utility based mechanics, and can be deadly in certain landscapes, this implies that disciple are strong in open enviroments, or where there are cliffs, and suck in tight city like enviroment (push is useless when they collide the buildings and structures and can just come back to u instant). And this further implies that when raiding cities or being raided inside cities, disciples = dead vs any close combat class, even those at lower lvls like rogues (they do tons of damage). The only defense disciple have in close combat is their stick or fish, which do only 6dmg per hit (no crit no bonus).

3. The main problem with disciple combat at this moment is they have many abilities that works great in combo, but they also drain heaps of mana, and the mana pool is not enough to survive the fight, always need a teamate. 1v1 disciples aren't very reliable.
And since disciples don't deal great damage, i suggest they get more mana effectivity on push and pulls, and perhaps, less cooldown, but better to test 1 bit at a time. This way disciples can last longer - so basically i suggest tune our mana use of utility spells in such a way that fights would turn out fair. The main problem i experience atm is the mana, AND the cd of push, as it bugs sometime and wont work, and i have to wait a whole 4-5 seconds before i can use it again, this is alot of time, and can mean death to me. As melee combat classes are based on left clicking mouse only, so the error/bug don't effect them that much.

Side Note: People are against disciples and call them OP, but the fact is there are no disciple that have ever done any insane Kills on HC atm, mostly are the samurais or some rogue specs, so disciples arent OP. People just get annoyed when they get pushed once or twice.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
All paths (minus crafter) are combat classes. I think you misunderstand the objective here.
We wont be granting/changing Disciples much more than they already are. Expect "Kick" at a higher level - that's it.

Edit:
Push and pull both do damage on impact.
 

jwplayer0

Legacy Supporter 6
Joined
Jan 14, 2011
Location
Columbus, OH
Now kainzo is prolly tired of my complains about disciple, but i wont give up proving my point.
1. According to wiki this is a combat class, and without further specification i assume they can somewhat do fine in combat, and yes they are fun and great, and is certainly more combat than any other healer. BUT they are far from combat as any other combat classes, therefore i suggest changing the wiki to supportive class, cus that disciple do great in team combat, since they do only some extra damage, but is never the main damage.

2. push/pull does not cause any damage, they are utility based mechanics, and can be deadly in certain landscapes, this implies that disciple are strong in open enviroments, or where there are cliffs, and suck in tight city like enviroment (push is useless when they collide the buildings and structures and can just come back to u instant). And this further implies that when raiding cities or being raided inside cities, disciples = dead vs any close combat class, even those at lower lvls like rogues (they do tons of damage). The only defense disciple have in close combat is their stick or fish, which do only 6dmg per hit (no crit no bonus).

3. The main problem with disciple combat at this moment is they have many abilities that works great in combo, but they also drain heaps of mana, and the mana pool is not enough to survive the fight, always need a teamate. 1v1 disciples aren't very reliable.
And since disciples don't deal great damage, i suggest they get more mana effectivity on push and pulls, and perhaps, less cooldown, but better to test 1 bit at a time. This way disciples can last longer - so basically i suggest tune our mana use of utility spells in such a way that fights would turn out fair. The main problem i experience atm is the mana, AND the cd of push, as it bugs sometime and wont work, and i have to wait a whole 4-5 seconds before i can use it again, this is alot of time, and can mean death to me. As melee combat classes are based on left clicking mouse only, so the error/bug don't effect them that much.

Side Note: People are against disciples and call them OP, but the fact is there are no disciple that have ever done any insane Kills on HC atm, mostly are the samurais or some rogue specs, so disciples arent OP. People just get annoyed when they get pushed once or twice.

I was the master monk (aka disciple) on the last map. The class has a perfect balance of utility and damage making it one of the greatest classes in the game, in the right hands. Do note, that to achieve this, you would need to be very skilled but utility trumps damage if used in the right hands. The other people skilled at monk on the previous map would say the same.

The reason why there wernt many on the previous map was due to alot of the skilled monk players thought the class was too easy and wanted something more difficult to play (yes i know i contradicted myself). And the players who wernt skilled with the class complained about it being crappy and switched to a different spec
 

madlios

Legacy Supporter 4
Joined
Jun 25, 2011
i understand alot of people bring their experience from last map, but this map is not like last map, push was even bugged in beginning, and it doesnt work like before now either, so if people don't know how disciple works in this current state, then their view on disciples are very skewed.
Disciple is actually veery hard to play now, because there are so many mini bugs, take a caster for example, they are so much easier to play in this map, i got 80% my hp gone in 1 shot, and they used like no mana on that...
 

Sleaker

Retired Staff
Joined
Jul 24, 2011
Location
Portland, Oregon
Disciple is actually veery hard to play now, because there are so many mini bugs, take a caster for example, they are so much easier to play in this map, i got 80% my hp gone in 1 shot, and they used like no mana on that...

This is not a valid argument, either back up your statements with actual evidence by stating what bugs exist, how someone chain casts to drop your health by 80% or go home.
 

madlios

Legacy Supporter 4
Joined
Jun 25, 2011
i have no solid evidence as i dont have fraps running 24/7, i do have witnesses that also experienced the same. But next time if i find a way to reproduce the bugs ill come back
 
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