Now kainzo is prolly tired of my complains about disciple, but i wont give up proving my point.
1. According to wiki this is a combat class, and without further specification i assume they can somewhat do fine in combat, and yes they are fun and great, and is certainly more combat than any other healer. BUT they are far from combat as any other combat classes, therefore i suggest changing the wiki to supportive class, cus that disciple do great in team combat, since they do only some extra damage, but is never the main damage.
2. push/pull does not cause any damage, they are utility based mechanics, and can be deadly in certain landscapes, this implies that disciple are strong in open enviroments, or where there are cliffs, and suck in tight city like enviroment (push is useless when they collide the buildings and structures and can just come back to u instant). And this further implies that when raiding cities or being raided inside cities, disciples = dead vs any close combat class, even those at lower lvls like rogues (they do tons of damage). The only defense disciple have in close combat is their stick or fish, which do only 6dmg per hit (no crit no bonus).
3. The main problem with disciple combat at this moment is they have many abilities that works great in combo, but they also drain heaps of mana, and the mana pool is not enough to survive the fight, always need a teamate. 1v1 disciples aren't very reliable.
And since disciples don't deal great damage, i suggest they get more mana effectivity on push and pulls, and perhaps, less cooldown, but better to test 1 bit at a time. This way disciples can last longer - so basically i suggest tune our mana use of utility spells in such a way that fights would turn out fair. The main problem i experience atm is the mana, AND the cd of push, as it bugs sometime and wont work, and i have to wait a whole 4-5 seconds before i can use it again, this is alot of time, and can mean death to me. As melee combat classes are based on left clicking mouse only, so the error/bug don't effect them that much.
Side Note: People are against disciples and call them OP, but the fact is there are no disciple that have ever done any insane Kills on HC atm, mostly are the samurais or some rogue specs, so disciples arent OP. People just get annoyed when they get pushed once or twice.
1. According to wiki this is a combat class, and without further specification i assume they can somewhat do fine in combat, and yes they are fun and great, and is certainly more combat than any other healer. BUT they are far from combat as any other combat classes, therefore i suggest changing the wiki to supportive class, cus that disciple do great in team combat, since they do only some extra damage, but is never the main damage.
2. push/pull does not cause any damage, they are utility based mechanics, and can be deadly in certain landscapes, this implies that disciple are strong in open enviroments, or where there are cliffs, and suck in tight city like enviroment (push is useless when they collide the buildings and structures and can just come back to u instant). And this further implies that when raiding cities or being raided inside cities, disciples = dead vs any close combat class, even those at lower lvls like rogues (they do tons of damage). The only defense disciple have in close combat is their stick or fish, which do only 6dmg per hit (no crit no bonus).
3. The main problem with disciple combat at this moment is they have many abilities that works great in combo, but they also drain heaps of mana, and the mana pool is not enough to survive the fight, always need a teamate. 1v1 disciples aren't very reliable.
And since disciples don't deal great damage, i suggest they get more mana effectivity on push and pulls, and perhaps, less cooldown, but better to test 1 bit at a time. This way disciples can last longer - so basically i suggest tune our mana use of utility spells in such a way that fights would turn out fair. The main problem i experience atm is the mana, AND the cd of push, as it bugs sometime and wont work, and i have to wait a whole 4-5 seconds before i can use it again, this is alot of time, and can mean death to me. As melee combat classes are based on left clicking mouse only, so the error/bug don't effect them that much.
Side Note: People are against disciples and call them OP, but the fact is there are no disciple that have ever done any insane Kills on HC atm, mostly are the samurais or some rogue specs, so disciples arent OP. People just get annoyed when they get pushed once or twice.