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Dev Notes 4.5+

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Likes
7,584
Location
The 7th Circle of Heaven
#1
4.51
  • Temp remove Social-Pets (Still being updated!)
  • Fireworks should be unrestricted.
  • Bard: All discs now do the same damage / gain.
  • Increase cooldown of SmeltGold to 15s
  • Self-damage no longer breaks root, invis, or unbreakable effects.
  • Implemented checks to ensure self-healing is reduced in all instances.
4.52
  • Updated ChestShop sellable items to reflect up to MC 1.4.6
  • Players now auto-party at the start of the Arena, not when they get paired.
  • Fixed expiration of Blackjack not informing the caster.
  • Re-implementing IC's to test lag with new settings.
  • Social-Pets are now fixed! Get them @ http://hc.to/store
  • Battlegrounds now place the winner at their respective HP instead of "20"
  • Battleground winners now receive 10c per win.
4.53
  • Player-Skulls now drop (again) when a bounty is claimed. (Thanks mung3r!)
  • You can DUEL use /skirmish duel {name}
  • Duels are only for level 10+ players now, the winner wins 10c!
  • Added two new skirmish maps: Warship and Hex.
  • Temp Removed Ampul, it was breaking Splash Potions from being used.
4.54
  • Lottery back again!~ use '/lottery buy' # to get tickets, cost 20c, max 5!
  • Town cost for Hamlet+ now increased (500c base)
  • Cleaned up some town protections and inactive towns.
  • Users cannot change worlds while in Arena/Skirmish.
  • ChaosOrb now properly teleports the player to the block it was thrown.
  • EnderPearl skill is now gained at level 59 for Wizard.
  • Firewave is now fixed. It will not one shot targets too close.
4.55
  • NEW: Skill-Doomwave: Hurl enderpearls in all directions, dealing damage to each person hit. Also teleporting the caster to ALL locations randomly and with great fury.
  • Fixed the Server Status block (Thanks shadrxninga)
  • Adjusted Arena/Skirmish/BG costs and rewards
  • Enabled Ratings for Skirmish and Battleground.
  • Fireball/Firewave/Icebolt no longer cause snow to pile where it hits.
4.56
  • Special thanks to Whatshiywl he's help create 5+ new skills!
  • Beguile/Confuse cd increased to 15s, duration to 7s.
  • Smiths now have Engrave at level 60. (25mana / 15s cd)
  • Skill-Breed should allow Skill Wolf to function properly.
  • Skill-Tranfuse now returns 30 mana per 100 health.
  • NEW: Skill-Engrave =Name the item held in your hand, requires 1 emerald!
  • NEW: Skill-Bloodbond (Bloodmage) created - Thanks Whatshiywl!
    • This skill will gain in power as you level. Starting stats
    • 10% health return of skill-damage done
    • 5 mana per tick used when activate (if no mana it cancels)
    • Party members within 15R are under the Bond
  • NEW: Skill-Energize = Self-Only Stamina recharge (TBA)
  • NEW: Skill-Invigorate = Targettable Stamina recharge (Mystic)
  • NEW: Skill-DropTheBass = Group Safefall (Bard)
4.57
  • http://hc.to/store now offers SHEEP and CAT variations! (Thanks DMarby!)
  • Redesigned the layout of the hc.to/store
  • NEW: Skill-Arcaneblast = Direct damage with Firework effects.
  • Resolved soft-crash with the vote listener.
  • MortalWound can now be used with Iron Swords.
  • Slightly adjust use text of Bladegrasp.
  • NEW: Skill-Balance = Re-adjust all hp in party to the same %, no hp is gained or lost, just re-distributed (Disciple)
  • NEW: Skill-Fireworks = Shoot 5 fireworks into the air, random size, shape and height (Scribe)
4.58
  • Whitelist apps will no longer show under - Whats New
  • Blaze-Fireball will no longer set spawn regions on fire when they shoot.
  • Fixed nether permission issues, it is now safe to traverse again.
 

judgedread540

Legacy Supporter 3
Joined
May 13, 2012
Likes
70
#2
A lot of new skills have been made in the last few patches, are they going to be put in? If so which classes will get them?
 

Jasquan

Legacy Supporter 9
Joined
Oct 1, 2012
Likes
102
Location
Denmark
#3
Can't wait for Engrave! :)
If I'm high enough level to use it, I can make a Name-Making-Shop at town.
 

Haxnn

Legacy Supporter 3
Joined
Oct 20, 2011
Likes
260
#5
I will be going whatever class gets doom wave. I had a strange idea like it that never saw the light of day because I thought it was impractical.
 

MultiHeartGold

Legacy Supporter 2
Joined
Jun 7, 2012
Likes
146
#6
Can't wait for Engrave! :)
If I'm high enough level to use it, I can make a Name-Making-Shop at town.
I think its going to be lv 60 skill. Man, Im so gonna make different names for my diamond swords and beat people up with them to get funny skill messages. I aldready have some names in mind ;)
 

Goonswarm

Legacy Supporter 5
Joined
Nov 20, 2012
Likes
25
#9
Not so sure the kill messages will be different.... hmm
If you have a named item and make a kill, the named item will show up in the kill announcement.

Example: Diamond Sword named "His Doppelganger"
Kill: Goonswarm was beat down by His_Doppleganger!
 
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