- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
Journal #whatever:
Stayed up late with mung3r and got the boss name stuff sorted with Heroes, woo!
Stayed up late with mung3r and got the boss name stuff sorted with Heroes, woo!
<3First rough draft of the mega-biomes in Adventure.
= pain in the ass to pass around / throughMassive:
Looks awesome!
PVE will be the majority of this new server content, that said, there will be a lot of PVP content as well. We are planning to have PVP battlegrounds and PVP zones for endgame content and progression.Out of curiosity, how is the pve and pvp side going to be set up on adventure map?
Yes and no, the lower level areas will have PVP areas as well, but the entire zones will be PVP off. Later on, we have planned for several zones to be PVP on.will the higher level areas have pvp and the lower level areas have it disabled?
There will generally be two routes to progress in Adventure, the PVE route, and later through midgame there will or should open up an opportunity to level through PVP, however it will be supplementary to PVE progression. You will want to quest and finish the zones.are we going to be trying to level in areas and have to constantly watch our backs from being ganked?
This is a very complex question, yes there will be a quest system, will it give you the best gear? maybe, depending on what type of quest it is, we may have quests in that are to craft very powerful items from various boss drops, we just don't know yet. Villager NPC's are a survival thing, you will be interacting with NPC's on adventure that look more like unique entities or players. These NPC's will be things like General Goods, Smiths, Innkeepers, Bakers, Trade Goods, amongst many, many planned other vendors and Custom NPC types.will there be a quest system added for decent but not the best gear you can get from say villager npcs that will sell you items for so much that you get from certain mobs?
We will have resource nodes, but as the name suggests, this will be Adventure mode, there will be very little to zero interaction with regards to building your own town, and going mining will be vastly different. It will not be similar to Survival in many ways in regards to this. The entire experience is based around a more modern approach to MMORPG's. You will still go spelunking in caves and around mountains and hills for ore as a Miner, but you won't be digging through 1x2 shafts at bedrock. You will be looking for open world ore nodes and gather them with tools by right click on them (and using durability of that tool/custom item.) EDIT: The same will go for many of the professions, and will require a probable stripping out, reworking of, and rethink of how we approach them mechanically for Adventure.will the world be interactable or will it be like adventure mode and unable to manipulate anything like punching a tree?
will you gain exp bonuses from leveling in areas close to your own level?