MeganPerk
Legacy Supporter 6
- Joined
- Oct 26, 2011
When I first joined herocraft, all I wanted to do was heal people and help out. I very quickly realized that without any heals, I was an easy target to kill. I did little damage, but I could normally survive if mana permitted me to keep healing. After taking many a beating, I became annoyed and chose to become the attacking healer - monk. Monk did not do much damage on their own, in fact they did average damage. What was the thing that gave monks their greatest upper hand? The ability to heal and survive as long as they had mana.
When dreaded 1.0 came out, heals were given greater cooldowns, higher costs, ramp up cast times when the healer could do nothing, and even slows and the inability to jump while casting. Not only did this ruin any chance of a healer defending themselves, but it made healing very inefficient. I begged and pleaded for these changes not to go through because it was a total nightmare for healers, but my pleas went ignored.
I had hoped that if i left and gave them time to see what they had done, that they might come to their senses and revert the changes. After a time, I returned. Mob Arenas were all the buzz and healers were needed because they cut off health regeneration. Healing against dumb AI monsters was simple enough without spells getting kicked off, no/little movement required, and proper macros made with the right composition of a group all piled together in a small space. I thought that healing might be better than I had dreaded it would turn into. Then I tried pvp.
Spells were kicked off, damage was recieved, slows were engaged, and no matter the class, I could either heal for a fraction of the damage I recieved or I could do less damage than they were. My only saving grace as a disciple was to get them to high ground. My spells were a hinderance, not a buff.
Just today I got in a battle with a caster. They had 2 spells - fireblast and bolt. They could cast fireblast at an insane range with 100% accuracy and with such a low cooldown that I was unable to keep myself alive with heals as my mana pool was quickly drained. They had plenty of mana left, while I was scraping for every bit just to keep myself afloat from the onslaught. I was unable to close the gap as my forcepull flung them behind me where I could not hit them and was nothing more than a sitting duck in the water, unable to outheal their damage to keep myself afloat. It was a horrid experience.
I already know plenty of people are going to tell me to shut up and stop QQing about a "support class", to learn to play, and to switch classes if I don't like it, but I loved being a healer to heal, and the new spell system robbed me of that fun aspect. Flame and troll all you want, they will fall on dead ears.
It was fun while it lasted everyone. I will miss you all.
When dreaded 1.0 came out, heals were given greater cooldowns, higher costs, ramp up cast times when the healer could do nothing, and even slows and the inability to jump while casting. Not only did this ruin any chance of a healer defending themselves, but it made healing very inefficient. I begged and pleaded for these changes not to go through because it was a total nightmare for healers, but my pleas went ignored.
I had hoped that if i left and gave them time to see what they had done, that they might come to their senses and revert the changes. After a time, I returned. Mob Arenas were all the buzz and healers were needed because they cut off health regeneration. Healing against dumb AI monsters was simple enough without spells getting kicked off, no/little movement required, and proper macros made with the right composition of a group all piled together in a small space. I thought that healing might be better than I had dreaded it would turn into. Then I tried pvp.
Spells were kicked off, damage was recieved, slows were engaged, and no matter the class, I could either heal for a fraction of the damage I recieved or I could do less damage than they were. My only saving grace as a disciple was to get them to high ground. My spells were a hinderance, not a buff.
Just today I got in a battle with a caster. They had 2 spells - fireblast and bolt. They could cast fireblast at an insane range with 100% accuracy and with such a low cooldown that I was unable to keep myself alive with heals as my mana pool was quickly drained. They had plenty of mana left, while I was scraping for every bit just to keep myself afloat from the onslaught. I was unable to close the gap as my forcepull flung them behind me where I could not hit them and was nothing more than a sitting duck in the water, unable to outheal their damage to keep myself afloat. It was a horrid experience.
I already know plenty of people are going to tell me to shut up and stop QQing about a "support class", to learn to play, and to switch classes if I don't like it, but I loved being a healer to heal, and the new spell system robbed me of that fun aspect. Flame and troll all you want, they will fall on dead ears.
It was fun while it lasted everyone. I will miss you all.