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Custom Classes

Shadownub

ICE ICE ICE!
Legacy Supporter 3
Joined
Mar 21, 2011
Location
Spire
Ohai.

So, last night I had this idea. Idk whether it's even codable, or whether peope will like it, or whether it could lead to imbalance, or other things of the sort that would make it insensible or impossible. But the basic idea I liked, so I thought I should sound it.

Basically, the idea revolved around being able to create and modify your own classes, with your own unique abilities and skills based on these classes. This would be similar to our own class system, except with every level gained, your custom class can be improved, allowing you to mix and match to your own style of playing. I mean, imagine an sneaky medic who can bash things up and make random spontaneous bridges - it would be great fun to have your own unique style of play and to be able to express that style of play in the form of your own, freshly made class.

After formulating the idea.. I thought of ways to make it more balanced. Invisible Samurais would, ofc, suck. And how would leveling be made to still be worth the time and effort? So I came up with being able to choose and improve the abilities you have every time you level up, in addition to increasing your health and mana- so for example, a potential LOWLEVEL class I could make is:

Class Name: Nub
Level: 10
HP Limit: 2 :D

(Nothing gained in Levels 1-4, except HP)

Skills (- Name [Improvement] - Level Gained At - Description - Mana Cost)
- Mark\Recall - [Gained at Level 10] - Mark a position\Return to marked position. 20 Second Delay before Recall. Costs 10 redstone for Recall, 1 Iron for Mark. - 100%
- Forcepush - [Gained at Level 7] - Pushes a User 1 block away. Proness. - 50%
- Bandage [II] - [Gained at Level 5, Improved at Level 8] - Heals for 10hp. Costs 1 Paper. - 19%
- Root - [Gained at Level 9] - Stops target from moving for 1s. 30%
- Shield - [Gained at Level 6] - Use Door to lessen damage on holder. 0%

As time goes on.. skills become much more useful. For example, at Level 50:

Class Name: Nub
Level: 50
HP Limit: 63

(Nothing gained in Levels 1-4, except HP)

Skills (- Name [Improvement] - Level Gained At - Description - Mana Cost)
- Mark\Recall [X] - [Gained at Level 10, Improved numerous times] - Mark up to 10 Locations and Return to any of them at will. Insantaneous recall. Costs 10 redstone for Recall, 1 Iron for Mark. - 100%
- Forcepush [VI] - [Gained at Level 7, Improved numerous times] Powerful push forcing a user to fly up to 30 blocks away. - 50%
- Bandage [X] - [Gained at Level 5, Improved numerous times] - Heals for 10 hp. Uses 1 paper. - 8%
- Chant [II] - [Gained at Level 50] - Heals full hp. - 100%
- Ihatedeath [VI] - [Gained at level 23. Improved numerous times] - Increases Max HP by 1 per upgrade- Passive
- If you actually read this, reply with a mention of tacos in your post.
...and etc.

The above classes are just examples are probably obscenely overpowered, but you get the idea :p With every level, you can make a small improvement to your class based on the skills that you select and how you choose to improve them and use them. Thus you can create a very powerful 'tank' class (High HP, capability to wear high-quality armour, healing powers) to make it suit the way you like playing.

Aright. So anyway, I'd love for some feedback and general response. If you hate it, tell me why and how it can be improved - if you hate the idea, then say so, if it's uncodable, then tell me so that I can start on another idea =P

Cheese,
S
 

kevinlive

Legacy Supporter 2
Joined
Jul 10, 2011
Location
Norway, Vardø
I really like this, needs alot of work but totaly usable.
@Kainzo

Instead of making an option to dual spec a combat class and crafter you could add this instead.
like offer some hp and a skill to get a crafter skill etc.
 

jwplayer0

Legacy Supporter 6
Joined
Jan 14, 2011
Location
Columbus, OH
Kain doesnt want to make rift since he claims he hates it:rolleyes:. Anyways this would still be way too diffucult to balance/code and isnt they way he prob wants to go, though he he can obviously speak for himself.
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
Yeah. Custom classes sound awesome, but it's pretty impractical at the moment. I would almost create a small bukkit server and give people the chance to build their own class, whether I set it up myself or there was another system for it.

...Hey, has anybody considered Making It So That people can collect skills or classes from a sign (preferably with coin/item cost optional)? I'm thinking Sanctum's spell dungeons here, but having the setup available would be good for other servers who want to use Heroes.
 
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