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Cube World... = herocube.net

bombboa

Coal
Joined
Feb 19, 2012
omg that looks epic I'm getting it when it is out then i will spread the Cube world Plague like I spread the Minecraft Plague
 

j2gay

Legacy Supporter 6
Joined
May 24, 2012
Location
MI
Just looks to me like minecraft without the mine or the craft.
 

Jasquan

Legacy Supporter 9
Joined
Oct 1, 2012
Location
Denmark
Just looks to me like minecraft without the mine or the craft.

Well there's a few key differences... this game isn't just square upon square of game world, but voxel based EVERYWHERE :D It's more detailed.
Also, you can craft in this game.
And there's classes, skills, LOADS OF WEAPONS, Specializations(?), Dungeons, level up (INFINITELY), upgrade your weapon (perhaps appearence if I get this right...) and more...
Though alike Minecraft you can/there is: Make parties, Host LAN worlds, infinite generating world, chatbox, and more...
Probably missed a lot.
 

sheepcrys

Legacy Supporter 3
Joined
Jun 17, 2013
Man it's like a adventure version of minecraft while minecraft is a sandbox free to build version of... minecraft

I'm loving it ^ ^ hope it comes out soon
 

Jasquan

Legacy Supporter 9
Joined
Oct 1, 2012
Location
Denmark
INFINITE leveling range? I'm not sure I like that...

Hey, don't worry. wollay's done it in a very nice way... I'll quote it on here.
Cubeworld Page said:
Not only worlds are infinite, but so are you character's progression. This means players can theoretically level up infinitely and put infinitely many skill points into their skill trees. However, this doesn't mean that players can become infinitely powerful. The power of players, creatures, items and skills doesn't scale linearly or exponentially with the level, but it scales tangentially. So while levels can be between 1 and infinity, the corresponding power is between 1 and 100. A power of 100 can only be reached with an infinite level. In lower levels, power increments are more notable than in higher levels.
This system has two advantages: First, there's no level cap and the player never has the feeling of having reached the end of the game. Second, power cannot be infinite. For each land, the game generates creatures and dungeons evenly in all power ranges (1-100). That way the player can freely travel from land to land and can always be sure to find creatures and dungeons of his power.

Unrelated EDIT:
User from Picroma said:
according to a well known video game analyst their is a 75%chance of it being released within the next week and a 90 percent chance by the end of the month(June)
Unsure how trustworthy this is, but I'd love if this was true.
ALSO:
Kotaku Post said:
Cube World's alpha version is set to hit the PC "soon."
EDIT3: Also, according to sources I've seen, it also says "one to two weeks" before we'll get "demo"... dunno if demo is open alpha, or pre-open alpha :s
 
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