Hmm...Well guys, the damage of creepers are so underpowered! It barely does any damage!People complain creepers do too much damage, the damage is increased. People complain creepers don't give enough experience, the experience will be decreased. There is a pattern here. ;o
And make skeletons shoot other mobs for you? xDWell, they wouldn't be creepers if they didn't 1 shot you, or nearly one shot you.
Wanna make ghasts stop shooting fireballs too?
Creepers don't do shit if you're wearing armor, why should it be so different in herocraft? Don't give me the "its hardcore" bullshit because that excuse has been carrying kainzo along for far too long. Creepers one shotting people causes people to have less fun and reduces the size of the server.Well, they wouldn't be creepers if they didn't 1 shot you, or nearly one shot you.
Wanna make ghasts stop shooting fireballs too?
Agree 100%, if you didn't play the first month of the map, it is VERY hard to get into it.Creepers don't do shit if you're wearing armor, why should it be so different in herocraft? Don't give me the "its hardcore" bullshit because that excuse has been carrying kainzo along for far too long. Creepers one shotting people causes people to have less fun and reduces the size of the server.
Anyone notice the server almost NEVER reaches even 100 people anymore. Its probably because its a massive grindfest that caters entirely to the older playerbase and is so unwelcoming for new players.
Who exactly is carrying me?Creepers don't do shit if you're wearing armor, why should it be so different in herocraft? Don't give me the "its hardcore" bullshit because that excuse has been carrying kainzo along for far too long. Creepers one shotting people causes people to have less fun and reduces the size of the server.
Anyone notice the server almost NEVER reaches even 100 people anymore. Its probably because its a massive grindfest that caters entirely to the older playerbase and is so unwelcoming for new players.
my god. such an amazing idea.@whitekong512, @Dredrikith, and myself had a very good idea today - what if mobs had different stats between Dragongarde and Warshard, similarly to how other MMO's have zones?
For example, a zombie in Dragongarde, when killed, awards 20 experience and one coin, but does reduced damage and has a lower health pool than they currently do. In Warshard, however, they have a larger health pool and do more damage per hit, but award a lot more experience and more money?
This would do a lot of things for the server.
1) It would make it easier for low-level unspecced players to level up and get a bit of money from mob farming, but not so much so that there isn't a challenge. This would also eliminate leeching from Mob Arenas as the most efficient way for low-level players to gain experience early in their career, which is something that a lot of players often complain about.
2) This would bring a lot more people to Warshard. Not only would people go there to mine a fresh area or to kill those who are returning from mining, but they would also go there to kill mobs and gain more experience and money than they normally would in Dragongarde. However, this comes with a much larger risk for that reward; the smaller size of Warshard would increase the chance of running into a fellow player mob farming, and the chance of dying to a more powerful mob would also be larger.
Thoughts?
Thanks Kainzo! (assuming this is a change)Creepers now drop coins 95% of the time and can drop from 1.00 to 2.75c
yep, a 20% increase in drops and over 1c in drop ratesThanks Kainzo! (assuming this is a change)