monkeymonk78
Gold
- Joined
- Jun 24, 2012
mystic is very under powered. It has the lowest of everything except for hp.
RPG JUSTIFICATION: Hyper-specialization is a fairly recent invention that has come from industrialization and later, the computer age. Heroes takes place in a relatively low-tech setting, with its analogue more likely being in the Middle Ages or very early Renaissance. In that timeframe, most non-combatants had to have very diverse skillsets to live. You made your own clothes, you built and fixed your own house, barn, etc. You raised your own food, you mended your own fences, etc, unless you were of a merchant class, in which case, you had as broad a skillset as possible for your type of chosen profession because you were more often than not the only one of your type for miles and miles, and the vast majority of inhabitants lived their whole lives never travelling more than 10-20 miles from the place where they were born (unless they went to war, of course).
mystic is very under powered. It has the lowest of everything except for hp.
I think that it would work well if the player was awarded a few very unique, specialized abilities at around level 50. This would give the player a reason to choose a certain class over another, and would also motivate them to level.
Wasn't texteo grandmaster warrior?Oh, the infamous GrandMaster titles... I remember dmil was the GrandMaster Warrior
Back to the original topic... what I think should happen is that we have "trees" like the combat classes have. Currently the starting Profession is Crafter, and only Crafter, branching out into a wide variety of specs. Unless another profession tree is going to be added, we should probably split the tree stemming out from Crafter into, say, three trees.
Wasn't texteo grandmaster warrior?
This is corerect, he was rogue. jwplayer0 was GM HealerDmil mustve been master Rogue then
NBD Ironpass had 3 of the 4 bitches! oh, and Look_out and IThis is corerect, he was rogue. jwplayer0 was GM Healer
I think you may be new to such changes, TheTXL. It's like how you said you can't build when players keep attacking you, I presume you remember the Sanctum days too much? Ha ha
I've been camped plenty of times before, and i've never had restrictions through professions as an issue. Sanctum was boring because there was nothing to do, you could do EVERYTHING by yourself. You didn't need to talk to people. You could wear the best armour, make the best traps, make the best shops, ect, all by yourself. That's why donors, with their unlimited LWCs and regions, were so OP.
Though I think the main reason sanctum was like that was because of the No-PVP regions on towns and the excess money so there was a lot of trading for basic resources like cobble, stone, wood, etc.I disagree. I made many, many friends on Sanctum, and interacted with people all the time. And I don't consider being given the skills the game intended you to have as being OP, so I certainly don't see being allowed 1/3 of those abilities as being OP.
Awww The good old daysNBD Ironpass had 3 of the 4 bitches! oh, and Look_out and I