- Joined
- Apr 10, 2012
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- United States
Over the times of Herocraft there has been tons of debate about our favorite the caster. I been thinking it over a lot and always saying hey that would be cool or hey this would be too perfect not to add or this should be changed. Sadly enough it pops up my head, when I am not on herocraft. Anyways let me get to my main point here.
Now my suggestion may not be flawless but I hope some of my ideas help contribute to a revamp to caster that is well needed.
Hey, werwew! Why do you feel caster needs to be revamped?
Anyways here are some of my suggestions.
With the constant hinting of health pool revamps and longer combat, these suggestions are basically geared for the hints of the upcoming changes. However if the health pool revamps don't come then I feel these suggestions should be tweaked to fit the current state of Herocraft PvP.
Fireball, Fireblast, Drainsoul
As these skills are instant I feel fireball and fireblast shouldn't be as strong as it is and caster classes should be more focused on doing tons of damage mid way into a fight, the burst for casters should build up over time and do its core damage midway towards the end of a fight.
How to fix it?
Nerf them to the ground and add a buff system for all the other skills to carry the classes damage output.
Delfofthebla @Whoever is interested in balance and pvp
Now my suggestion may not be flawless but I hope some of my ideas help contribute to a revamp to caster that is well needed.
Hey, werwew! Why do you feel caster needs to be revamped?
- Classes in Herocraft rely on 3 or 4 buttons which gets boring and making domination in pvp very easily once you learn these buttons. Instead maybe adding more skills to use to help kill your target which will ultimately make it harder for the player and much more enjoyable.
- Casters are very vulnerable to a lot of weaknesses while having one ultimate one its burst damage and I feel that shouldn't be a case.
- Casters like wizard need to perfectly execute its skills otherwise its screwed which is basically what I described in bullet #2
Anyways here are some of my suggestions.
With the constant hinting of health pool revamps and longer combat, these suggestions are basically geared for the hints of the upcoming changes. However if the health pool revamps don't come then I feel these suggestions should be tweaked to fit the current state of Herocraft PvP.
Fireball, Fireblast, Drainsoul
As these skills are instant I feel fireball and fireblast shouldn't be as strong as it is and caster classes should be more focused on doing tons of damage mid way into a fight, the burst for casters should build up over time and do its core damage midway towards the end of a fight.
How to fix it?
Nerf them to the ground and add a buff system for all the other skills to carry the classes damage output.
- Add a buff system and background warmups. I feel buffs should be added to all classes to then it increase damage for a few seconds then ware off and that the buff system should definitely be added. It is such a fun system to have and with the new HP changes that Kainzo is planning then why the hell not! Regarding with what I said with background warmups for a class like wizard they can pop a buff with a 10 second warmup during a fight 10 seconds in they get an increase in damage for lets say 3 seconds during that warmup they should be allowed to freecast and do all there skills, while wizards do a crazy amount of damage an introduction of a buff system should definitely allow for all of wizards skills to be nerfed to the ground and show there true damage during a buff.
- Casters are very squishy classes and they do tons of damage but why? In a lot of RPG's classes like necromancers who have a ton of dots also have some of the highest health pools in the game and in my opinion it works flawlessly. If you look at World of Warcraft for an example, the class Warlock has one of the highest health pools in the PvP scene but the catch is it takes them a bit of time to get there damage to really hurt which is mid to late fighting. Necromancer should definitely be geared the same as the class Warlock in WoW is. Our class necromancer have dots that tick very quickly and do a ton of damage and there web is deadly however if necromancers skills ticked slower and there health pools raised and there damage came in late game it would work flawlessly. Maybe add a dot that ticks for more damage and have an increase of damage every tick until the DOT expires? Maybe some kind of skill like wizards bolt that has a warmup but with there DOTS up it will bring out the damage of Necro and the opponent will be shocked as to what just happened? Because the burst would be instant kind of like bloodboil in a way but with a few skills, and you have a separate skill to trigger the burst after a buildup of dots. Maybe a system where you build up lets say souls, when your damage is ticking souls will build up then when you have enough souls you can do a strong burst skill?
Delfofthebla @Whoever is interested in balance and pvp