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Community Meeting - 03/15/14 - 3PM CST

Caerulean

Glowing Redstone
Joined
Dec 22, 2013
Location
Texas
1.8 Update:
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Adding Minigames to HC:
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Open Discussion:
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@Kainzo
Thank you very much!
 

Benji0904

Legacy Supporter 3
Joined
Jan 31, 2014
1.8 Update:
1505-1507

Adventure:
1507-1520

Balance:
1520-1524

PvP Reward:
1524-1536

Township Alliances:
1536-1540

New Classes:
1540-1545

PvE Events:
1545-1550

Alternative Methods of Donating/Store
1550-1552

Bringing New Blood:
1552-1555

Resourcepack:
1555-1559

Arena/Deathmatch/Heromod:
1559-1604

Adding Minigames to HC:
1604-1607

Open Discussion:
1607- Onward

@Kainzo
Why was there no discussion about the obvious interest in a new shrine map?
 

TimForReal

AdminForReal
Moderator
Rules Council
Architect
Herald
Event Team
Max Legacy Supporter
Joined
Apr 3, 2012
Why was there no discussion about the obvious interest in a new shrine map?
Did you or anyone else post in this thread to have it be a topic? Not everyone plays shrine and knows its turmoils.
 

Benji0904

Legacy Supporter 3
Joined
Jan 31, 2014
Did you or anyone else post in this thread to have it be a topic? Not everyone plays shrine and knows its turmoils.
Suggestion a new map for shrine? one withOUT amplified biomes, I feel like that is the biggest problem for shrine, No one wants to play because its so damn hard to navigate the terrain. I think there would be a lot more shrine players if this happened.
If you could make several areas of the map amplified, like giant mountain ranges it would be fine. But with the entire map amplified it is a nightmare. Now regenerating ruins into amplified... By all means go for it. But make Shrine a normal map with a few sections amplified.

Here is just a few things. read from page 2-4 on the thread and you'll see the interest
 

Benji0904

Legacy Supporter 3
Joined
Jan 31, 2014
4. Shrine - give a weeks notice and wipe the map - people can keep an inventory full of stuff (or nothing). Make the first 2-3k around spawn normal and the rest amplified for people who like that. Make new players start on shrine not haven - don't let them transfer without knowing full well they will be camped and killed... and then camped some more. Or maybe not let them move to haven until level 10 lost soul or such. Let all chat channels cross worlds.
Well To be honest with the amount of people that currently play shrine I think we could get away with a full wipe without to many people bitching about it. It's a new map full of new experiences, etc I think they will quickly get over it. Unless there is a different concern I am not seeing?
I for one have put in a bunch of time on Shrine and have a ton of stuff in my personal region and if it all went away I wouldn't be too upset. As long as we have warning so we can sell off our soul shards and remove lwcs / regions so they don't bug out on the new version.
 

TimForReal

AdminForReal
Moderator
Rules Council
Architect
Herald
Event Team
Max Legacy Supporter
Joined
Apr 3, 2012
Good to know, I hadn't read through everything and don't play Shrine.
 
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