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Combat Specalization experience possibility

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
I've been grinding mobs straight for a few days now, and have gained only about 9k exp. I'm not complaining that the rate is slow. However compared to crafters who still get exp from mining (congrats Trizzie, btw!) combatants are left out of the game. My suggestion instead of lowering the curve or changing values or whatnot is to do the following.

Allow giants to spawn somehow, and only have them give exp to non-crafters.

The exp list says they are worth 300 exp a pop. Make them as rare but available; would help lessen the discrepancy between crafters and non-crafters. Also, I know Hell will have pigmen and ghasts, but crafters can kill them also, so it doesn't really even the playing field (and if necros are the only way in, Hell will probably be a limited place).
 

Drev

Wood
Joined
Jun 7, 2011
and if necros are the only way in, Hell will probably be a limited place

Not likely. Also, a necro would have to hit 50 somehow to use Hellgate. It just isn't feasible for a combat class to hit 50 in a reasonable amount of time before they open the nether or perhaps add giants as you suggest.
 

AussieDingbat

Legacy Supporter 5
Joined
Jan 15, 2011
Location
Australia
The way I see it, you combat classers already make it hard enough for us crafters to level. 1 Death = like 300xp for me gone, 2 deaths and that's 600xp, 3 deaths and I'm back to 0 on that level and I have to start over again. :p
 

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
True, but we die plenty too :p and mining 600 blocks is easier than finding 34 creepers.
 
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