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Class Revamp #2

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Delfofthebla

Legacy Supporter 4
Retired Staff
Joined
Nov 25, 2012
Location
United States
Delfofthebla with the Mana pool being increased, Do you really need to change the manacost of skills? And I say keep duskblade with the old Healing amount of .75 and see how it plays out.
The mana pool is being decreased, not increased. My goal was to make it similar to the rest of the classes, in the sense that they have a lot of mana, and can use it for a decent amount of time, but it isn't infinite. And once they run out--they're relatively fucked.

If the current changes aren't causing this to happen, we should tweak it further. I think we should play around with it today and see how it goes. Not enough people are playing Runeblade on test, so we're really lacking input right now. For this reason, I'm glad you're stating your opinions.

Regarding Duskblade, I don't know if I agree.

Old Duskblade:
120 damage
75% heal (90 health heal, further reduced by self healing to equal out to 60.3 health)

New Numbers:
100 damage
90% heal (90 health heal, further reduced by self healing to equal out to 60.3 health)

If we reduce the healing back down to 75%, the numbers will be:
100 damage
75% heal (75 health heal, further reduced by self healing to equal out to 50.25)

I feel as though the current damage numbers on live are too much, but I believe that the healing is in a good place. I'm not against trying out the numbers you suggested to see how it plays, but I just wanted to clarify on these things to ensure you knew the weight of the changes.

What do you think?
 

Delfofthebla

Legacy Supporter 4
Retired Staff
Joined
Nov 25, 2012
Location
United States
This is what we got so far. We've reverted a few of the previous changes, and added new ones in.

Code:
Changelog:

Casters/Healers:
Scan will no longer target the caster.

Rogue:
Fixed Envenom proccing on itself. It now only procs on sword attacks.
Improved Envenom tooltip to be more accurate.

Runeblade:

Fixed tooltip color on Runeword curse usage.
Altered tooltip for all runes to be more descriptive.

Removed weapon dependencies on all abilities so that players can still use item-binds if they desire.
Altered internal cooldown to be unique to each target rather than unique to the Runeblade Player himself.

Re-added Scan ability.

Duskblade damage reduced to 100 (from 120). 
Duskblade health multiplier changed to 0.9 from 0.75. (Overall healing value remains the same.)

Runeword range has been increased to 10 blocks (from 8).
Runeword now has a 0.75 second warmup.

IceRune cooldown reduced to 8 seconds (from 10).

The mana costs and regeneration values for Runeblade have been overhauled to be closer to the other classes
Reduced maximum mana pool size by 0.2 per level.
Reduced mana regeneration to 10 (from 14).

Lower mana cost of ToxicRune to 15 (from 20).
Lower mana cost of FireRune to 20 (from 25).
Lower mana cost of IceRune to 15 (from 30).
Lower mana cost of VoidRune to 25 (from 30).

Bard:
Decreased Radius of HealingChorus to 5 (from 7).

Ninja:
Blackjack no sends messages to the global chat. (It is now silent, like Sneak and Fade).

Wizard:

Bolt warmup increased to 2 seconds (from 1.5).
Bolt range increased to 14 blocks (from 12).

Megabolt warmup increased to 2.5 seconds (from 2).
Megabolt range increased to 14 blocks (from 12).

Root now actually roots the target in place.

ArcaneBlast now takes 5 Gunpowder to cast.

Pyromancer:
Increased maximum mana pool by 0.1 per level.
Increased mana regeneration to 9 (from 7).

Increased range of Inferno to 8 (from 6).
Decrease duration of Inferno fire-tick to 10 seconds (from 12).
You can no longer spam Inferno until you hit a target. (It will put the ability on cooldown even if you do not hit a target.)

Increase velocity of ChaosOrb to 0.4 (from 0.3).

Necromancer:
Reduced tick damage on Decay to 60 (from 68).
Reduced tick damage on Blight to 53 (from 60).

Increase mana gain on Dark Ritual to 30 (from 15).
Increase mana transfer of Battery to 40 (from 20).

You can no longer spam Despair until you hit a target. (It will put the ability on cooldown even if you do not hit a target.)

Added a 0.5 second warmup to Poison.
Added a 1 second warmup to Plague.
Added a 1 second warmup to Blight.

Corrected warmup on Harmshield to be 0.5 seconds.

Removed the warmup from Web.
Removed the warmup from DarkRitual.

Beguiler:
PlagueBomb damage reduced to 210 (from 235).

You can no longer spam MassPiggify until you hit a target. (It will put the ability on cooldown even if you do not hit a target.)

Samurai:
Removed Strike ability.

Increased stamina cost of AsuraSlash to 6 (from 4).
Increased mana cost of AsuraSlash to 35 (from 10).

Increased damage of Disgrace to 66 per tick (from 50). Total damage is now 198.

Decrease stamina cost of MortalWound to 6 (from 8).


Dragoon:
LunarLance now works on monsters.

Increased cooldown on LunarLance to 12 seconds (from 8).
Increased mana cost on LunarLance to 20 (from 5).
Increased stamina cost on LunarLance to 6 (from 5).

Dreadknight:
Increased Mana gain per level to 0.6 (from 0.5).
Increased Mana regeneration per tick to 7 (from 5).

Reduced tick damage on Decay to 60 (from 68).

Fixed exploit with Shadowstep.
Shadowstep no longer works on Party members.
Increased range of Shadowstep to 8 blocks (from 5).
Increased stamina cost of Shadowstep to 5 (from 3).

Increased range of Harrow to 4 blocks (from 3.25).

Paladin:
Increased cooldown on ShieldReflect to 12 seconds.
Increased stamina cost on ShieldReflect to 5 (from 3).
You no longer ShieldReflect if you do not have a door in hand.

You can no longer spam Reckoning until you hit a target. (It will put the ability on cooldown even if you do not hit a target.)

Disciple:

Reduce silence duration of FlyingKick to 2 seconds (from 4).

Reduce range of Chakra to 6 blocks (from 10).
Reduce debuffs purged by Chakra to 2 (from ALL).

Rework QuiveringPalm.
New ability does physical damage and adds a debuff to the target. Debuff lasts 6 seconds, and increases melee damage by 25%.
 

yoIyo

Obsidian
Joined
Jun 22, 2011
Location
Highland, California
Does Bard really need a block nerf range for HealingChorus? They already have a stam/mana issue even with mana/battle song. Using HealingChorus hurts the amount of support/damage skills that Bard dish out already.
 

Warmachinexp

Legacy Supporter 3
Joined
Feb 13, 2012
Does Bard really need a block nerf range for HealingChorus? They already have a stam/mana issue even with mana/battle song. Using HealingChorus hurts the amount of support/damage skills that Bard dish out already.
I'd have to agree with this.
 

Delfofthebla

Legacy Supporter 4
Retired Staff
Joined
Nov 25, 2012
Location
United States
Does Bard really need a block nerf range for HealingChorus? They already have a stam/mana issue even with mana/battle song. Using HealingChorus hurts the amount of support/damage skills that Bard dish out already.
I'd have to agree with this.
The range decrease isn't going to stop bards from using HealingChorus--it's still a great skill. However, I just don't think that that they should be able to "freely" heal their entire party without first taking positioning into account.

The goal was to reduce the effectiveness of instant cast AoE heals. It isn't that big of a deal when you have one of the relevant classes in the party, but when you start stacking multiples of them, I think the AoE heal spam is a bit absurd. It's instant, it's unstoppable, and it essentially makes a large amount of class skills completely worthless (Samurai DoTs, Pyromancer Fire/Withering, Necromancer DoTs, all class slows, and possibly stuns?)

Chakra is a very imbalanced skill by nature, and HealingChorus isn't far off. I'm hoping to address these issues without completely destroying the skill.

The issue with AoE heals is currently much more noticeable with Chakra in comparison to HealingChorus, but the reality is still the same. They are both AoE, instant cast heals that purge harmful effects. They are very powerful abilities. I'll revert the change for now, but I think it's important to keep an eye on it--no class should be able to support their team in such a powerful manner without paying any attention to their positioning.

I finally got around to reading Eldrylars's post on healers, and pushed through some changes to test based on his suggestions. Granted, I did not necessarily agree with everything, and thus have not pushed through all of the suggestions, but a good portion of them are here.

Code:
Changelog:

Casters/Healers:
Scan will no longer target the caster.

Wizard:
Root now actually roots the target in place.

ArcaneBlast now takes 5 Gunpowder to cast.

Pyromancer:
Increased maximum mana pool by 0.1 per level.
Increased mana regeneration to 9 (from 7).

Increase velocity of ChaosOrb to 0.4 (from 0.3).

Increased range of Inferno to 8 (from 6).
Decrease duration of Inferno fire-tick to 10 seconds (from 12).
You can no longer spam Inferno until you hit a target. (It will put the ability on cooldown even if you do not hit a target.)

Necromancer:
Reduced tick damage on Decay to 60 (from 68).
Reduced tick damage on Blight to 53 (from 60).

Increase mana gain on Dark Ritual to 30 (from 15).
Increase mana transfer of Battery to 35 (from 20).

You can no longer spam Despair until you hit a target. (It will put the ability on cooldown even if you do not hit a target.)

Added a 0.5 second warmup to Poison.
Added a 1 second warmup to Plague.
Added a 1 second warmup to Blight.

Corrected warmup on Harmshield to be 0.5 seconds.

Removed the warmup from Web.
Removed the warmup from DarkRitual.

Beguiler:
Moved a few skills around to make leveling / fighting at low levels a smoother experience.

PlagueBomb damage reduced to 210 (from 235).

You can no longer spam MassPiggify until you hit a target. (It will put the ability on cooldown even if you do not hit a target.)

Rogue/Ninja/Bard:
Fixed Envenom proccing on itself. It now only procs on sword attacks.
Improved Envenom tooltip to be more accurate.

Ninja:
Moved a few skills around to make leveling / fighting at low levels a smoother experience.

Blackjack no sends messages to the global chat. (It is now silent, similar to Sneak and Fade).

Runeblade:
Altered all Rune tooltips to be more descriptive.
Runes no longer work on targets that cannot be damaged (such as party members or players within NO-PVP zones).
Removed weapon dependencies on all rune abilities so that players can still use item-binds if they desire.
Runes now play sounds when activated! :O~

Rune Application internal cooldown is now unique to the specific target, rather than unique to the Runeblade player himself.

Re-added the Scan ability.

Duskblade damage reduced to 100 (from 120). 
Duskblade health multiplier changed to 0.9 from 0.75. (Overall healing value remains the same as before.)

Runeword range has been increased to 10 blocks (from 8).
Runeword now has a 0.5 second warmup.
Fixed text color for Runeword expire text.

Increased ToxicRune duration to 9 seconds (from 6).
Decreased ToxicRune Tick Damage to 20 (from 30).
(Overall damage is unchanged, but is more spread out now.)

IceRune cooldown reduced to 8 seconds (from 10).

The mana costs and regeneration values for Runeblade have been overhauled to be closer to the other classes
Reduced maximum mana pool size by 0.2 per level.
Reduced mana regeneration to 10 (from 14).

Lower mana cost of ToxicRune to 15 (from 20).
Lower mana cost of FireRune to 20 (from 25).
Lower mana cost of IceRune to 15 (from 30).
Lower mana cost of VoidRune to 25 (from 30).

Samurai:
Removed Strike ability.

Increased stamina cost of AsuraSlash to 6 (from 4).
Increased mana cost of AsuraSlash to 35 (from 10).

Increased damage of Disgrace to 66 per tick (from 50). Total damage is now 198.

Decrease stamina cost of MortalWound to 6 (from 8).

Dragoon:
LunarLance now works on monsters.
Increased cooldown on LunarLance to 11 seconds (from 8).
Increased mana cost on LunarLance to 20 (from 5).

Decreased stamina cost of Impale to 6 (from 8).

Dreadknight:
Moved a few skills around to make leveling / fighting at low levels a smoother experience.

Increased Mana gain per level to 0.6 (from 0.5).
Increased Mana regeneration per tick to 7 (from 5).

Reduced tick damage on Decay to 60 (from 68).

Shadowstep no longer works on Party members.
Increased range of Shadowstep to 8 blocks (from 5).
Increased stamina cost of Shadowstep to 5 (from 3).

Increased range of Harrow to 4 blocks (from 3.25).

Paladin:
Increased cooldown on ShieldReflect to 12 seconds.
Increased stamina cost on ShieldReflect to 5 (from 3).
While using ShieldReflect, you no longer reflect attacks if you do not have a door in your hand.

You can no longer spam Reckoning until you hit a target. (It will put the ability on cooldown even if you do not hit a target.)

Dragoon:
Increased knockback power of Tremor to 2.8 (from 2.5).
Decreased stamina cost of tremor to 8 (from 10).

Cleric:
Added a 0.5 second warmup to Smite.

Decreased damage of Athema to 145 (from 152).
Decreased warmup time of Athema to 3 seconds (from 4).
Increased range of Athema to 10 (from 9).

Increased mana cost of GroupHeal to 30 (from 25).
Increased healing of GroupHeal to 240 (from 210).
Increased Warmup of GroupHeal to 1.5 seconds (from 1).

Decreased Warmup of FullHeal to 4 seconds (from 5).

Mystic:
Root now actually roots the target in place.

Added skill: Might at level 40.
Reduced melee damage increase of Might to 20% (from 25%).

Reduced mana cost of Bolt to 24 (from 40).

Reduced healing of Soothe to 130 (from 150).
Increased manacost of Soothe to 7 (from 5).
Increased cooldown of Soothe to 4 seconds (from 1).

Decreased warmup of Chlorobon to 2.5 seconds (from 3).
Decreased healing of Chlorobon to 200 (from 250).

BloodMage:
The BloodMage class has recieved a large overhaul of all damage/cost/heal numbers. This was done to attempt to make it more "BloodMage" like.
These numbers are not perfect, but have been playtested enough to be "relatively" balanced.

Increased mana cost of DrainSoul to 10 (from 5).
Decreased base damage of DrainSoul to 95 (from 110).
Increased health return of DrainSoul to 110% (from 77%).
Added a 0.5 second delay to DrainSoul.

Reduced radius of BloodBond to 12 (from 20).
Increased mana cost to 10 (from 5).
Increased mana cost per tick to 10 (from 8).
Increased HealthCost of BloodBond to 25 (from 10).
Increased Healing Percent of BloodBond to 50% (from 25%).

Increased tick damage of BoilBlood to 33 (from 25).
Reduced final damage of BoilBlood to 125 (from 150).
(Overall damage of BoilBlood is unchanged).
Increased mana cost of BoilBlood to 30 (from 5).
Decreased health cost of BoilBlood to 90 (from 110).
Reduced cooldown of BoilBlood to 16 seconds (from 20).

Increased mana cost of SoulLeech to 25 (from 10).
Increased Tick Damage of SoulLeech to 55 (from 45).

Reduced duration of Constrict to 5 seconds (from 7).
Reduced cooldown of Constrict to 16 seconds (from 20).

Increased Health Cost of Silence to 60 (from 50).
Reduced cooldown of Silence to 13 seconds (from 15).

Increased mana cost of StealEssence to 20 (from 3).
Reduced health cost of StealEssence to 50 (from 75).

Increased warmup of Infusion to 1.5 seconds (from 1).
Increased cooldown of Infusion to 6 seconds (from 3).
Added a health cost of 45 to Infusion.
Reduced healing of Infusion to 90 (from 150).
Infusion is now usable in combat.

Increased warmup of BloodGift to 2 seconds (from 1.5).
Increased mana cost of BloodGift to 35 (from 25).
Reduced healing of BloodGift to 160 (from 250).
Reduced health cost of BloodGift to 85 (from 100).
Reduced warmup of BloodGift to 1.5 seconds (from 2).

Reduced mana gain from Transfuse to 25 (from 30).
Reduced health cost of Transfuse to 90 (from 100).

Increased mana cost of Awaken to 50 (from 5).
Increased health cost of Awaken to 150 (from 110).

Disciple:
Reduced damage of IronFist to 82 (from 102).

Reduced silence duration of FlyingKick to 2 seconds (from 4).

Reduced range of Chakra to 6 blocks (from 10).
Reduced debuffs removed by Chakra to 2 (from ALL).

Rework QuiveringPalm.
New Ability Description: Strike your target with a Quivering Palm dealing 50 damage and weakenining the target, causing them to take 20% increased melee damage for 2 seconds.
 

Delfofthebla

Legacy Supporter 4
Retired Staff
Joined
Nov 25, 2012
Location
United States
Kainzo , the following skills need to have their targeting removed:
Code:
Bolt
Megabolt
Shock
Piggify
ArcaneBlast
Beguile
Dispel
QuantumLeap
ForcePull
ForcePush
Withering
RuneWord
Terror
Curse
Harrow
Empathy
Harmtouch
ManaFreeze
Decay
Poison
Web
Plague
Blight
DrainSoul
SoulLeech
Constrict
StealEssence
Silence
BoilBlood
DivineStun

Less crucial but still somewhat important
Code:
Disgrace
Bash
Strike
Cleave
Kick
Eviscerate
Blitz
HolyStrike

Patch Notes:

Overall:
  • Altered range, cast times, and number of warmups for caster-abilities for improved balance and targeting.
  • Remove the /skill <skillname> <target> ability for manual targetting.
Casters/Healers:
  • Scan will no longer self target.
  • Ninja
    • Moved a few skills around to make leveling / fighting at low levels a smoother experience.
    • Fixed Envenom proccing on itself. It now only procs on sword attacks.
    • Blackjack no sends messages to the global chat. (It is now silent, similar to Sneak and Fade).
  • Runeblade
    • Altered all Rune tooltips to be more descriptive.
    • Runes no longer work on targets that cannot be damaged (such as party members or players within NO-PVP zones).
    • Removed weapon dependencies on all rune abilities so that players can still use item-binds if they desire.
    • Runes now play sounds when activated! :O~
    • Rune Application internal cooldown is now unique to the specific target, rather than unique to the Runeblade player himself.
    • Re-added the Scan ability.
    • Duskblade damage reduced to 100 (from 120).
    • Duskblade health multiplier changed to 0.9 from 0.75.
      (Overall healing value remains the same as before.)
    • Runeword range has been increased to 10 blocks (from 8).
    • Runeword now has a 0.75 second warmup.
    • Fixed text color for Runeword expire text.
    • Increased ToxicRune duration to 9 seconds (from 6).
    • Decreased ToxicRune Tick Damage to 20 (from 30).
      (Overall damage is unchanged, but is more spread out now.)
    • IceRune cooldown reduced to 8 seconds (from 10).
    • The mana costs and regeneration values for Runeblade have been overhauled to be closer to the other classes
      • Reduced maximum mana pool size by 0.2 per level.
      • Reduced mana regeneration to 10 (from 14).
      • Lower mana cost of ToxicRune to 15 (from 20).
      • Lower mana cost of FireRune to 20 (from 25).
      • Lower mana cost of IceRune to 15 (from 30).
      • Lower mana cost of VoidRune to 25 (from 30).
  • Bard
    • Fixed Envenom proccing on itself. It now only procs on sword attacks.
  • Mystic
    • Root now actually roots the target in place.
    • Added skill: Might at level 40.
    • Reduced melee damage increase of Might to 20% (from 25%).
    • Reduced mana cost of Bolt to 24 (from 40).
    • Reduced healing of Soothe to 130 (from 150).
    • Increased manacost of Soothe to 7 (from 5).
    • Increased cooldown of Soothe to 4 seconds (from 1).
    • Decreased warmup of Chlorobon to 2.5 seconds (from 3).
    • Decreased healing of Chlorobon to 200 (from 250).
  • Cleric
    • Added a 0.5 second warmup to Smite.
    • Decreased damage of Athema to 145 (from 152).
    • Decreased warmup time of Athema to 3 seconds (from 4).
    • Increased range of Athema to 10 (from 9).
    • Increased mana cost of GroupHeal to 30 (from 25).
    • Increased healing of GroupHeal to 240 (from 210).
    • Increased Warmup of GroupHeal to 1.5 seconds (from 1).
    • Decreased Warmup of FullHeal to 4 seconds (from 5).
  • Bloodmage
    • The BloodMage class has recieved a large overhaul of all damage/cost/heal numbers. This was done to attempt to make it more "BloodMage" like.
      • Increased mana cost of DrainSoul to 10 (from 5).
      • Decreased base damage of DrainSoul to 95 (from 110).
      • Increased health return of DrainSoul to 110% (from 77%).
      • Added a 0.5 second delay to DrainSoul.
      • Reduced radius of BloodBond to 12 (from 20).
      • Increased mana cost of BloodBond to 8 (from 5).
      • Increased HealthCost of BloodBond to 25 (from 10).
      • Increased Healing Percent of BloodBond to 50% (from 25%).
      • Increased tick damage of BoilBlood to 33 (from 25).
      • Reduced final damage of BoilBlood to 125 (from 150).
        (Overall damage of BoilBlood is unchanged).
      • Increased mana cost of BoilBlood to 30 (from 5).
      • Decreased health cost of BoilBlood to 90 (from 110).
      • Reduced cooldown of BoilBlood to 16 seconds (from 20).
      • Increased mana cost of SoulLeech to 25 (from 10).
      • Increased Tick Damage of SoulLeech to 55 (from 45).
      • Reduced duration of Constrict to 5 seconds (from 7).
      • Reduced cooldown of Constrict to 16 seconds (from 20).
      • Increased Health Cost of Silence to 60 (from 50).
      • Reduced cooldown of Silence to 13 seconds (from 15).
      • Increased mana cost of StealEssence to 20 (from 3).
      • Reduced health cost of StealEssence to 50 (from 75).
      • Increased warmup of Infusion to 1.5 seconds (from 1).
      • Increased cooldown of Infusion to 6 seconds (from 3).
      • Added a health cost of 45 to Infusion.
      • Reduced healing of Infusion to 90 (from 150).
      • Infusion is now usable in combat.
      • Increased warmup of BloodGift to 2 seconds (from 1.5).
      • Increased mana cost of BloodGift to 35 (from 25).
      • Reduced healing of BloodGift to 160 (from 250).
      • Reduced health cost of BloodGift to 85 (from 100).
      • Reduced warmup of BloodGift to 1.5 seconds (from 2).
      • Reduced mana gain from Transfuse to 25 (from 30).
      • Reduced health cost of Transfuse to 90 (from 100).
      • Increased mana cost of Awaken to 50 (from 5).
      • Increased health cost of Awaken to 150 (from 110).
  • Disiciple
    • Increased mana cost of ForcePush to 15 (from 10).
    • Increased mana cost of ForcePull to 15 (from 10).
    • Reduced damage of IronFist to 82 (from 102).
    • Reduced silence duration of FlyingKick to 2 seconds (from 4).
    • Reduced range of Chakra to 6 blocks (from 10).
    • Reduced debuffs removed by Chakra to 2 (from ALL).
    • Rework QuiveringPalm.
      • New Ability Description: Strike your target with a Quivering Palm dealing 50 damage and weakenining the target, causing them to take 20% increased melee damage for 2 seconds.
  • Paladin
    • Increased cooldown on ShieldReflect to 12 seconds.
    • Increased stamina cost on ShieldReflect to 5 (from 3).
    • While using ShieldReflect, you no longer reflect attacks if you do not have a door in your hand.
    • You can no longer spam Reckoning until you hit a target. (It will put the ability on cooldown even if you do not hit a target.)
  • Dreadknight
    • Moved a few skills around to make leveling / fighting at low levels a smoother experience.
    • Increased Mana gain per level to 0.6 (from 0.5).
    • Increased Mana regeneration per tick to 7 (from 5).
    • Reduced tick damage on Decay to 60 (from 68).
    • Shadowstep no longer works on Party members.
    • Increased range of Shadowstep to 8 blocks (from 5).
    • Increased stamina cost of Shadowstep to 5 (from 3).
    • Increased range of Harrow to 4 blocks (from 3.25).
  • Samurai
    • Removed Strike ability.
    • Increased stamina cost of AsuraSlash to 6 (from 4).
    • Increased mana cost of AsuraSlash to 35 (from 10).
    • Increased damage of Disgrace to 66 per tick (from 50). Total damage is now 198.
    • Decrease stamina cost of MortalWound to 6 (from 8).
  • Dragoon
    • LunarLance now works on monsters.
    • Increased cooldown on LunarLance to 11 seconds (from 8).
    • Increased mana cost on LunarLance to 20 (from 5).
    • Decreased stamina cost of Impale to 6 (from 8).
    • Increased knockback power of Tremor to 2.8 (from 2.5).
    • Decreased stamina cost of Tremor to 8 (from 10).
    • Decreased stamina cost of Impale to 6 (from 8).
  • Wizard
    • Root now actually roots the target in place.
    • ArcaneBlast now requires 5 Gunpowder to cast.
  • Beguiler
    • Moved a few skills around to make leveling / fighting at low levels a smoother experience.
    • PlagueBomb damage reduced to 210 (from 235).
    • You can no longer spam MassPiggify until you hit a target. (It will put the ability on cooldown even if you do not hit a target.)
  • Pyromancer
    • Increased maximum mana pool by 0.1 per level.
    • Increased mana regeneration to 9 (from 7).
    • Increased velocity of ChaosOrb to 0.4 (from 0.3).
    • Increased range of Inferno to 8 blocks (from 6).
    • Decreased duration of Inferno fire-tick to 10 seconds (from 12).
    • You can no longer spam Inferno until you hit a target. (It will put the ability on cooldown even if you do not hit a target.)
  • Necromancer
    • Hellgate should now have a much better success rate.
    • Reduced tick damage on Decay to 60 (from 68).
    • Increase mana gain on Dark Ritual to 30 (from 15).
    • Increase mana transfer of Battery to 35 (from 20).
    • You can no longer spam Despair until you hit a target. (It will put the ability on cooldown even if you do not hit a target.)
    • Added a 0.5 second warmup to Poison.
    • Added a 1 second warmup to Plague.
    • Added a 1 second warmup to Blight.
    • Reduced tick damage on Blight to 53 (from 60).
    • Corrected warmup on Harmshield to be 0.5 seconds.
    • Removed the warmup from Web.
    • Removed the warmup from DarkRitual.
 

Eldrylars

Legacy Supporter 8
Joined
Apr 28, 2012
Location
Dragon through ...
Is a lot of the conversation regarding balance done in TS? I have not had time to get in TS and chat for a couples weeks but I am watching the conversations here daily and it seems like there is a lot of conversation that is happening elsewhere.
 

Warmachinexp

Legacy Supporter 3
Joined
Feb 13, 2012
Yea that huge rework of Bloodmage came as a giant surprise to me along with other changes made.
 

Eldrylars

Legacy Supporter 8
Joined
Apr 28, 2012
Location
Dragon through ...
In the essay I put together on healers I suggested some of the changes to help give Bloodmage a place among the healers but there seemed to be a good bit that I either missed the discussion here or I missed the discussion somewhere else!? :confused:
 

yoIyo

Obsidian
Joined
Jun 22, 2011
Location
Highland, California
Disiciple
  • Increased mana cost of ForcePush to 15 (from 10).
  • Increased mana cost of ForcePull to 15 (from 10).
  • Reduced damage of IronFist to 82 (from 102).
  • Reduced silence duration of FlyingKick to 2 seconds (from 4).
  • Reduced range of Chakra to 6 blocks (from 10).
  • Reduced debuffs removed by Chakra to 2 (from ALL).
Put the mana cost on Pull/Push back to original; Did you even take the Stam cost into consideration?
- Iron First nerf is needed/ same with kick.
- Chakra did have an insane range for what the skill did, needed.
- Don't throw me the Disciple has meditate; using that skill in battle can cost you your life.
-Cleric
Added a 0.5 second warmup to Smite.
Fix this and do not put a warm up, That only makes it harder to level up as a cleric. Take PvE into consideration as well as PvP.
Dragoon
  • LunarLance now works on monsters.
  • Increased cooldown on LunarLance to 11 seconds (from 8).
  • Increased mana cost on LunarLance to 20 (from 5).
  • Decreased stamina cost of Impale to 6 (from 8).
  • Increased knockback power of Tremor to 2.8 (from 2.5).
  • Decreased stamina cost of Tremor to 8 (from 10).
The LunarLance ability was really strong for the low cooldown which provided damage/debuff to a target.
I like the Impale idea.
Tremor already has really strong Knockback, Keep to it the original Stam cost/ knockback power.
Paladin
  • Increased cooldown on ShieldReflect to 12 seconds.
  • Increased stamina cost on ShieldReflect to 5 (from 3).
  • While using ShieldReflect, you no longer reflect attacks if you do not have a door in your hand.
About time ShieldReflect was hit.
Runeblade
  • Altered all Rune tooltips to be more descriptive.
  • Runes no longer work on targets that cannot be damaged (such as party members or players within NO-PVP zones).
  • Removed weapon dependencies on all rune abilities so that players can still use item-binds if they desire.
  • Runes now play sounds when activated! :O~
  • Rune Application internal cooldown is now unique to the specific target, rather than unique to the Runeblade player himself.
  • Re-added the Scan ability.
  • Duskblade damage reduced to 100 (from 120).
  • Duskblade health multiplier changed to 0.9 from 0.75.
    (Overall healing value remains the same as before.)
  • Runeword range has been increased to 10 blocks (from 8).
  • Runeword now has a 0.75 second warmup.
  • Fixed text color for Runeword expire text.
  • Increased ToxicRune duration to 9 seconds (from 6).
  • Decreased ToxicRune Tick Damage to 20 (from 30).
    (Overall damage is unchanged, but is more spread out now.)
  • IceRune cooldown reduced to 8 seconds (from 10).
  • The mana costs and regeneration values for Runeblade have been overhauled to be closer to the other classes
    • Reduced maximum mana pool size by 0.2 per level.
    • Reduced mana regeneration to 10 (from 14).
    • Lower mana cost of ToxicRune to 15 (from 20).
    • Lower mana cost of FireRune to 20 (from 25).
    • Lower mana cost of IceRune to 15 (from 30).
    • Lower mana cost of VoidRune to 25 (from 30).
IceRune now has a lower cooldown which slows and slows more damage output to put onto a target.
-So now you have Blink which is a Gap Closer, and now a slow on a lower cooldown.
Duskblade does damage and heals you for an insane amount for the damage it deals. Lower the Ratio.
All the skills now have a lower mana cost after loosing some of the mana pool/regen?
If Toxic Rune now last longer Leave the cost @20/ Ok with FireRune, IceRune is a slow with a lower cooldown now, increase to 20/25, Leave Void as it is.
I say give Blink a higher mana cost so you can not chase a target endlessly.
If a sword is not needed to use skills, WILL THIS ALLOW you to attack with your fist procing your skills?
Delfofthebla, Kainzo
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Closing thread

Revamp #3 thread will be posted soon. yoIyo i suggest you post your thoughts on that one sooner, we cannot make sweeping changes 1 hour before the patch.

I removed the smite cast- as I don't see it as being a viable change - but we'll discuss that in depth more
 
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