Colonel Rick
Legacy Supporter 7
- Joined
- Feb 3, 2013
Would it be possible for classes and/or professions to give out a bonus skill for either being used in conjunction with one another or be given a skill to keep after the class/profession is mastered(maybe keep it to one skill that can be kept and be predetermined to keep from breaking the classes)?
I hate to reference other games, but I like the class/sub-class system that was used in the first Guild Wars. It was well thought out for the original classes, and in Herocraft's case, it would add a degree of uniqueness to everyone's characters.
Examples I'm thinking of are things like former Merchants can continue to use Enderchests or talk to Villagers. While former Warriors can still use disarm and former Rogues can still use bows at reduced damage.
On the other side a Healer/Farmer could get the added ability to heal mobs or a Warrior/Smith could have a greater chance to repair swords without disenchanting them, or just engrave swords for 1 Emerald instead of 3. Just something extra to make the game build on itself a bit and give players a reason to change up classes and whatnot.
I hate to reference other games, but I like the class/sub-class system that was used in the first Guild Wars. It was well thought out for the original classes, and in Herocraft's case, it would add a degree of uniqueness to everyone's characters.
Examples I'm thinking of are things like former Merchants can continue to use Enderchests or talk to Villagers. While former Warriors can still use disarm and former Rogues can still use bows at reduced damage.
On the other side a Healer/Farmer could get the added ability to heal mobs or a Warrior/Smith could have a greater chance to repair swords without disenchanting them, or just engrave swords for 1 Emerald instead of 3. Just something extra to make the game build on itself a bit and give players a reason to change up classes and whatnot.