dan22122
Iron
- Joined
- Sep 13, 2014
My idea is a Pokémon Trainer, Beast Tamer class
This class would be a way to truly take advantage of the mobs in the environment, that creeper that was going to kill you, is now going to be used against your opponent in your next fight against another player. Your team is in a dungeon? Have a skill that attracts all mobs to you for enough time for your allies to heal! And if there is enough coding, maybe catch a mob once, and instead of leveling your skills more, you need to level that mob more so it has more skills when it's fighting that next tough opponent! This class idea has so many expendable ways to truly unleash the power hidden within the mobs that are in the environment around you. From training a simple chicken to kill creepers, to unleashing the ultimate power of a Wither at your command. My recommendations is that you must kill the specified mob you want to fight with a specified amount of times (Unless you want to make it that you must kill the Wither 50-100 times to be able to summon its power into combat while the others mobs might have 5-10 to balance it out slightly) Due to the power this class may have, I would recommend all leather armor, and maybe fists to fight with, only because it should get its strength from the mobs it controls, not from itself. The class would have the generic leveling system, better mobs to fight with would be unlocked with the certain mobs killed system, and also the leveling system. (EX: I'm a level 10 Beast Tamer so, I can use a pig to fight, but I cant use a cow.) And there might be level limitations to what level the mob you use can go up to, so, based on your current level is the maximum level your Mob is. I do know that this idea was not professionally developed, or demonstrated through text, but I do appreciate your time for reading this.
This class would be a way to truly take advantage of the mobs in the environment, that creeper that was going to kill you, is now going to be used against your opponent in your next fight against another player. Your team is in a dungeon? Have a skill that attracts all mobs to you for enough time for your allies to heal! And if there is enough coding, maybe catch a mob once, and instead of leveling your skills more, you need to level that mob more so it has more skills when it's fighting that next tough opponent! This class idea has so many expendable ways to truly unleash the power hidden within the mobs that are in the environment around you. From training a simple chicken to kill creepers, to unleashing the ultimate power of a Wither at your command. My recommendations is that you must kill the specified mob you want to fight with a specified amount of times (Unless you want to make it that you must kill the Wither 50-100 times to be able to summon its power into combat while the others mobs might have 5-10 to balance it out slightly) Due to the power this class may have, I would recommend all leather armor, and maybe fists to fight with, only because it should get its strength from the mobs it controls, not from itself. The class would have the generic leveling system, better mobs to fight with would be unlocked with the certain mobs killed system, and also the leveling system. (EX: I'm a level 10 Beast Tamer so, I can use a pig to fight, but I cant use a cow.) And there might be level limitations to what level the mob you use can go up to, so, based on your current level is the maximum level your Mob is. I do know that this idea was not professionally developed, or demonstrated through text, but I do appreciate your time for reading this.