Nevinryal
Glowstone
- Joined
- Jan 24, 2013
Ninja has some great abilities for multiple engagements but considering the amount of damage it puts out and it's mobility in a fight, I think one thing that definitely needs to be adjusted is Backflip.
If you compare the costs of Backflip to the costs of a similar move from the Dragoon class namely Jump, you will see that even though Dragoon lost it's main signature move not too long ago (Super Jump) and was reduced down to just Jump which is a useful moved especially considering (this is the Dragoon we are talking about) you will see some notable differences.
While both moves take 300 Stamina to run and they both get to cover a good distance the equalities end there.
From there on out the Ninja enjoys the benefits of far more bonuses like, a lower cool down (only 6 seconds to the Dragoon's 7.5) but then you also get to do damage whilst backflipping that the Dragoon simply does not get to do even though he pays the same in Stamina and has to wait even longer to use it.
This ability for Ninja shouldn't be any better to use than it already is without costing more to cover the extra damage/attack they get to use and to balance it should consider an extra 100-200 energy to at least cover the damage dealt. So I propose an increase in Stamina usage from the 300 Stamina for the disengage and anywhere from 100-200 Stamina for the (Currently) Free attack.
The Dragoon has a Piercing Strike attack that does only HALF/50% damage atm and even then, still costs 200 Stamina to make that half attack damage move happen.
I think that either changing the Ninja to reflect this free damage would be reasonable or to lower the cost of Piercing Strike down from 200 to perhaps 150 and or reducing Jump from 7.5 to 6 seconds or a bit of both in light of the lack of Super Jump and nothing as of yet to replace it with.
If you compare the costs of Backflip to the costs of a similar move from the Dragoon class namely Jump, you will see that even though Dragoon lost it's main signature move not too long ago (Super Jump) and was reduced down to just Jump which is a useful moved especially considering (this is the Dragoon we are talking about) you will see some notable differences.
While both moves take 300 Stamina to run and they both get to cover a good distance the equalities end there.
From there on out the Ninja enjoys the benefits of far more bonuses like, a lower cool down (only 6 seconds to the Dragoon's 7.5) but then you also get to do damage whilst backflipping that the Dragoon simply does not get to do even though he pays the same in Stamina and has to wait even longer to use it.
This ability for Ninja shouldn't be any better to use than it already is without costing more to cover the extra damage/attack they get to use and to balance it should consider an extra 100-200 energy to at least cover the damage dealt. So I propose an increase in Stamina usage from the 300 Stamina for the disengage and anywhere from 100-200 Stamina for the (Currently) Free attack.
The Dragoon has a Piercing Strike attack that does only HALF/50% damage atm and even then, still costs 200 Stamina to make that half attack damage move happen.
I think that either changing the Ninja to reflect this free damage would be reasonable or to lower the cost of Piercing Strike down from 200 to perhaps 150 and or reducing Jump from 7.5 to 6 seconds or a bit of both in light of the lack of Super Jump and nothing as of yet to replace it with.
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