Aekoth
Coal
- Joined
- Aug 30, 2012
Alrighty here we go. I am explaining the parts of the class that make no sense to me. I have 2 options that I think are viable, and I would like one of them to happen.
First point: Farmer? More like Rancher with slightly more luck at gathering crops than the rest of Herocraft
I believe all professions should provide a way to make money, a way to boost the economy. Farmer is simply not meeting that. If everyone can farm, is getting 5% extra crops good for anything if you cant even sell it? And the amount of crops you have to harvest to obtain just 20 levels with farmer gives you enough food to last probably the rest of your time on Herocraft.
Solution: Restrict the placing of crops to Farmers
Second point: It doesn't even meet the qualifications for Rancher!
I (as a farmer) could have the biggest cow farm in Herocraft and never obtain one level with Farmer! The one animal that gives you experience is the sheep, and not very much at that. So maybe the name should be Sheep Shearer? But then there is also the fact that you need food... But oh wait you have 2.74 shit loads from harvesting all that wheat to get to level 20!
Solution: Give Farmer experience for slaughtering animals that provide meat (as in not sheep)
On another note, I have some misc. suggestions:
If you took glowstone out of the anti-xray plugin so you would stop seeing random lights in caves where the glowstone shines through, that'd be great
If an Awkard Potion (netherwart mixed into bottles of water) restored a trivial/minor amount of mana (Boosts economy because the Alchemists have another reason to breathe )
If there was a way to control mobs for classes (Necromancer--> Undead, Druid--> Wolves) as in use a mind control skill that would make them follow you like wolves and attack (I realize this would be hard and probably not worth the effort, as you have better things to do probably like improve gameplay)
First point: Farmer? More like Rancher with slightly more luck at gathering crops than the rest of Herocraft
I believe all professions should provide a way to make money, a way to boost the economy. Farmer is simply not meeting that. If everyone can farm, is getting 5% extra crops good for anything if you cant even sell it? And the amount of crops you have to harvest to obtain just 20 levels with farmer gives you enough food to last probably the rest of your time on Herocraft.
Solution: Restrict the placing of crops to Farmers
Second point: It doesn't even meet the qualifications for Rancher!
I (as a farmer) could have the biggest cow farm in Herocraft and never obtain one level with Farmer! The one animal that gives you experience is the sheep, and not very much at that. So maybe the name should be Sheep Shearer? But then there is also the fact that you need food... But oh wait you have 2.74 shit loads from harvesting all that wheat to get to level 20!
Solution: Give Farmer experience for slaughtering animals that provide meat (as in not sheep)
On another note, I have some misc. suggestions:
If you took glowstone out of the anti-xray plugin so you would stop seeing random lights in caves where the glowstone shines through, that'd be great
If an Awkard Potion (netherwart mixed into bottles of water) restored a trivial/minor amount of mana (Boosts economy because the Alchemists have another reason to breathe )
If there was a way to control mobs for classes (Necromancer--> Undead, Druid--> Wolves) as in use a mind control skill that would make them follow you like wolves and attack (I realize this would be hard and probably not worth the effort, as you have better things to do probably like improve gameplay)