MalachiMcCloud
TNT
- Joined
- Feb 21, 2013
Howdy mates we have recently returned from being inactive on the server and from my time on here recently my biggest problems with the rushing.
Rushing-Returning to the fight after death to re-join combat and give a advantage.
The problem on here is that if you die you lose nothing your stuff is stored in a chest which means gear is safe. So you return and fight naked most classes do not require gear which means your damage output is still good. Followed by the fact that the fights on the server are based around the herogates means that you can easily return.
My suggestion is that when you die you would still have a deathchest keeping the beloved mechanic of the server, however on death you would drop a percentage of your money to the player that killed you?
That way you keep the mechanic it seems everyone loves and you prevent rushing for most people.
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Another problem is people killing themselves on mobs, lava or fall damage basically environment deaths to prevent ELO drops. I think a good fix for this problem would be to implement the idea above and make it to where deaths to mobs/environment took away more money and put it in the boost tip jar?
So to elaborate
Problem
People naked rush every fight
Solution
Make them drop money on every death and do it by percentage.
Problem
ELO Saving Suicide
Solution
Make it cost more money and put it in the boost tip jar which was recently added.
Rushing-Returning to the fight after death to re-join combat and give a advantage.
The problem on here is that if you die you lose nothing your stuff is stored in a chest which means gear is safe. So you return and fight naked most classes do not require gear which means your damage output is still good. Followed by the fact that the fights on the server are based around the herogates means that you can easily return.
My suggestion is that when you die you would still have a deathchest keeping the beloved mechanic of the server, however on death you would drop a percentage of your money to the player that killed you?
That way you keep the mechanic it seems everyone loves and you prevent rushing for most people.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Another problem is people killing themselves on mobs, lava or fall damage basically environment deaths to prevent ELO drops. I think a good fix for this problem would be to implement the idea above and make it to where deaths to mobs/environment took away more money and put it in the boost tip jar?
So to elaborate
Problem
People naked rush every fight
Solution
Make them drop money on every death and do it by percentage.
Problem
ELO Saving Suicide
Solution
Make it cost more money and put it in the boost tip jar which was recently added.