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Suggestion Change to a different spec

monkeyfatzer

Legacy Supporter 3
Joined
May 20, 2012
Let's say you're level 65, but dont like that class you are, but like a different spec in caster or whatever. I feel as if you should be able to pay $5 or something to be able to take the levels off the spec you are, and be able to change to 1 of the 3 other specs in that class. It wouldn't be really pay2win because you lose and gain something.

That's my thoughts, feel free to put input.
 

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
My thoughts? There'll be people with so little of a life to try and use it every X unit of time constantly.
 

werwew19

Coder
Balance Team
Legacy Supporter 6
Joined
Apr 10, 2012
Location
United States
I have to agree with monkey here. As much as this server wants to be an rpg, the grind fest is hell if I wanted to level a new class. I would pay 5 bucks any day over grinding 500 of each mob (Exaggeration). Also it will help fund the server a ton to add better hardware etc. the grinding involved should only be done once in my opinion
 

DefaultTexture

Legacy Supporter 4
Joined
Nov 19, 2012
I agree with this. Leveling is just too time consuming, and is not interesting whatsoever. This is an awesome idea.
 

C4ruso

Legacy Supporter 8
Joined
Oct 27, 2011
lvling a warrior/rogue class is really easy to lvl and healer/caster not so i dont agree this ;D
 

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
With more thinking, mastery titles would be hell. It's one thing to say "just switch the available title" but actually automating it seems like a nightmare.
 

Zephael_

Legacy Supporter 3
Joined
Jun 25, 2013
I think a setup like that really would be a pay to win because when you switch classes, you don't get to use your old class' skills anyway, so it would be like you've mastered all the classes after mastering one class if you just have enough money to pay for it. It also takes away a huge pressure to earn and spend coin, which would cause rampant inflation. Lastly, earning your levels like that takes away the sense of accomplishment, which is a bad way to go for an mmo that it's trying to create devoted players.
 

monkeyfatzer

Legacy Supporter 3
Joined
May 20, 2012
I think a setup like that really would be a pay to win because when you switch classes, you don't get to use your old class' skills anyway, so it would be like you've mastered all the classes after mastering one class if you just have enough money to pay for it. It also takes away a huge pressure to earn and spend coin, which would cause rampant inflation. Lastly, earning your levels like that takes away the sense of accomplishment, which is a bad way to go for an mmo that it's trying to create devoted players.
Have you ever mastered more than 1 class... it's boring.
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
Leveling in HeroCraft isn't hard, nor is it time consuming. Compared to other MMOs this leveling is a cake walk. Things shouldn't be handed to you. Half the fun of the server is to kill people while they level. To take that away would be a god damn shame.

Don't be lazy, kids.
 

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
A fun idea would be if quest npcs would give random pvp bounties for experience haha. If could tie into Karma system would be sweet.

NPC - "Them damn Umbras / Tree Creepers / Fire Creepers (entire server basically) been stealin mah potatoes and impregnatin my daughters. Ill give you 2000 xp for each head you bring me" etc. etc.
 

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
Orrrrr . .. what about super exciting subterfuge / espionage quests. Imagine if you will... (probably not possible to program lol)

Quest "Set them up the bomb" NPC Dialog - We have intercepted super secret access codes that will give you temporary region access to <insert town with opposite karma of yours>. Your mission is to take this bomb (random block) and place it within town at (x cord, z cord, random y cord between 40-100 to make sure the location is above ground). Please note all chests in this town are protected by invisible super-ninjas that will instantly kill you should you try and abuse these access codes to steal (instant death by opening a chest). Once the bomb is planted, protect it for 5 minutes to ensure detonation. Reward - 5,000 xp (maybe bonus exp for each person killed by explosion lol?).

This would require that the tnt / region regeneration mod be in effect to work. It should be like any blocks placed or destroyed by you will disappear / regenerate within 2 minutes (except the bomb of course).

Also, to prevent stealing abuse by working with people not on the quest, this would require some pretty significant restrictions on what could be done in town when someone has temporary region access. I would say anyone not a a member of the town should be insta-killed by opening a chest in town when someone has this quest. Could have a warning message when entering region "warning - region currently under bomb assault. Chests are booby trapped. You have been warned"
 
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0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
A fun idea would be if quest npcs would give random pvp bounties for experience haha. If could tie into Karma system would be sweet.

NPC - "Them damn Umbras / Tree Creepers / Fire Creepers (entire server basically) been stealin mah potatoes and impregnatin my daughters. Ill give you 2000 xp for each head you bring me" etc. etc.
Orrrrr . .. what about super exciting subterfuge / espionage quests. Imagine if you will... (probably not possible to program lol)

Quest "Set them up the bomb" NPC Dialog - We have intercepted super secret access codes that will give you temporary region access to <insert town with opposite karma of yours>. Your mission is to take this bomb (random block) and place it within town at (x cord, z cord, random y cord between 40-100 to make sure the location is above ground). Please note all chests in this town are protected by invisible super-ninjas that will instantly kill you should you try and abuse these access codes to steal (instant death by opening a chest). Once the bomb is planted, protect it for 5 minutes to ensure detonation. Reward - 5,000 xp (maybe bonus exp for each person killed by explosion lol?).

This would require that the tnt / region regeneration mod be in effect to work. It should be like any blocks placed or destroyed by you will disappear / regenerate within 2 minutes (except the bomb of course).

These are not the worst ideas I've ever heard, but they're horribly irrelevant to the topic of the thread.
Don't hijack, make your own thread.
 

Dakinara

Legacy Supporter 6
Joined
Apr 6, 2013
heyyyyyyy . . . we talkin bout xp and fun. >>. relevant IMO (or not, will leave for now unless someone specifically responds to ideas here).
 
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