maxmaxm
Wood
- Joined
- Sep 3, 2012
Combat logging is a huge problem on most large servers, and Herocraft is no different. Recently, I discovered that the combat tag system is not entirely effective. For example, the combat tag is extremely short, and for classes with high enough mobility, they can easily escape a fight by running a few blocks ahead, and logging off quickly subsequent to the running out of the combat tag.
Many of you do not see this as a problem, but rather a strategy. In any game, is quitting a strategy? I have never played a game in which quitting gives you an advantage over other players, but Minecraft is different. Everything is Minecraft is based on time. There is a small aspect of skill involved in PvP, but most often the player with the most time commitment will win the fight. This happens with both Vanilla PvP and Heroes PvP. In vanilla, the player with the higher enchants and diamond armor will always triumph over a player dressed in iron. In Heroes PvP, the player who is a higher combat level, and has spent more time training in order to access more skills will most likely kill any other low-leveled player. When a player is hopelessly outmatched against his enemy, should he be allowed to log out to avoid combat which would otherwise be inevitable?
If a player knows he is outmatched, there are many other things he can do to avoid combat, rather than just quitting. He could dig down into the ground, and hide until the enemy gives up, or pillar up into the sky, where he will be able to knock his opponents down to the ground. Unfortunately, quitting is the easy alternative, and with no punishment for it, it is all too common.
Another reason changing combat tag terms is to increase the efficiency of the only ranged weapon in Minecraft, the bow. The bow implements a nice level of skill into the game, but due to it's far range, it is not capable of sustained, regular damage. Without being able to sustain this damage, the player who is being shot at can hide, wait for his combat tag to wear off, and log out.
Overall, logging out to avoid combat that is INEVITABLE should not be allowed. If being attacked, the defending player can use a variety of techniques rather than just leaving the game to become safe.
-This post is still in progress, will be updated as need be. -
Many of you do not see this as a problem, but rather a strategy. In any game, is quitting a strategy? I have never played a game in which quitting gives you an advantage over other players, but Minecraft is different. Everything is Minecraft is based on time. There is a small aspect of skill involved in PvP, but most often the player with the most time commitment will win the fight. This happens with both Vanilla PvP and Heroes PvP. In vanilla, the player with the higher enchants and diamond armor will always triumph over a player dressed in iron. In Heroes PvP, the player who is a higher combat level, and has spent more time training in order to access more skills will most likely kill any other low-leveled player. When a player is hopelessly outmatched against his enemy, should he be allowed to log out to avoid combat which would otherwise be inevitable?
If a player knows he is outmatched, there are many other things he can do to avoid combat, rather than just quitting. He could dig down into the ground, and hide until the enemy gives up, or pillar up into the sky, where he will be able to knock his opponents down to the ground. Unfortunately, quitting is the easy alternative, and with no punishment for it, it is all too common.
Another reason changing combat tag terms is to increase the efficiency of the only ranged weapon in Minecraft, the bow. The bow implements a nice level of skill into the game, but due to it's far range, it is not capable of sustained, regular damage. Without being able to sustain this damage, the player who is being shot at can hide, wait for his combat tag to wear off, and log out.
Overall, logging out to avoid combat that is INEVITABLE should not be allowed. If being attacked, the defending player can use a variety of techniques rather than just leaving the game to become safe.
-This post is still in progress, will be updated as need be. -