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Suggestion Casters OP!

Multitallented

Legacy Supporter 5
Joined
Aug 31, 2011
JK, here are my real suggestions:

EDIT: People are worried about Pay-to-Win situations so let me say this: Don't sell anything that gives an advantage unless you also let players buy it for in-game money. If something is more fun (premium), or flashy (peacocking) then by all means sell it. HeroCraft get's by just fine as a non-profit, but if it doesn't hurt anything, then why say no to extra money?

Free-to-Play suggestions:
Make a giant store for items, enchants, potions, donator-specific items, etc in the center of the world. Shopping is a huge part of any free-to-play, yet I don't see a whole lot of stuff you can spend money on besides static, buy-once donator packages. Micro-transactions aren't really encouraged in the current setup.

RTS mode:
Let town owners go into RTS mode (a new plugin I'm volunteering to make). It would let them go into creative, but not drop items or otherwise spawn anything for themselves or hurt anyone. They can only fly around inside of their town (teleports them like worldborder does). Lets them use blocks from their survival inventory only. They can also copy/paste small selections using limited world edit if they have those blocks in their inventory (could charge money for this). Also could let them load schematics they buy with gold or donations. If this clashes too much with survival, make them pay to go into RTS mode.

HeroStronghold:
Using the soon-to-be-revamped HS plugin, re-create the current HeroTowns config and migrate all towns over to HeroStronghold. Then, add housing sub-regions that can only be built in towns. Then, add animal farms, ore refineries, item factories, arrowturrets, landmines, etc. Allow for item-to-cash stores to sell non-raw items to npcs over time. Let donators buy conveyor belts and middle-men factories to completely automate the farm-to-shop process for a steady income. Warehouses would also be nice for this purpose. Set up evolving siege engines to promote multiple-day long sieges to give towns a chance to defend themselves.

PvP MatchMaking:
Using the soon-to-be-finished matchmaking plugin, let players play a limited selection of gametypes (probably vanilla, anything-goes, team death match, etc). Let donators buy tokens to spend on other game types such as pitfall, spleef, and rts. 1 token = 1 game. Let them also donate to reset their rank.

Heroes Revamp:
Re-write the Heroes skill framework to allow for modular skill construction for players. (/make fireball projectile damage:5 combust). Players earn experience in individual skills, which not only unlocks other similar skills, but allows them to make more extreme skills (/make fireball projectile damage:15 combust) for a higher cost/cooldown etc. Costs and effects will be figured automatically based on skill level. When a skill is unlocked, it's components become available to that player as part of a pool of components from which they can build new skills. If the player doesn't know about this feature they will still have the basic skill. Allow donators to buy exp boosters or exp booster items that expire.

Jobs:
Jobs are already a huge part of HC, but this is to make it even bigger. Allow players to post job applications on a board. Have a plugin manage those employer-employee contracts (even if 1 of the players is offline) to allow for salaries, raises, bonuses, etc. Let employers give feedback and black-list/white-list employees. Jobs could be in the form of mercenaries (bounties/escorts), item suppliers, profession skills, and HeroStronghold builders. This gives players with lots of money a way to spend it by hiring their own personal army/slave force. This would encourage players to donate to get money to hire people in a war.

Town Governments:
Let players decide not to be a dictatorship, but instead be a private or publicly owned corporation. This way towns can have their own stock in a global stock market based on growth (in subregions, size, population, bank, etc). This would encourage town investment and community. Town ownership could be bought in stock (town destroy command only available through vote). Town bank withdrawal through voting. This gives players something to spend money on and further stimulate the economy.

These suggestions fall under 3 separate genres (RTS, RPG, and FPS) but don't force players to do anything they don't want to. This way you will draw more market share in addition to having many more ways for player to spend money. On top of that, these suggestions promote a kind of replay-able gameplay through matchmaking, town warfare/building, manufacturing items/services for money (not grinding).

The reason for this post is cause HeroCraft may or may not have plans to be a free-to-play game. Right now HC is a non-profit game.
 
Joined
Dec 11, 2011
Free to play: Kainzo already said that he wasnt going to giver out any donor specific items ever. ftp for life :p
RTS mode: It's a hardcore server, not a server where you can build a town in 5 minutes by doing something like that. Also it would be easily exploitable.
Herostronghold: would require client side mods.
Pvp matchmaking: I guess but I don't see the point unless you could wager something.
Heros revamp: again kainzo said he wouldnt give out any donor items that would make it unfair for ftp players.
Jobs: Hardcore server. making 50 coins for getting 10 dirt isn't exactly fair...
Town governments: You can already do this by talking in chat or by taking a town poll.
 

Multitallented

Legacy Supporter 5
Joined
Aug 31, 2011
Free to play: Kainzo already said that he wasnt going to giver out any donor specific items ever. ftp for life :p
RTS mode: It's a hardcore server, not a server where you can build a town in 5 minutes by doing something like that. Also it would be easily exploitable.
Herostronghold: would require client side mods.
Pvp matchmaking: I guess but I don't see the point unless you could wager something.
Heros revamp: again kainzo said he wouldnt give out any donor items that would make it unfair for ftp players.
Jobs: Hardcore server. making 50 coins for getting 10 dirt isn't exactly fair...
Town governments: You can already do this by talking in chat or by taking a town poll.
Congrats, I can tell you haven't read any of this.

Free to Play: never sell advantage giving items to donators that you cant also buy with coins.
RTS mode: hardcore servers can look nice too. it's not exploitable unless it's written poorly.
HeroStronghold: no
PvP MatchMaking: wtf?
Heroes Revamp: Same point as Free to Play
Jobs: .... players hire other players. What idiot would hire you to collect dirt?
Town government: show me a town with a stock market? No? stfu
 

Fjordsen

Legacy Supporter 6
Joined
Oct 30, 2011
I really like the ideas around towns (HeroStronghold, RTS and government). It would really encourage people to build towns in a better design and to upgrade the town. Towns might finally get something to counter raiders with aswell.
 
Joined
Dec 11, 2011
Congrats, I can tell you haven't read any of this.

Free to Play: never sell advantage giving items to donators that you cant also buy with coins.
RTS mode: hardcore servers can look nice too. it's not exploitable unless it's written poorly.
HeroStronghold: no
PvP MatchMaking: wtf?
Heroes Revamp: Same point as Free to Play
Jobs: .... players hire other players. What idiot would hire you to collect dirt?
Town government: show me a town with a stock market? No? stfu
I re-read the ftp part and still think it's a terrible idea. It would discourage donating and still be unfair to ftp players
Also, the rts mode is a terrible idea. The entire point of a hardcore server is that you do everything by hand. not flying around using world edit.
Jobs: I assumed you meant the npcs that give you quests or whatever.
Herostronghold: you can set one up on your own. You dont need another plugin to lag the server more then it already is.

Edit: Also I'm sure the RTS mode would be made so you couldn't use it if you were in combat. But this would be so much worse. Lets say 5 players are camping your town and your walking back from a mining trip cause you didnt set your mark. they see you and you go into trs mode in a panic. 5 seconds later the raiders are out of around 1000c and the mayor gets a huge advantage.
 

BeasttRecon

Legacy Supporter 4
Joined
Jan 28, 2012
I'm too lazy to read this atm @Multitallented, but I am to counter anything that makes the game 'pay to win'.. that was one of the main reasons I actually came to Herocraft, because everything was moderately FAIR, and the economy wasn't fucked up because of pay to win shit and people weren't OP because of pay to win etc etc..

td:dr: Me for certain, and maybe others would leave if this became pay to win - thanks!
 

Multitallented

Legacy Supporter 5
Joined
Aug 31, 2011
I re-read the ftp part and still think it's a terrible idea. It would discourage donating and still be unfair to ftp players
Also, the rts mode is a terrible idea. The entire point of a hardcore server is that you do everything by hand. not flying around using world edit.
Jobs: I assumed you meant the npcs that give you quests or whatever.
Herostronghold: you can set one up on your own. You dont need another plugin to lag the server more then it already is.

Edit: Also I'm sure the RTS mode would be made so you couldn't use it if you were in combat. But this would be so much worse. Lets say 5 players are camping your town and your walking back from a mining trip cause you didnt set your mark. they see you and you go into trs mode in a panic. 5 seconds later the raiders are out of around 1000c and the mayor gets a huge advantage.
HeroStronghold: HS would replace HeroTowns. Because HS uses HT's region management, which uses HashTables, the extra strain on the server would be almost zero. Also, with the introduction of SpoutServer this Fall, lag should be completely gone.

FTP: I don't think you understand the difference between FTP and Non-Profit.
RTS Mode: it's not flying around using world edit. You're not spawning anything. Once again, if it's written well, there can be no way to exploit it. You're missing the point.
 

Multitallented

Legacy Supporter 5
Joined
Aug 31, 2011
I'm too lazy to read this atm @Multitallented, but I am to counter anything that makes the game 'pay to win'.. that was one of the main reasons I actually came to Herocraft, because everything was moderately FAIR, and the economy wasn't fucked up because of pay to win shit and people weren't OP because of pay to win etc etc..

td:dr: Me for certain, and maybe others would leave if this became pay to win - thanks!
No one is talking about making HC pay to win.
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
Herostronghold: you can set one up on your own. You don't need another plugin to lag the server more then it already is.
The lag you're referring too atm is bukkit more than anything else atm. The plugins aren't effecting performance that much atm.
Allow donators to buy exp boosters or exp booster items that expire.
If this does go in I would suggest having it as a physical item that you use if possible so that it can be bought and sold.
RTS mode:
Let town owners go into RTS mode (a new plugin I'm volunteering to make). It would let them go into creative, but not drop items or otherwise spawn anything for themselves or hurt anyone. They can only fly around inside of their town (teleports them like worldborder does). Lets them use blocks from their survival inventory only. They can also copy/paste small selections using limited world edit if they have those blocks in their inventory (could charge money for this). Also could let them load schematics they buy with gold or donations. If this clashes too much with survival, make them pay to go into RTS mode.
I like the suggestion but I'm not sure about the access to world edit even if it still takes the items out of your inventory.
Town Governments:
Let players decide not to be a dictatorship, but instead be a private or publicly owned corporation. This way towns can have their own stock in a global stock market based on growth (in subregions, size, population, bank, etc). This would encourage town investment and community. Town ownership could be bought in stock (town destroy command only available through vote). Town bank withdrawal through voting. This gives players something to spend money on and further stimulate the economy.
While a stock market seems like a great idea on paper it's a difficult thing to get off the ground. Look at Eve Online as an example it is a huge game and it's got a fully functioning stock system for corporations. However there is no stock market. It's too easy to keep a Corp(or town in this case) functioning so you're not going to get many situations where a mayor will get into the position where they will need to offload stock in their town to keep it afloat.

While I love the idea I don't see it working to be brutally honest.
 

Multitallented

Legacy Supporter 5
Joined
Aug 31, 2011
While a stock market seems like a great idea on paper it's a difficult thing to get off the ground. Look at Eve Online as an example it is a huge game and it's got a fully functioning stock system for corporations. However there is no stock market. It's too easy to keep a Corp(or town in this case) functioning so you're not going to get many situations where a mayor will get into the position where they will need to offload stock in their town to keep it afloat.

While I love the idea I don't see it working to be brutally honest.

Maybe so. It's probably the least of my suggestions for not only that reason you stated, but also because it doesn't tie in directly to the free-to-play revenue model.

BTW, getting one giant stock market to work is not the goal of that idea. The idea is to get a stock price for the corporation working to hopefully generate massive amounts of spending money for town owners if they want to go public.
 

Acherous

Staff member
Moderator
Legacy Supporter 9
Joined
Jul 8, 2011
Location
Houston
I'd love to see all of these ideas implemented. Would definitely make things more interesting.
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
Wiki Team
Max Legacy Supporter
Joined
Jan 21, 2011
I thought I read something about it.. 'donators section for trade or something'.. nevermind I guess, sounds like you guys want a pay to win server since you all f'palmed my post. Have fun lul.
No we F-palmed your post because you didn't bother reading the op and started complaining about something we weren't even suggesting.
 

Acherous

Staff member
Moderator
Legacy Supporter 9
Joined
Jul 8, 2011
Location
Houston
Please stop trolling on this thread beast. We have pointed out to you many time that you have no idea what you are talking about and you continue to persist in your ignorance. You are either trolling or just retarded. Just leave lol
 

BeasttRecon

Legacy Supporter 4
Joined
Jan 28, 2012
Please stop trolling on this thread beast. We have pointed out to you many time that you have no idea what you are talking about and you continue to persist in your ignorance. You are either trolling or just retarded. Just leave lol
I don't think I am trolling.. unless this sarcasm is too hardcore.. I guess I'll just.. what? .. ok..
 
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