its funny Because When Samurais Wasn't Being worked on I said this, But Frankly Its not happening, New things will always be put ahead of Balance Because Balance is tbh hard to make, Balance Team has a pretty hard job Separating an Over Powered Class and a Well Played Class, like Danda said in the tourney "I think balance team needs to take a look at healing" When you look at it Yes Healing does look overpowered in the scenario, But then you look at the tourney teams
Cleric,Bloodmage,Paladin,Disciple,Disciple
Bard,Cleric,Disciple,Disciple,Druid
So when you look at it RS most likely had Bloodbonds up Cleric healing Fist of Jin Instant 200 HP from the Chakras a Layhands absolution And 2 Holy Auras Up,
And then There was HealingChorus,Holyaura + cleric Heals, Healing bloom, Druid heals and 2 Disciples (See above)
Absolution is like what 250ish too? and Renewal is like 200?
This is an example of where balance needs to separate overpowered classes from Well Played classes with a Team Comp that Steroids where designed off of. So At First Glance Healing looks overpowered but when you look at it EVERYBODY in the Final Round had Healing. And They didn't Have any Huge damage sources besides RSHooter, this is why it took forever when you have 5 healers on each side what do you expect?
So to Get back on track, this is why Balancing cant always (no matter how much I wish it did) come first, Its hard to tell if a class is overpowered Because to Be completely honest if a class is played to its best it usually is very strong due to the player.
Balance has a Hard Job.
edit*
@Dsawemd LOOK WHO GOT DEM ORGANIZED POSTS NOW :O