A
alexhoff1
Bolt simply Isn't working for what I had believed it's purpose to be.
It's purpose, in my mind, is to deliver a high damage hit well channeling the casters power.
With that said, I think that a few changes should be made to the way it works.
Example A. The skill "Bolt" is about an 8 block range, in theory. In practice, bolt is less during lag and just general pvp fights, the range is reduced to 6 blocks unless you waste a root on the cast, even then the range is only about 7 blocks.
The problem with this is that is about melee range for anyone that uses melee combat, and with this it is also a silenceable or interuptable range. When bolt is interupted the caster is stuck with the global cooldown, though it is small it does affect combat, and leave the way open to a bashing on the caster.
Suggestion: My suggestion for this kind of a problem, is to increase bolt range by 2 blocks, as to buy the caster an extra moment or two to actually cast said skill, I mean really, what kind of lore makes a thunderbolt appear when you're in proximity to the bolt? You practically bolt yourself by what the screen looks like.
Example B. If a caster is in the middle of duel with a person, would they want the target to know what's being casted before it's about to go? No, not really.
Stupid example, but in most games you don't shout "I'm casting Bolt on you!", so I suggest that the new bolt would hide the starting cast rather than show it, but keep the interrupt message and the cast message.
Note- not asking for any damage increases and pvp wouldn't be changed all that much if either of these were implemented.
thanks for reading
It's purpose, in my mind, is to deliver a high damage hit well channeling the casters power.
With that said, I think that a few changes should be made to the way it works.
Example A. The skill "Bolt" is about an 8 block range, in theory. In practice, bolt is less during lag and just general pvp fights, the range is reduced to 6 blocks unless you waste a root on the cast, even then the range is only about 7 blocks.
The problem with this is that is about melee range for anyone that uses melee combat, and with this it is also a silenceable or interuptable range. When bolt is interupted the caster is stuck with the global cooldown, though it is small it does affect combat, and leave the way open to a bashing on the caster.
Suggestion: My suggestion for this kind of a problem, is to increase bolt range by 2 blocks, as to buy the caster an extra moment or two to actually cast said skill, I mean really, what kind of lore makes a thunderbolt appear when you're in proximity to the bolt? You practically bolt yourself by what the screen looks like.
Example B. If a caster is in the middle of duel with a person, would they want the target to know what's being casted before it's about to go? No, not really.
Stupid example, but in most games you don't shout "I'm casting Bolt on you!", so I suggest that the new bolt would hide the starting cast rather than show it, but keep the interrupt message and the cast message.
Note- not asking for any damage increases and pvp wouldn't be changed all that much if either of these were implemented.
thanks for reading