pure_autism
Legacy Supporter 5
- Joined
- Jul 28, 2013
Ok, let's talk about Bloodmage. I think (and I am sure many of you will agree with me on this) that Bloodmage is in a bad spot right now. It basically went from being one of the most powerful classes on the server (Bastion) to being one least powerful classes (Haven). I can see a lot of potential in Bloodmage. I don't think a complete rework is required, as it can be rescued from the pit of not-that-great that it's trapped in right now. Here's a few changes I think would greatly improve Bloodmage if applied:
"You infuse your blood with adrenaline, granting 25 (can be lowered) Strength while losing 30 Intellect for 10 seconds."
Cooldown: 1 minute
Mana cost: 250 (I'm not the greatest with mana cost)
Stamina cost: 400
Warm-Up: 1.5 seconds/Instant
EDIT: This was supposed to be meant as a last-resort skill. It could also pair nicely with my version of ThickenBlood. For example, you're low on mana as well as health. You scan your opponent to find they are low on health as well. You then use the last of your mana to cast Adrenaline in order to score the hits needed to finish the enemy off. And sure enough, your opponent keels over and dies. Yay!
I have seen enough suggestions on this topic to know that a lot of people like to give negative ratings to people they dislike, regardless of them having a good suggestion or not. So if you are only here to give negative ratings without explaining your thoughts and opinions, leave right now. That sort of thing does not help the progression of class improvement AT ALL.
Now that I'm done with my rant, I'd like to know what you think! Do you like my ideas? If not, leave a message containing positive feedback or constructive criticism telling my why and what you think would make this class balanced. (This is my first suggestion, so go easy on me)
BABOMBA LOVES HIS PARENTHESIS <3
- Infusion- First off, I think you should lose HP then be healed. My reason for saying this is because it is not possible to reach your maximum HP with Infusion alone, you will always be 30 HP down. This is the only healing skill Bloodmage has that can be used outside of combat, which is a bit disappointing. An idea I thought of would be to make Infusion an instant-cast (cooldown could be increased.). It only heals about 70 HP (If it heals more than that, you probably have too much Wisdom). Or, instead of making it instant, make it heal more health.
- SiphonBlood- To say the least, I don't find this that great of a skill. The only reason I use it is to build up Blood Union. I think the damage that it does is fine where it's at. The main problem is the warm-up. Having to use CombustBlood and SiphonBlood again and again to build up Blood Union has taught me one thing: The enemy can simply wail on you while you are waiting for those pesky warm-ups. Making it an instant-cast spell would make fighting as a Bloodmage a lot better, because you wouldn't have to lose 1.5+ hearts every time you want to use a skill.
- BloodGift- This skill is pretty good where it's at, but I think it would be good if this skill could have a longer warm-up (maybe an extra .5 seconds) in exchange for the ability to use this skill on yourself. When casting on yourself, the heal could be reduced by 40%. Also, if self-healing were to be added to this, it would have to be renamed to something like Bloodcharge: You fill your target's blood with vigor, healing them for (amount) and increasing the potency of all healing by 5% for 15 seconds.
- Thickenblood- I like this skill, but seriously doubt its usefullness against any Healer/Caster class. I think something such as a slow (Slowness III?) would suffice. This could make it easier to catch up with that sorry sucker that decided to attack you and pull off a quick BoilBlood.
"You infuse your blood with adrenaline, granting 25 (can be lowered) Strength while losing 30 Intellect for 10 seconds."
Cooldown: 1 minute
Mana cost: 250 (I'm not the greatest with mana cost)
Stamina cost: 400
Warm-Up: 1.5 seconds/Instant
EDIT: This was supposed to be meant as a last-resort skill. It could also pair nicely with my version of ThickenBlood. For example, you're low on mana as well as health. You scan your opponent to find they are low on health as well. You then use the last of your mana to cast Adrenaline in order to score the hits needed to finish the enemy off. And sure enough, your opponent keels over and dies. Yay!
I have seen enough suggestions on this topic to know that a lot of people like to give negative ratings to people they dislike, regardless of them having a good suggestion or not. So if you are only here to give negative ratings without explaining your thoughts and opinions, leave right now. That sort of thing does not help the progression of class improvement AT ALL.
Now that I'm done with my rant, I'd like to know what you think! Do you like my ideas? If not, leave a message containing positive feedback or constructive criticism telling my why and what you think would make this class balanced. (This is my first suggestion, so go easy on me)
BABOMBA LOVES HIS PARENTHESIS <3
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