I can 2v1 as a Bloodmage is the opponent(s) don't have a silence normally. Normally those I am 2v1ing or 3v1ing are noobs or people who don't know how to play a class and really, what class can't 2v1, it depends on what classes are involved in the fight.
With transfuse, I would drop the HP cost instead of raising mana reward OR give bloodmage more Constitution.
I don't understand how health is LESS valuable to a bloodmage, I mean isn't the point of the class to use HP for things, plus the self heals on bloodmage aren't that great unless you can get BloodRitual off. Once you get to BloodUnion 3/4 you have to choose to either BoilBlood(damage) or BloodRitual(heal).
Health isn't that valuable or hard to get for a Necromancer in my eyes. Drainsoul heals 120% of damage. With 35 int, you can heal about 96hp with that and with like max things in my earlier post you heal 108hp I think it was with Siphonblood. They have equal costs, Siphonblood has less cooldown but Necro can use it more due to having more mana. To me necro doesn't have problems recovering health since they can get a decent amount of hp healed and just burst more with damage on the opponent.Remember, BM is all about manipulating its HP through a fight. I brought a similar point earlier in this thread (Even have an entire breakdown of Dark Ritual somewhere on here), and it was shot down by concrete reasoning.
With transfuse, I would drop the HP cost instead of raising mana reward OR give bloodmage more Constitution.
I don't understand how health is LESS valuable to a bloodmage, I mean isn't the point of the class to use HP for things, plus the self heals on bloodmage aren't that great unless you can get BloodRitual off. Once you get to BloodUnion 3/4 you have to choose to either BoilBlood(damage) or BloodRitual(heal).
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