Kekosawr
Legacy Supporter 4
- Joined
- Aug 4, 2011
Problems:
- Bandage. 5 sec cast time AND 5 sec cooldown makes no sense. Why is it longer than other healers? I've heard it's "intentional" because BM is "not supposed to heal during combat" but then why not just base it on the combat timer? Have it work normally like other healers outside of combat.
- Soulbond. Whenever the party member you cast it on gets hit, you fly up into the air and you keep flying up with every hit. I've flown up high enough to take half health fall damage.
- Make Soulbond work both ways and be able to cast on enemies. Soulbond only damages the BM if their target is hit but the target doesn't take half of BM's damage. This would definitely make BM more viable in combat if they could cast in on a player attacking them so every hit BM takes damages the enemy.
- Same cooldown on Drainsoul as Smite. Because: why not? Smite has 4 second cooldown while Drainsoul has 7 seconds which makes unspec'd healers have better DPS than Bloodmage. Is BM is intentionally not supposed to bandage during combat, let them regain their health through Drainsoul. It's their only damage dealing skill from the start and it's less viable than every other healer class despite the fact that BM is supposed to be more of a combat class.
- Diamond and Gold hoes do the same damage as Iron. Other healers got them buffed from 3 to 4 damage while all 3 hoes do only 4 dmg for BM. If this is intentional, again, this doesn't make sense for a combat-oriented class. Disciple deals 6 damage with a stick yet Bloodmage deals less damage with hoes than every other healer.