Papabear20xd6
TNT
- Joined
- Mar 28, 2011
Blood mage ideas for abilities. Posted some of these ideas on another forum but id like them to get more notice.
I really feel like bloodmage could be an amazingly unique class however right now its potential is being squandered. There should be more abilities with the give and take of health from enemies to the bloodmage or others or bloodmage to party members. I love that Idea and here are some of the ideas I had for it.
1) If the Bloodmage gets the killing blow off of an enemy, an automatic and free group heal will set off around the bloodmage. It shouldn't be as powerful as the one is now. Im thinking somewhere in the 10-15 hp range. But the range on it would have to be a lot bigger, simply because if your fighting in a party against other people theres no way that you would get everyone. It would have a 20-30 second cool down and simply be a passive ability. My idea behind it is that it you kill the enemy and use there blood to heal allies.
2 the second ability is a damaging/healing ability. The Bloodmage would put *Soul Sucker* on the target, I think the range of smite would be to large but the same mechanics. It would leach health over time from the target either to the caster or targeted party member.
There would be another ability called like, blood mark that you would use to mark a party member for that dot/hot to come to them. So the bloodmark would last for 5 minutes or so, cost 10 mana. An enemy come and attacks your friend. You hit the en enemy with soul sucker and hes getting hurt by it while your bloodmark party member is being healed.
I think once the someone is in range of soul sucker and it is used, the range between that and the bloodmark or bloodmage shouldn't matter. It wont be doing a lot of dmg. I think an appropriate amount would be something like 15-20 hp gets transfered over 10 seconds or something like that.
Soul sucker would cost 10-15 hp (but then why use it to heal yourself if it would heal for how much it costs to use it. The hp could either be brought down and add some mana use to it, but it should be primarily used as a heal for others which is why it wouldn't be benefiting you other then hurting the enemy.)
It would be on a 1 minute cooldown.
Bloodmark would cost 10 mana and be on a 20 second cooldown.
I have absolutley no idea how to code so I'm not going to pretend like I know if this is complicated or not ( I sounds like it would)
Another Idea would Blood Well
You sacrifice 25-40% of your health to spawn a floating block that would heal people in your group for exactly how much rejuv would be, only u would be able to do it for anyone in the 5-10 block radius of the block.
Bloodwell-5 minute cooldown
heals 21 hp over 7 seconds
25%-40%(maybe50%) Health
I just think it sound awesome. It could be on a 5 minute cooldown.
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I think nobody comments on it because they don't really care to much about bloodmages which is sorta what this thread is trying to change! So anyone feel free to comment if you like any of the ideas or dislike them or anything like that!
Thank you for the comment ! The problem with getting a class like bloodmage changed is that not many people really care. Its not a very popular class because its not very well off right now, and nobody really goes for it or trys to change it. I'm just really hoping that posts like these wont go unnoticed by the admins and coders who are responsible for creating and adding the new skills to the game. I feel like the more traffic and the more talked about a thread gets, the more likely it will be looked at by the right people and potentially introduced to the game. Like I posted some ideas for bloodmages (concerning the mana cost for syphon and smite ability) and after some discussion about it , the next patch/fix those two that i mention were changed which was fantastic. Sadly there is still more work to be done on bloodmages.
The comment regarding my language, if you mean cursing i apologize, if its wording or grammar and stuff like that i also apologize. When I have an idea in my head i struggle to put it into words that make sense to other people.
Bump. Last time I will do this and I apologize if this is irritating people but I dont think it will get noticed otherwise. Why should there be classes that have a lot of potential but that nobody wants to play because they haven't reached it yet. I really think bloodmage could be really awesome just so long as they get some new abilities and fix the ones they have.
I dont think people care to much about bloodmages is because they don't have the skills or the attention that a lot of the other classes and specs get.
I really feel like bloodmage could be an amazingly unique class however right now its potential is being squandered. There should be more abilities with the give and take of health from enemies to the bloodmage or others or bloodmage to party members. I love that Idea and here are some of the ideas I had for it.
1) If the Bloodmage gets the killing blow off of an enemy, an automatic and free group heal will set off around the bloodmage. It shouldn't be as powerful as the one is now. Im thinking somewhere in the 10-15 hp range. But the range on it would have to be a lot bigger, simply because if your fighting in a party against other people theres no way that you would get everyone. It would have a 20-30 second cool down and simply be a passive ability. My idea behind it is that it you kill the enemy and use there blood to heal allies.
2 the second ability is a damaging/healing ability. The Bloodmage would put *Soul Sucker* on the target, I think the range of smite would be to large but the same mechanics. It would leach health over time from the target either to the caster or targeted party member.
There would be another ability called like, blood mark that you would use to mark a party member for that dot/hot to come to them. So the bloodmark would last for 5 minutes or so, cost 10 mana. An enemy come and attacks your friend. You hit the en enemy with soul sucker and hes getting hurt by it while your bloodmark party member is being healed.
I think once the someone is in range of soul sucker and it is used, the range between that and the bloodmark or bloodmage shouldn't matter. It wont be doing a lot of dmg. I think an appropriate amount would be something like 15-20 hp gets transfered over 10 seconds or something like that.
Soul sucker would cost 10-15 hp (but then why use it to heal yourself if it would heal for how much it costs to use it. The hp could either be brought down and add some mana use to it, but it should be primarily used as a heal for others which is why it wouldn't be benefiting you other then hurting the enemy.)
It would be on a 1 minute cooldown.
Bloodmark would cost 10 mana and be on a 20 second cooldown.
I have absolutley no idea how to code so I'm not going to pretend like I know if this is complicated or not ( I sounds like it would)
Another Idea would Blood Well
You sacrifice 25-40% of your health to spawn a floating block that would heal people in your group for exactly how much rejuv would be, only u would be able to do it for anyone in the 5-10 block radius of the block.
Bloodwell-5 minute cooldown
heals 21 hp over 7 seconds
25%-40%(maybe50%) Health
I just think it sound awesome. It could be on a 5 minute cooldown.
Bumb
I think nobody comments on it because they don't really care to much about bloodmages which is sorta what this thread is trying to change! So anyone feel free to comment if you like any of the ideas or dislike them or anything like that!
Thank you for the comment ! The problem with getting a class like bloodmage changed is that not many people really care. Its not a very popular class because its not very well off right now, and nobody really goes for it or trys to change it. I'm just really hoping that posts like these wont go unnoticed by the admins and coders who are responsible for creating and adding the new skills to the game. I feel like the more traffic and the more talked about a thread gets, the more likely it will be looked at by the right people and potentially introduced to the game. Like I posted some ideas for bloodmages (concerning the mana cost for syphon and smite ability) and after some discussion about it , the next patch/fix those two that i mention were changed which was fantastic. Sadly there is still more work to be done on bloodmages.
The comment regarding my language, if you mean cursing i apologize, if its wording or grammar and stuff like that i also apologize. When I have an idea in my head i struggle to put it into words that make sense to other people.
Bump. Last time I will do this and I apologize if this is irritating people but I dont think it will get noticed otherwise. Why should there be classes that have a lot of potential but that nobody wants to play because they haven't reached it yet. I really think bloodmage could be really awesome just so long as they get some new abilities and fix the ones they have.
I dont think people care to much about bloodmages is because they don't have the skills or the attention that a lot of the other classes and specs get.