ketchupcoke
Gold
- Joined
- Feb 21, 2013
So, I heard that Samurai could be replaced with a new 'Beserker Class'. Well, even if it is not, I would like to make some suggestions. I have done some research into Berserkers, and have found that they typically have pet wolves and wear leather armor. However, I have made a few adjustments to balance it out. Please no hating , only useful suggestions or comments.
Description:
Destruction and chaos lie at the heart of any Berserker. Their complete disreguard for themselves renders Berserkers one of the most fearsome opponents on the battleground. These bloodthirsty, short-tempered warriors are capable of insane amounts of damage both armed and unarmed. Blinded by their own rage and hatred for their enemies, they are an unstoppable force of destruction. Terrorizing towns and all it's inhabitants is a Berserker's favorite activity.
Skills:
Potion:
You can use Potions.
CD: 3 minutes
Cost: 1x potion (duh)
Level: 1
Frenzy:
You work yourself into a frenzy, increasing damage output by (5 + o.4-per-level)% for 20 seconds and taking 40 hp. After the frenzy, your vision is distorted for 2 seconds (nausia).
CD: 3 minutes
Cost: 7 stamina + 40 hp
Level: 1
Uppercut:
You swing your axe upwards with all your might and launch the opponent you are facing within 7 blocks 5 blocks in the air.
CD: 6 seconds
Cost: 7 stamina
Level: 1
Summon:
You summon a wolf to aid you in battle. The wolf will dissapear after 20 seconds and cannot take damage. The wolf deals half as much damage as normal wolves do.
CD: 1 minute
Cost: 3 bones
Level: 5
Charge:
You charge at your opponent at full speed, knocking anything in your path back and dealing (105+0.3-per-level) damage. Takes 1 second to warm up before launching you 10 blocks in the direction you are facing.
CD: 3 seconds
Cost: 8 stamina + 30 hp for every person you hit
Level: 10
Stab:
You stab your opponent with your sword, dealing (75+0.2-per-level) damage and dealing (7+0.1-per-level) damage every second for 10 seconds.
CD: 5 seconds
Cost: 6 stamina
Level: 15
Strangle:
For the next 25 seconds all enemies within (6+0.1-per-level) blocks of you have the oxygen effect. Once someone leaves the area of effect, their oxygen bar is returned to normal.
CD: 40 seconds
Cost: 5 stamina
Level: 25
Fearless:
Your fearlessness grants you invulnerability for 6 seconds, costing you 60 hp.
CD: 4 minutes
Cost: 10 stamina + 60 hp
Level: 35
Fury Swipe:
You swing your sword as fast as you can. For 4 seconds whilst looking at your opponent within 6 blocks, every 0.3 seconds you have a (20+level)% chance of dealing 35 damage.
CD: 25 seconds
Cost: 9 stamina
Level: 45
Shatter:
For the next 35 seconds, all of your melee attacks do 3x as much damage to armor (wearing it out quicker).
CD: 1.5 minutes
Cost: 7 stamina
Level: 50
Blazing Hatred:
For 10 seconds anything within (8+0.1-per-level) blocks is set on fire. Whilst this skill is active, you have the nausia effect.
CD: 40 seconds
Cost: 9 stamina
Level: 55
MegaQuake:
You slam your axe into the ground, disrupting the earth beneath your feet and creating a large ripple that expands quickly outwards 8 blocks. Anything within the area of the quake will be dealt 140 damage and is stunned (cannot move) for 3 seconds. Takes 2 seconds to warm up. Activated through right-clicking with an axe in hand that is bound to that ability. (I was thinking that this could be made with partical effects).
CD: 25 seconds
Cost: 10 stamina
Level: 65
Stats:
| Material | Axe | Pick | Sword | Spade | Hoe |
| Wood: | 25-41 | 20 | 20 | 20 | 20 |
| Stone: | 38-58 | 20 | 20 | 20 | 20 |
| Iron: | 53-81 | 20 | X | X | X |
| Diamond: | X | X | X | X | X |
| Gold: | 56-92 | 20 | 20 | 20 | 20 |
* Axe damage increases as your level increases.
Armor:
Leather
Iron:
Helm only
Chainmail:
Gold:
Diamond: X
Max Level: 65
Base HP: 470
+HP/level: 3
Max HP: 662
Base MP: 100
+MP/level: -
Max MP: 100
Regen rate % per 5 sec tick: 5
Now, I understand these ideas will most likely not be implemented, but I made this just for fun. If you have any improvements or comments please post them below
~ Ketch
Description:
Destruction and chaos lie at the heart of any Berserker. Their complete disreguard for themselves renders Berserkers one of the most fearsome opponents on the battleground. These bloodthirsty, short-tempered warriors are capable of insane amounts of damage both armed and unarmed. Blinded by their own rage and hatred for their enemies, they are an unstoppable force of destruction. Terrorizing towns and all it's inhabitants is a Berserker's favorite activity.
Skills:
Potion:
You can use Potions.
CD: 3 minutes
Cost: 1x potion (duh)
Level: 1
Frenzy:
You work yourself into a frenzy, increasing damage output by (5 + o.4-per-level)% for 20 seconds and taking 40 hp. After the frenzy, your vision is distorted for 2 seconds (nausia).
CD: 3 minutes
Cost: 7 stamina + 40 hp
Level: 1
Uppercut:
You swing your axe upwards with all your might and launch the opponent you are facing within 7 blocks 5 blocks in the air.
CD: 6 seconds
Cost: 7 stamina
Level: 1
Summon:
You summon a wolf to aid you in battle. The wolf will dissapear after 20 seconds and cannot take damage. The wolf deals half as much damage as normal wolves do.
CD: 1 minute
Cost: 3 bones
Level: 5
Charge:
You charge at your opponent at full speed, knocking anything in your path back and dealing (105+0.3-per-level) damage. Takes 1 second to warm up before launching you 10 blocks in the direction you are facing.
CD: 3 seconds
Cost: 8 stamina + 30 hp for every person you hit
Level: 10
Stab:
You stab your opponent with your sword, dealing (75+0.2-per-level) damage and dealing (7+0.1-per-level) damage every second for 10 seconds.
CD: 5 seconds
Cost: 6 stamina
Level: 15
Strangle:
For the next 25 seconds all enemies within (6+0.1-per-level) blocks of you have the oxygen effect. Once someone leaves the area of effect, their oxygen bar is returned to normal.
CD: 40 seconds
Cost: 5 stamina
Level: 25
Fearless:
Your fearlessness grants you invulnerability for 6 seconds, costing you 60 hp.
CD: 4 minutes
Cost: 10 stamina + 60 hp
Level: 35
Fury Swipe:
You swing your sword as fast as you can. For 4 seconds whilst looking at your opponent within 6 blocks, every 0.3 seconds you have a (20+level)% chance of dealing 35 damage.
CD: 25 seconds
Cost: 9 stamina
Level: 45
Shatter:
For the next 35 seconds, all of your melee attacks do 3x as much damage to armor (wearing it out quicker).
CD: 1.5 minutes
Cost: 7 stamina
Level: 50
Blazing Hatred:
For 10 seconds anything within (8+0.1-per-level) blocks is set on fire. Whilst this skill is active, you have the nausia effect.
CD: 40 seconds
Cost: 9 stamina
Level: 55
MegaQuake:
You slam your axe into the ground, disrupting the earth beneath your feet and creating a large ripple that expands quickly outwards 8 blocks. Anything within the area of the quake will be dealt 140 damage and is stunned (cannot move) for 3 seconds. Takes 2 seconds to warm up. Activated through right-clicking with an axe in hand that is bound to that ability. (I was thinking that this could be made with partical effects).
CD: 25 seconds
Cost: 10 stamina
Level: 65
Stats:
| Material | Axe | Pick | Sword | Spade | Hoe |
| Wood: | 25-41 | 20 | 20 | 20 | 20 |
| Stone: | 38-58 | 20 | 20 | 20 | 20 |
| Iron: | 53-81 | 20 | X | X | X |
| Diamond: | X | X | X | X | X |
| Gold: | 56-92 | 20 | 20 | 20 | 20 |
* Axe damage increases as your level increases.
Armor:
Leather
Iron:
Chainmail:
Gold:
Diamond: X
Max Level: 65
Base HP: 470
+HP/level: 3
Max HP: 662
Base MP: 100
+MP/level: -
Max MP: 100
Regen rate % per 5 sec tick: 5
Now, I understand these ideas will most likely not be implemented, but I made this just for fun. If you have any improvements or comments please post them below
~ Ketch