Terisye
TNT
- Joined
- Jun 11, 2012
- Location
- North branch Minnesota
I find myself a lot of the time being out of stamina seeing as their average ability consumes around 300 - 325 stamina and is really only useful while at low hp. Being at low HP is good and all but one mega bolt or ninja blitz with a backstab will kill you while low. I have been a berserker on a previous map and in pvp you find yourself only being able to use a couple abilities before you are out of stamina because if you use three than you lose the ability to sprint and chase targets (lunge is ok but it is no jump/blink/backflip for chasing people as a melee class). If I were to spec more into endurence than I will lack constitution and the HP to be able to take hits even though low hp means more damage.
I feel that by either lowering the stam cost and possibly the Cool down on lunge would help because it is necessary for closing the gap as melee but is the only skill which requires a target to be activated and also has the longest cool down while costing a lot of stam. For me lunge could use some work or keep it the way it is and give berserker more hp so they can chase and their passive does not jump from being useless in the beginning to being necessary in the end of a fight but never becoming useful due to the high burst of other classes and their ability to get away all the time with faster cool down escapes like blink/jump/backflip.
All and all, lower stam costs because they wear chain armor and should be less encumbered or higher hp would help the class a lot.
I know this class is not played a lot and that makes it hard to balance it out easier but some thoughts about berserker would be nice to hear seeing as no one plays it unless they want PVE.
Generally I spec str>con>end for my main three stats but I have also played a endurance build but found myself bursted down before my passive ever comes into play.
I feel that by either lowering the stam cost and possibly the Cool down on lunge would help because it is necessary for closing the gap as melee but is the only skill which requires a target to be activated and also has the longest cool down while costing a lot of stam. For me lunge could use some work or keep it the way it is and give berserker more hp so they can chase and their passive does not jump from being useless in the beginning to being necessary in the end of a fight but never becoming useful due to the high burst of other classes and their ability to get away all the time with faster cool down escapes like blink/jump/backflip.
All and all, lower stam costs because they wear chain armor and should be less encumbered or higher hp would help the class a lot.
I know this class is not played a lot and that makes it hard to balance it out easier but some thoughts about berserker would be nice to hear seeing as no one plays it unless they want PVE.
Generally I spec str>con>end for my main three stats but I have also played a endurance build but found myself bursted down before my passive ever comes into play.