- Joined
- Apr 17, 2011
- Location
- CANADA
It's early into the map, and I am currently the highest level beguiler. Right now, I feel like the class has a couple of pros which are matched with some pretty hefty cons, which is why I'm making this post - to fully balance the class. So, let's begin.
What makes beguiler strong right now? (Note that all of this is considering the server is running at optimal speed)
-Strong burst on a relatively low cooldown
-Strong, reliable forms of CC
-Surprisingly tanky, over 900 hp with over 5 bars of protection (hopefully going to be nerfed)
-Strong ability to kite, natural knockback on hero skills helps this a lot
What are some of the weaknesses of beguiler? (Assuming the serving is running at optimal speed)
-Mana issues. Missing a spell takes a huge chunk of your mana, and the regen isn't high enough to recover mana from a skill not landing or registering (coughmotherfuckingfireballnotworkingcough)
-Very easy to kill with hard CC
As it stands, mana is a HUGE problem for beguiler. Without clarity up, you regen 3% of your mana every 5 seconds(?), which as you can tell is horrendously slow. Clarity currently costs 15% of your mana to use, which means if you forget to keep it up when you're going into a fight you either need to wait a long time for your mana to come back, or you need to use 15% of your precious mana to get more mana every few seconds. Realistically, it's the start of the map; there is lag. I'm not complaining, as I know that it's bound to happen, but it sometimes makes it very difficult to get your skills off. As a beguiler if the server is lagging your damage output is VERY inconsistent, seeing as all your skills are heavily affected by lag.
I feel that beguiler needs to better fit the role of a utility mage. Currently it does a lot of damage considering the kit it has. Here are my recommended changes for beguiler.
-Reduce Piggify cooldown by 5s
-Reduce MassPiggify cooldown by 10s
-Reduce Fireball damage by 15, increase cooldown by 2
-Reduce Pulse damage by 10, increase cooldown by 2
-Replace Chaoticvisions with Plaguebomb - deals 130 damage and causes a nausea effect for 2 seconds. Costs 235 mana with a 15 second cooldown, reagent rotten flesh
-Reduce Clarity mana cost to 45
-Replace Purge with consume, consuming a bone restores 100 mana on a 45 second cooldown
-Increase Quantumleap cooldown by 10 seconds but remove the reagent
-Increase the base mana regen by 25
I feel that these changes will really help the quality of life for the class and help shape its identity better, dealing less damage with more consistent crowd control to excel in teamfights while hindering its soloing ability slightly.
What makes beguiler strong right now? (Note that all of this is considering the server is running at optimal speed)
-Strong burst on a relatively low cooldown
-Strong, reliable forms of CC
-Surprisingly tanky, over 900 hp with over 5 bars of protection (hopefully going to be nerfed)
-Strong ability to kite, natural knockback on hero skills helps this a lot
What are some of the weaknesses of beguiler? (Assuming the serving is running at optimal speed)
-Mana issues. Missing a spell takes a huge chunk of your mana, and the regen isn't high enough to recover mana from a skill not landing or registering (coughmotherfuckingfireballnotworkingcough)
-Very easy to kill with hard CC
As it stands, mana is a HUGE problem for beguiler. Without clarity up, you regen 3% of your mana every 5 seconds(?), which as you can tell is horrendously slow. Clarity currently costs 15% of your mana to use, which means if you forget to keep it up when you're going into a fight you either need to wait a long time for your mana to come back, or you need to use 15% of your precious mana to get more mana every few seconds. Realistically, it's the start of the map; there is lag. I'm not complaining, as I know that it's bound to happen, but it sometimes makes it very difficult to get your skills off. As a beguiler if the server is lagging your damage output is VERY inconsistent, seeing as all your skills are heavily affected by lag.
I feel that beguiler needs to better fit the role of a utility mage. Currently it does a lot of damage considering the kit it has. Here are my recommended changes for beguiler.
-Reduce Piggify cooldown by 5s
-Reduce MassPiggify cooldown by 10s
-Reduce Fireball damage by 15, increase cooldown by 2
-Reduce Pulse damage by 10, increase cooldown by 2
-Replace Chaoticvisions with Plaguebomb - deals 130 damage and causes a nausea effect for 2 seconds. Costs 235 mana with a 15 second cooldown, reagent rotten flesh
-Reduce Clarity mana cost to 45
-Replace Purge with consume, consuming a bone restores 100 mana on a 45 second cooldown
-Increase Quantumleap cooldown by 10 seconds but remove the reagent
-Increase the base mana regen by 25
I feel that these changes will really help the quality of life for the class and help shape its identity better, dealing less damage with more consistent crowd control to excel in teamfights while hindering its soloing ability slightly.