monkeyfatzer
Legacy Supporter 3
- Joined
- May 20, 2012
Before you start reading my post, I would like to say that I have mastered bard on live and have been really dissapointed with the class overall.
Bard should be the rogue support that can come out of nowhere with his party and help them win the fight by using healing and crowd control to disable the enemies. I can do that as a bard but in small doses. When I run in to a fight I use voidsong and another skill and all of my stamina is gone. Basically what I am saying is that bard should be more heavy on mana than stamina.
Here's what I think (In order from what level you get them at).
Sneak: Keep the same, skill is fine as it is.
Envenom: Takes 150 stamina and 75 mana.
Warsong: 100-135 mana, remove the warmup, increase the cooldown to 10-12 seconds.
Melodic Binding: 200 mana, 150 stamina, up the slow by 1-2.
Accelerando: Keep it the same.
Kick: Keep it the same.
Mana Song: Alright, this skill is what I wanted to express on the most, this might be a bad or good idea but i'm going to express my opinion. 35 Mana cost, Stamina cost is 300-350, cooldown increased to 16 seconds. Your party within a 12 block radius gain 250 mana every time you use it, remove the warmup, make it an active instead of a passive skill.
Song of Respiration: Keep it the same.
Boastful Bellow: 200 mana, 150 stamina, Keep it the same, make it 5 blocks within the person instead of 3.
Battlesong: Remove the stamina cost, up the mana cost to 120.
Drop The Base: Keep it the same.
Healing Chorus: In my opinion healing chorus is a useless spell due to its mana/stamina cost, I think it should be reverted to the old healing chorus and remove 1 crowd control effect and heal 75 health. Up the mana cost to 100, lower stamina cost to 200. Make the cooldown 12 seconds like chakra.
Voidsong: 150 mana, 300 stamina.
This is a rough draft and could change from the communities feedback, I would like @PewPewPewLasers and all the other bards to put their input. I realise some people will think these numbers might be crazy and would like to limit the flaming to as least as possible.
Bard should be the rogue support that can come out of nowhere with his party and help them win the fight by using healing and crowd control to disable the enemies. I can do that as a bard but in small doses. When I run in to a fight I use voidsong and another skill and all of my stamina is gone. Basically what I am saying is that bard should be more heavy on mana than stamina.
Here's what I think (In order from what level you get them at).
Sneak: Keep the same, skill is fine as it is.
Envenom: Takes 150 stamina and 75 mana.
Warsong: 100-135 mana, remove the warmup, increase the cooldown to 10-12 seconds.
Melodic Binding: 200 mana, 150 stamina, up the slow by 1-2.
Accelerando: Keep it the same.
Kick: Keep it the same.
Mana Song: Alright, this skill is what I wanted to express on the most, this might be a bad or good idea but i'm going to express my opinion. 35 Mana cost, Stamina cost is 300-350, cooldown increased to 16 seconds. Your party within a 12 block radius gain 250 mana every time you use it, remove the warmup, make it an active instead of a passive skill.
Song of Respiration: Keep it the same.
Boastful Bellow: 200 mana, 150 stamina, Keep it the same, make it 5 blocks within the person instead of 3.
Battlesong: Remove the stamina cost, up the mana cost to 120.
Drop The Base: Keep it the same.
Healing Chorus: In my opinion healing chorus is a useless spell due to its mana/stamina cost, I think it should be reverted to the old healing chorus and remove 1 crowd control effect and heal 75 health. Up the mana cost to 100, lower stamina cost to 200. Make the cooldown 12 seconds like chakra.
Voidsong: 150 mana, 300 stamina.
This is a rough draft and could change from the communities feedback, I would like @PewPewPewLasers and all the other bards to put their input. I realise some people will think these numbers might be crazy and would like to limit the flaming to as least as possible.