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Suggestion Bard is an Awkward Class

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
Nice use of French musical terms :p It may need an extra skill or two, but a very solid suggestion.
I never play supports, but I'd take a crack at this :)

Edit- INB4 OP 8 seconds of Berserker immunity :p
 
Last edited:

Zaihn

Legacy Supporter 5
Joined
Apr 14, 2013
Level: 5
Smash -
Mana: 0 Stamina: 275 Cooldown: 8 Warmup: 0 Reagent: Jukebox (Doesn't consume, just required to use the skill)
Description: You smash your lute into 3 targets within 4 blocks of you, interrupting casting and slowing for a short amount of time. Deals 35 damage +(0.125) per point of strength.
Lore:

I love "smash" based skills. Sounds awesome. Maybe make damage scale off of number of songs up? Or make it build up similar to bloodmage skills.

Level: 30
Decelerando -
Mana: 215 Stamina: 250 Cooldown: 25 Warmup: 2 Reagent: None
Description: You play a slow, soft song, giving all enemies reduced speed (Speed IV) for 3 seconds (+0.08 per point of charisma)
Lore:

Slow IV? Sounds rough.

Level: 50
Eroico -
Mana: 65 Stamina: 125 Cooldown: 12 Warmup: 0 Reagent: None
Description: You play a heroic tune, dispelling all negative effects from teammates within 7 blocks, and healing for 55 (+0.75 per point of charisma).
Lore:

All negative effects?

Commented in the quote.

Overall looks like a solid skill set for bard. Slow IV and the all negative effects from Eroico seem a bit OP but might be good for the class to get back to a strong support class.
 

Solidze

Legacy Supporter 6
Joined
Feb 11, 2013
Eroico -
Mana: 65 Stamina: 125 Cooldown: 12 Warmup: 0 Reagent: None
Description: You play a heroic tune, dispelling all negative effects from teammates within 7 blocks, and healing for 55 (+0.75 per point of charisma).

Meh.....that range *12+ plz*, is a bard really going to sing directly in his enemies face....or is he gunna sit BACK and inspire his team. I still prefer the over time heal just because it actually seems like in a sense it's being channeled. Every game I've played with bards....they've always had rejuvenation heal. If your so picky about the dispelling.....how bout a dispel song?
 
Last edited:

Eldrylars

Legacy Supporter 8
Joined
Apr 28, 2012
Location
Dragon through ...
@PewPewPewLasers you can update with the color formatting by clicking reply and then in the top right corner of your reply there is a little button with a wrench called BB Code Editor. Click that once you have clicked reply and then copy and paste with all the formatting to make it easier to read.

If you like the idea then please rate the post! If you have concerns, questions or comments please reply below!
__________________________________________________________________________
"As the group charged in the battle, the Bard, equipped with a lute, sang harmonious songs of inspiration. The power of the Bard's song was enough to empower his team; the enemies fell to the ground as the Bard played lovely tunes on his lute. He not only used his songs for good, but for evil as well." - The Bard, PewPewPewLasers


<Bard>
A unique support class with a different play-style.

<The Bard utilizes songs to support allies, but also defeat foes. Whether it be a song of healing or war, or a song of hatred and void.>


Basic Information:
Type: Rogue
Focus: Supporting teammates
Base Equip Weight: 35

Weapon: Jukebox
Base Damage: 45
Max Damage: 65

Base Health: 775
Health Per Lvl: 0.55
Max Health: 975

Base Stamina: 1250

Base Mana: 465
Mana Per Lvl:3
Max Mana: 715

Starting Attributes:

Strength: 2
Constitution: -1
Endurance: 3
Agility: -4
Intellect: 1
Wisdom: 1
Charisma: 3
Strengths:
An incredibly strong class in team fights; buffs to support allies, and slows, silences, and cc to down enemies.

Weaknesses:

Doesn't do very much damage, isn't incredibly tanky, and doesn't work well alone.

Songs

  • As song's are meant the inspire and awe those around the entertainer, the more people effected by the song the more powerful the song will be.
Skills:

Level: 5
Smash -
Mana: 0 Stamina: 275 Cooldown: 8 Warmup: 0 Reagent: Jukebox(Doesn't consume, just required to use the skill)
Description: You smash your lute into 3 targets within 4 blocks of you, interrupting casting and slowing for a short amount of time. Deals 35 damage +(0.125) per point of strength.
Lore:


Level: 10

Forte -
Mana: 45 Stamina: 0 Cooldown: 7 Warmup: 0 Reagent: None
Description: You inspire your allies with a song of war, increasing damage done by 10% (+1% for every person affected by this) for 8 seconds (+0.25 per point of charisma)
Lore:


Level: 15

Mezzo Piano -
Mana: 0 Stamina: 285 Cooldown: 12 Warmup: 0 Reagent: None
Description: You sing a harmonic tune, granting all allies 25 mana (+10 for every person affected by this) every three seconds for 10 seconds (+0.25 per point of charisma)
Lore:


Level: 25

Accelerando -
Mana: 0 Stamina: 345 Cooldown: 45 Warmup: 1 Reagent: None
Description: Your song encourages all allies to speed up, granting them speed II for 5 seconds (+0.125 per point of charisma). Doesn't break on hit.
Lore:


Level 30

Decelerando -
Mana: 215 Stamina: 250 Cooldown: 25 Warmup: 2 Reagent: None
Description: You play a slow, soft song, giving all enemies reduced speed (Speed IV) for 3 seconds (+0.08 per point of charisma)
Lore:


Level: 37

Agitato -
Mana: 120 Stamina: 300 Cooldown: 25 Warmup: 1 Reagent: None
Description: You play an incredibly agitating song, causing all enemies to be interrupted, take 65 damage (+3 for every person affected by this) and lose 5 of every attribute for 5 seconds (+0.25 per point of charisma)
Lore:


Level: 45

Fortississimo -
Mana: 50 Stamina: 275 Cooldown: 25 Warmup: 1 Reagent: None
Description: You play an ear shattering note, disrupting casting and silencing all enemies within 7 blocks for 1.5 seconds (+0.05 per point of charisma)
Lore:


Level: 50

Eroico -
Mana: 65 Stamina: 125 Cooldown: 12 Warmup: 0 Reagent: None
Description: You play a heroic tune, dispelling all negative effects from teammates within 7 blocks, and healing for 55 (+0.75 per point of charisma).
Lore:


Level: 58

Gustoso -
Mana: 100 Stamina: 110 Cooldown: 10 Warmup: 1 Reagent: None
Description: You play an emphasizing note, causing all allies within 6 blocks to regain 250 (+0.25 per person affected) stamina over 5 seconds (-0.05 per point of charisma)
Lore:


Level: 65

Fermata -
Mana: 250 Stamina: 500 Cooldown: 500 Warmup: 3 Reagent: None
Description: You play a long note, allowing no allies within 12 blocks to fall under 1hp for 3 seconds (+ 0.035 per point of charisma)
Lore:
 
Last edited:

Solidze

Legacy Supporter 6
Joined
Feb 11, 2013
Since Eldry is on a spamming spree with his new sponsor BB code editor and promised to pay me $400 to promote it. >NOT<. Here is my version of pew's rework.

"As the group charged in the battle, the Bard, equipped with a lute, sang harmonious songs of inspiration. The power of the Bard's song was enough to empower his team; the enemies fell to the ground as the Bard played lovely tunes on his lute. He not only used his songs for good, but for evil as well." - The Bard, PewPewPewLasers

<Bard>
A unique support class with a different play-style.

<The Bard utilizes songs to support allies, but also defeat foes. Whether it be a song of healing or war, or a song of hatred and void.>
Basic Information:
Type:Rogue
Focus:Supporting teammates
Base Equip Weight:35
Weapon: Jukebox
Base Damage: 45
Max Damage: 65


Base Health: 775
Health Per Lvl: 0.55
Max Health: 975


Base Stamina: 1250

Base Mana: 465
Mana Per Lvl:3
Max Mana: 715


Starting Attributes:
Strength: 2
Constitution: -1
Endurance: 3
Agility: -4
Intellect: 2
Wisdom: 1
Charisma: 6


Strengths:
An incredibly strong class in team fights; buffs to support allies, and slows, silences, and cc to down enemies.

Weaknesses:
Doesn't do very much damage, isn't incredibly tanky, and doesn't work well alone.

Songs
  • As song's are meant the inspire and awe those around the entertainer, the more people effected by the song the more powerful the song will be.

Skills:
Level: 1

Applause (Passive)-
Mana: 0 Stamina: 0 Cooldown: 0 Warmup: 0 Reagent: None
Description: Certain skills are more effective based on the amount of people affected by them.
Lore:

Level: 5
Smash -
Mana: 0 Stamina: 275 Cooldown: 8 Warmup: 0 Reagent: Jukebox(Doesn't consume, just required to use the skill)

Description: You smash your lute into 3 targets within 8 blocks of you, interrupting casting and slowing for a short amount of time. Deals 35 damage +(0.125) per point of strength.
Lore:

Level: 10
Forte -
Mana: 45 Stamina: 0 Cooldown: 7 Warmup: 0 Reagent: None

Description: You inspire your allies within 12 blocks with a song of war, increasing damage done by 10% (+1% for every person affected by this) for 8 seconds (+0.25 per point of charisma)
Lore:


Level: 15
Mezzo Piano -
Mana: 0 Stamina: 285 Cooldown: 12 Warmup: 0 Reagent: None
Description: You sing a harmonic tune, granting all allies within 12 blocks 25 mana (+10 for every person affected by this) every three seconds for 10 seconds (+0.25 per point of wisdom)
Lore:

Level: 20
Accelerando -
Mana: 0 Stamina: 345 Cooldown: 17 Warmup: 1 Reagent: None

Description: Your song encourages all allies within 12 blocks to speed up, granting them speed II for 5 seconds (+0.125 per point of endurance). Doesn't break on hit.
Lore:


Level 27
Decelerando -
Mana: 215 Stamina: 250 Cooldown: 25 Warmup: 2 Reagent: None
Description: You play a slow, soft song, giving all enemies reduced speed (Speed IV) for 3 seconds (+0.08 per point of charisma)
Lore:


Level 33
HealingChorus-
Mana: 80 Stamina: 300 Cooldown: 9 Warmup: 1 Reagent: None
Discription: You sing a chorus, healing party members, including yourself within 12 blocks of you for (15 + 0.45 per wisdom point) health every 2 seconds over 10 seconds. You gain 70% of this health effect for yourself rather than the full amount.

Level: 42
Agitato -
Mana: 120 Stamina: 300 Cooldown: 25 Warmup: 1 Reagent: None
Description: You play an incredibly agitating song, causing all enemies to be interrupted, take 65 damage (+3 for every person affected by this) within 8 blocks and lose 5 of every attribute for 5 seconds (+0.25 per point of strength)
Lore:

Level: 47
Fortississimo -
Mana: 50 Stamina: 275 Cooldown: 25 Warmup: 1 Reagent: None

Description: You play an ear shattering note, disrupting casting and silencing all enemies within 12 blocks for 1.5 seconds (+0.05 per point of charisma)
Lore:

Level: 50
Eroico -
Mana: 65 Stamina: 125 Cooldown: 15 Warmup: 0 Reagent: None

Description: You play a heroic tune, dispelling all negative effects from teammates within 12 blocks, and healing for 40 (+0.75 per point of wisdom).
Lore:

Level: 58
Gustoso -
Mana: 100 Stamina: 110 Cooldown: 10 Warmup: 1 Reagent: None

Description: You play an emphasizing note, causing all allies within 12 blocks to regain 250 (+0.25 per person affected) stamina over 5 seconds (-0.05 per point of endurance)
Lore:


Level: 65
Fermata -
Mana: 250 Stamina: 500 Cooldown: 500 Warmup: 3 Reagent: None
Description: You play a long note, allowing no allies within 12 blocks to fall under 1hp for 3 seconds (+ 0.035 per point of constitution)
Lore:
 
Last edited:

peeeeeeeeeew

PewPew
Legacy Supporter 5
Joined
Apr 17, 2011
Location
The Whitehouse
@PewPewPewLasers you can update with the color formatting by clicking reply and then in the top right corner of your reply there is a little button with a wrench called BB Code Editor. Click that once you have clicked reply and then copy and paste with all the formatting to make it easier to read.

If you like the idea then please rate the post! If you have concerns, questions or comments please reply below!
__________________________________________________________________________
"As the group charged in the battle, the Bard, equipped with a lute, sang harmonious songs of inspiration. The power of the Bard's song was enough to empower his team; the enemies fell to the ground as the Bard played lovely tunes on his lute. He not only used his songs for good, but for evil as well." - The Bard, PewPewPewLasers


<Bard>
A unique support class with a different play-style.

<The Bard utilizes songs to support allies, but also defeat foes. Whether it be a song of healing or war, or a song of hatred and void.>


Basic Information:
Type: Rogue
Focus: Supporting teammates
Base Equip Weight: 35

Weapon: Jukebox
Base Damage: 45
Max Damage: 65

Base Health: 775
Health Per Lvl: 0.55
Max Health: 975

Base Stamina: 1250

Base Mana: 465
Mana Per Lvl:3
Max Mana: 715

Starting Attributes:

Strength: 2
Constitution: -1
Endurance: 3
Agility: -4
Intellect: 1
Wisdom: 1
Charisma: 3
Strengths:
An incredibly strong class in team fights; buffs to support allies, and slows, silences, and cc to down enemies.

Weaknesses:

Doesn't do very much damage, isn't incredibly tanky, and doesn't work well alone.

Songs

  • As song's are meant the inspire and awe those around the entertainer, the more people effected by the song the more powerful the song will be.
Skills:

Level: 5
Smash -
Mana: 0 Stamina: 275 Cooldown: 8 Warmup: 0 Reagent: Jukebox(Doesn't consume, just required to use the skill)
Description: You smash your lute into 3 targets within 4 blocks of you, interrupting casting and slowing for a short amount of time. Deals 35 damage +(0.125) per point of strength.
Lore:


Level: 10

Forte -
Mana: 45 Stamina: 0 Cooldown: 7 Warmup: 0 Reagent: None
Description: You inspire your allies with a song of war, increasing damage done by 10% (+1% for every person affected by this) for 8 seconds (+0.25 per point of charisma)
Lore:


Level: 15

Mezzo Piano -
Mana: 0 Stamina: 285 Cooldown: 12 Warmup: 0 Reagent: None
Description: You sing a harmonic tune, granting all allies 25 mana (+10 for every person affected by this) every three seconds for 10 seconds (+0.25 per point of charisma)
Lore:


Level: 25

Accelerando -
Mana: 0 Stamina: 345 Cooldown: 45 Warmup: 1 Reagent: None
Description: Your song encourages all allies to speed up, granting them speed II for 5 seconds (+0.125 per point of charisma). Doesn't break on hit.
Lore:


Level 30

Decelerando -
Mana: 215 Stamina: 250 Cooldown: 25 Warmup: 2 Reagent: None
Description: You play a slow, soft song, giving all enemies reduced speed (Speed IV) for 3 seconds (+0.08 per point of charisma)
Lore:


Level: 37

Agitato -
Mana: 120 Stamina: 300 Cooldown: 25 Warmup: 1 Reagent: None
Description: You play an incredibly agitating song, causing all enemies to be interrupted, take 65 damage (+3 for every person affected by this) and lose 5 of every attribute for 5 seconds (+0.25 per point of charisma)
Lore:


Level: 45

Fortississimo -
Mana: 50 Stamina: 275 Cooldown: 25 Warmup: 1 Reagent: None
Description: You play an ear shattering note, disrupting casting and silencing all enemies within 7 blocks for 1.5 seconds (+0.05 per point of charisma)
Lore:


Level: 50

Eroico -
Mana: 65 Stamina: 125 Cooldown: 12 Warmup: 0 Reagent: None
Description: You play a heroic tune, dispelling all negative effects from teammates within 7 blocks, and healing for 55 (+0.75 per point of charisma).
Lore:


Level: 58

Gustoso -
Mana: 100 Stamina: 110 Cooldown: 10 Warmup: 1 Reagent: None
Description: You play an emphasizing note, causing all allies within 6 blocks to regain 250 (+0.25 per person affected) stamina over 5 seconds (-0.05 per point of charisma)
Lore:


Level: 65

Fermata -
Mana: 250 Stamina: 500 Cooldown: 500 Warmup: 3 Reagent: None
Description: You play a long note, allowing no allies within 12 blocks to fall under 1hp for 3 seconds (+ 0.035 per point of charisma)
Lore:
It should be noted that I had applause in their as a passive because not all skills are affected by the amount of people.
 

peeeeeeeeeew

PewPew
Legacy Supporter 5
Joined
Apr 17, 2011
Location
The Whitehouse
Commented in the quote.

Overall looks like a solid skill set for bard. Slow IV and the all negative effects from Eroico seem a bit OP but might be good for the class to get back to a strong support class.
In DG and Bastion, bard had slowness IV. It was pretty overpowered to be honest, I think slowness IV would be too much.
Also, at the start of Bastion accelerando was speed IV. Not really relevant, but I found it hilarious that speed IV and quake pro flips your screen upside down.
 

Eldrylars

Legacy Supporter 8
Joined
Apr 28, 2012
Location
Dragon through ...
It should be noted that I had applause in their as a passive because not all skills are affected by the amount of people.

Good point, but either way I suppose it works!
Another thing to consider is the Bard has 9 skills that use Charisma and 1 that uses Strength. This would allow the Bard to stack heavy amounts of points into Endurance and Con to make it pretty Tanky. Almost 1100 HP and 3 Iron pieces would be easily possible, but then again I am a masochist and believe that all classes should be forced to split their attributes 4 ways!
 

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
Good point, but either way I suppose it works!
Another thing to consider is the Bard has 9 skills that use Charisma and 1 that uses Strength. This would allow the Bard to stack heavy amounts of points into Endurance and Con to make it pretty Tanky. Almost 1100 HP and 3 Iron pieces would be easily possible, but then again I am a masochist and believe that all classes should be forced to split their attributes 4 ways!
I'd rather that each song is affected by a corresponding attribute.
How I would break it up-

Damage Songs (Affected by STR):
  • Forte
  • Agitato
Crowd Control Songs (Affected by CHA):
  • Accelerando
  • Deccelerando
  • Fortissimo
Healing/Utility Songs (Affected by WIS):
  • Mezzo Piano
  • Healing Chorus
  • Eroico
Special Cases-
  • Gustoso: End
  • Fermata: Con
The corresponding attribute would affect the heal/damage and the length of the song. The purpose of this suggestion is so a bard can't go Pure END, CON, and CHA and be good at everything. If a person wants to focus on damage, he would put more STR. If he cares about more support, he will put more WIS. If he want's to have more "CC" he would go CHA.
 
Last edited:

Solidze

Legacy Supporter 6
Joined
Feb 11, 2013
I'd rather that each song is affected by a corresponding attribute.
How I would break it up-

Damage Songs (Affected by STR):
  • Forte
  • Agitato
Crowd Control Songs (Affected by CHA:
  • Accelerando
  • Deccelerando
  • Fortissimo
Healing/Utility Songs (Affected by WIS):
  • Mezzo Piano
  • Healing Chorus
  • Eroico
Special Cases-
  • Gustoso: End
  • Fermata: Con
The corresponding attribute would affect the heal/damage and the length of the song. The purpose of this suggestion is so a bard can't go Pure END, CON, and CHA and be good at everything. If a person wants to focus on damage, he would put more STR. If he cares about more support, he will put more WIS. If he want's to have more "CC" he would go CHA.

Agreed, we have to keep things in order for different play styles. I think this is a perfect solution for bards who want to focus more on the damage (solo play) or healing end (group). Updated it based around your suggestions.
 
Last edited:

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
This is mostly ideas now, I think we need to present a full realized list of changes. This would make it easier to implement.
 
Last edited:
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