STDs4YouAnd4Me
Legacy Supporter 8
- Joined
- Sep 11, 2012
I'll spare you with the play-by-play details on why Ninjas are in a horribly overpowered position at the moment. I've heard so so so many suggestions on how to balance Ninja. Some of these suggestions would require an extreme re-work, and some of them were fairly simple. This is my 'Easy' solution to balancing Ninja, in 2 steps:
1) Nerf their base HP. A Ninja shouldn't have similar HP to the majority of Warrior specs. They are meant to be a squishy/bursty class, but they're only 1 of those things.
2) Being Smoked is required in order to Blackjack. Currently, as long as a Ninja is 5 blocks away from you, then you WILL get stunned by his blackjack, no questions asked. You will get stunned for nearly 2 seconds and take extremely high amounts of damage due to backstab.
Is the amount of damage a Ninja can do too high with backstab? Probably, as I typically get drained 8 hearts during a blackjack stun, leaving me ready to flee a fight that only just began 2 seconds ago. The real tragedy however is that the stun is inevitable. It's coming, you know it is, and there's not a god damn thing you can do about it... Until my suggestion gets put in place.
If a ninja is required to smoke before stunning his enemy then at least all classes are able to counter/avoid it. The ninja still has the advantage of being invisible, he just needs to find a way to get close enough to his enemy without taking damage. The enemy will either fight or flee when he sees the ninja smoke; a quick AOE in hopes that it removes the invisibility from the Ninja, or run away until the Ninja re-appears again. Keep in mind that smoke lasts 5.5 seconds, which is PLENTY of time to get in range of your enemy for a blackjack.
It's also worth noting that if Smoke is required as a more offensive skill in order to get Blackjack going, that its availability for getting out of a fight will lessen. Smoke's CD is 45 seconds. If you're going to use it at the beginning of the fight to get a blackjack going and fail, you'll need to wait 45 seconds to try it again. What happens if the fight isn't going your way and you want to do the 'ol backflip/smoke combo to escape the majority of fights? You'll have to wait for the cooldown to expire, of course. Perhaps you'll use other abilities to keep your distance from your opponent such as Blind, Backflip, or GrapplingHook.
All in all, this feels like a win/win suggestion. It's putting skill back into Ninja. Nobody can deny that the Blackjack/Backstab combo isn't short of amazing. Keep it, I say, but give us a fucking chance to counter it, will ya?
Don't you all hit the *Winner rating all at once, we wouldn't want to crash the Internet.
Seacrest out.
1) Nerf their base HP. A Ninja shouldn't have similar HP to the majority of Warrior specs. They are meant to be a squishy/bursty class, but they're only 1 of those things.
2) Being Smoked is required in order to Blackjack. Currently, as long as a Ninja is 5 blocks away from you, then you WILL get stunned by his blackjack, no questions asked. You will get stunned for nearly 2 seconds and take extremely high amounts of damage due to backstab.
Is the amount of damage a Ninja can do too high with backstab? Probably, as I typically get drained 8 hearts during a blackjack stun, leaving me ready to flee a fight that only just began 2 seconds ago. The real tragedy however is that the stun is inevitable. It's coming, you know it is, and there's not a god damn thing you can do about it... Until my suggestion gets put in place.
If a ninja is required to smoke before stunning his enemy then at least all classes are able to counter/avoid it. The ninja still has the advantage of being invisible, he just needs to find a way to get close enough to his enemy without taking damage. The enemy will either fight or flee when he sees the ninja smoke; a quick AOE in hopes that it removes the invisibility from the Ninja, or run away until the Ninja re-appears again. Keep in mind that smoke lasts 5.5 seconds, which is PLENTY of time to get in range of your enemy for a blackjack.
It's also worth noting that if Smoke is required as a more offensive skill in order to get Blackjack going, that its availability for getting out of a fight will lessen. Smoke's CD is 45 seconds. If you're going to use it at the beginning of the fight to get a blackjack going and fail, you'll need to wait 45 seconds to try it again. What happens if the fight isn't going your way and you want to do the 'ol backflip/smoke combo to escape the majority of fights? You'll have to wait for the cooldown to expire, of course. Perhaps you'll use other abilities to keep your distance from your opponent such as Blind, Backflip, or GrapplingHook.
All in all, this feels like a win/win suggestion. It's putting skill back into Ninja. Nobody can deny that the Blackjack/Backstab combo isn't short of amazing. Keep it, I say, but give us a fucking chance to counter it, will ya?
Don't you all hit the *Winner rating all at once, we wouldn't want to crash the Internet.
Seacrest out.