- Joined
- Jun 30, 2011
I understand this, and overall I believe it will make balancing and comparing classes easier. But until we have this setup we still need to push changes. Either way, we still need a balance team head (preferably two people - one who knows java) to lead balance team (edit configs, push changes, keep organized, etc.).Historically, there is one vision for Herocraft that has stayed constant - that is my vision. I am the creative director for this server and the reason I do this isn't for money or glory, it's because I like to see things I dream up / create placed into a game.
That being said, balancing isn't creating fresh and new ideas, balancing is reusing, mixing and adapting the current ideas. There has to be a filter. Otherwise we'd have 100+ classes and 1000+ skills by now.
What we need are code updates, bug fixes and all that. It's hard to continually update 300+ skills and if its mismanaged you can really mess the server up.
As for balance, we need to take it in stages and have a consistent system spread across all classes, no matter their particular role.
With the back to the basics patch - a lot of things are still up in the air because Attribute gear is right around the corner. This means we will need to re-balance on top of the attribute (100) system.
- Uniformity in the amount of skills.
- Uniformity in cool-down tiers
- "Level" of skills, such as ultimate, bread&butter etc.
The things you listed are things we should aim for, but since we do not have it in place yet we need to deal with what we have.
Uniformity in the amount of skills - I agree with this
Uniformity in cool-down tiers (I made semi-random numbers for intervals)- Although this could work a lot of changes would need to go along with it. I am guessing the tiers would be 5 second intervals up to 30s. 15s intervals up 120s and then 60s intervals (and finally up to 5 min interval). This may be hard because a cooldown is a variable we change by a few seconds to deal with problems of a class but we can deal with this by changing the numbers in other areas.
Ultimate Skills - Right now only two classes have ultimate skills (Paladin-layhands, Dreadknight-harmtouch) and they allow the classes to pretty much win any fight they want (1v1) every 15 minutes. Until every class has an ultimate skill I believe that these skills should be either removed or become very toned down.