I don't see how you can say this with wisdom attributes and the wisdom skill, I have used beguiler and done just fine with mana.Two things I feel are going to be a problem with beguilers.
1 - Mass piggify is most effective when used on multiple targets so you can throw a plague bomb in the air and hit multiple people guaranteed (which will be much harder now with a plague bomb warm-up). This means that the skill is extremely situational when used to its full potential, and will be difficult, if not impossible to land now with a 1.5s warmup and its semi-small block radius. I recommend reducing the warmup to 0.5s - 1s, or reversing the warmup times on piggify (much easier to land) and mass piggify.
2 - Beguilers originally could blow people up in two combos with one or two fireballs between. At the end of that burst, I would go oom with around 30 intellect, 15 wisdom and the skill wisdom. If these new skills are added, and only one is removed there will be much more mana spent by the beguiler. I believe beguilers could see some harsh mana problems if this is the case. I would recommend decreasing mana costs on the spells for a beguiler if this happens (which it most likely will).
Clearly you're not good at beguiler and using the skills right. Beguiler has mana problems but with the mana problems comes with the huge bang of the aoes.I don't see how you can say this with wisdom attributes and the wisdom skill, I have used beguiler and done just fine with mana.
A support skill that's hard to use? Takes positioning now and not a win button? Oh sorry me! I must keep in mind that people want easy to play class, instead of thinking how to use each of it's skills effectively based on the situation.Two things I feel are going to be a problem with beguilers.
1 - Mass piggify is most effective when used on multiple targets so you can throw a plague bomb in the air and hit multiple people guaranteed (which will be much harder now with a plague bomb warm-up). This means that the skill is extremely situational when used to its full potential, and will be difficult, if not impossible to land now with a 1.5s warmup and its semi-small block radius. I recommend reducing the warmup to 0.5s - 1s, or reversing the warmup times on piggify (much easier to land) and mass piggify.
2 - Beguilers originally could blow people up in two combos with one or two fireballs between. At the end of that burst, I would go oom with around 30 intellect, 15 wisdom and the skill wisdom. If these new skills are added, and only one is removed there will be much more mana spent by the beguiler. I believe beguilers could see some harsh mana problems if this is the case. I would recommend decreasing mana costs on the spells for a beguiler if this happens (which it most likely will).
A support skill that's hard to use? Takes positioning now and not a win button? Oh sorry me! I must keep in mind that people want easy to play class, instead of thinking how to use each of it's skills effectively based on the situation.
@RagingDragon5 Im surprised you didn't comment on this beyond rude statement.Clearly you're not good at beguiler and using the skills right. Beguiler has mana problems but with the mana problems comes with the huge bang of the aoes.
@RagingDragon5 Im surprised you didn't comment on this beyond rude statement.
But thats beguilers main damage skill.Bolt is a single-target nuke, has a warmup.
Plaguebomb is an AoE nuke, no warmup.
I agree with the warmup on Plaguebomb.
The point is it shouldn't be, fireball,bonespear,chaos orb. Main damage skills.But thats beguilers main damage skill.
Yes my statement was "Rude," but that was my intention. I was mainly being snarky with him, because he was complaining about a non existent problem. He was also complaining about this crazy idea of classes having a drawback. People don't have to be tactful in a conversation, they have to explain and defend their case. As long as you are attacking the idea and not the person, I believe anything is fair game.Sorry I missed it. I don't know why it is so hard to treat people with respect that we want to be treated with.
Yes my statement was "Rude," but that was my intention. I was mainly being snarky with him, because he was complaining about a non existent problem. He was also complaining about this crazy idea of classes having a drawback. People don't have to be tactful in a conversation, they have to explain and defend their case. As long as you are attacking the idea and not the person, I believe anything is fair game.
Stop thinking of beguiler as a damage class, it's not. If we where to apply these changes it would change beguiler into a support mage. I want to change beguiler from one of the easiest classes to an actual trickster. It will need skill and finesse to play.
Oh I do, I just hate beguilers. Now, can we stop with the derailing?There will always be multiples sides to a discussion, and it is important to respect everyone opinions. It's more persuading to give reasons why you disagree with something rather than attacking it out of spite.
Oh I do, I just hate beguilers. Now, can we stop with the derailing?
I hate the class that's WHY I want to fix them. There mana problems derive from the fact that their skills act like a burst class, but they don't have the base stats to support it (100 less base mana and 3/4 mana regen than wizard). It's not that his particular statement ticked my off it's the fact that I just get tired of people complaining about a classes problems when that is a design decision.This is not an attack. As you being on the balance team, I feel you shouldn't let personal opinions like hating a class or a class being your favorite affect on how you want to change them.
Yes we can stop.
I hate the class that's WHY I want to fix them. There mana problems derive from the fact that their skills act like a burst class, but they don't have the base stats to support it (100 less base mana and 3/4 mana regen than wizard). It's not that his particular statement ticked my off it's the fact that I just get tired of people complaining about a classes problems when that is a design decision.
That said, IDK when we are going to get a chance to fix beguiler since everyone is focusing on Shaman atm. I'd like to go in order of easiest to balance to hardest (So we can get more changes out quicker), but that would delay Magi towards the end.
PS. You username is a lie and I feel confused about it.
I'm saying this through my own personal experiencing as a Ranger and fighting other rangers. I agree that Ranger is in a pretty good spot, but I feel like most Rangers (Including me) uses ExplosiveShot and AimedShot as their main damage output and their kill output. I usually hit the target I draw my bow at, but I still rely on the skills that doesn't take aim to much which really doesn't make sense for a class that is supposed to be a marksman/sharpshooter type deal. I think the skills are very good, but can use some improvements so it's not the main damage.Ranger is in a pretty good spot atm. It has some problems, but I think a much easier to fix than something like beguiler:
The next problem is AimedShot. While I think the skill is fine itself, the ability to shoot arrows while it warms-up shouldn't be allowed. To be honest I think the is a bug (Melee and other skills cancel it) and should be fixed.
- ExplosiveShot: Currently the skill is very powerful, but is a little to spammy and too easy to use.
- CD: Increase from 17->20
- Radius: Decrease from 4->3
- Add warm-up: 1 second
Lastly I have a problem with Ranger's health. It's currently too high for a rogue. It's current 630 HP is tied with paladin making it relatively tanky. What I suggest:
- Reduce HP: 630-> 580
Just the concept of multiple explosive shots screams "OP" to me (It could be done, but would be such a headache to balance.)I
On a different note for ranger: I think Icevolley should be changed a little bit. Ranger was changed so it wouldn't be an arcane ranger. My suggestion would be change the name to CripplingShot to fit the idea a little better, it would have the same effect but I think it should be 1 shot not multiple at once.
Also I think they should add a skill MultiShot. It would shoot multiple arrows, but the player would have a choice either to shoot them normally for normal damage. Or infuse it with a different skill like Crippling shot, Envenom, or ExplosiveShot (For a bigger aoe). However, I'm not sure if this idea is Overpowered or not.