LightningCape
Holy Shit!
- Joined
- Sep 4, 2012
- Location
- Republic City, Earth Kingdom
Please note: Balance Team's job is to not create or change existing skills unless its EASILY done via configuration.
We will not be making code changes based on BALANCE CHANGES unless a dev is ready and willing to make them.
Lets get them totems 1x3 asapPeople are free to tag me if they wish. I'm up for changes depending on what they are, provided you're cool with them.
Knew there was something you wanted... but a weekend at a con kinda robbed me of that memory.Lets get them totems 1x3 asap
HappensKnew there was something you wanted... but a weekend at a con kinda robbed me of that memory.
Halve the damage on Plaguebomb and lower Beguile's cooldown to 3 seconds. This would be a simplistic and annoying way to do it, but changing the role from AoE nuker to control is easily accomplishable with current skills, especially if 1. Piggify can come back in and 2. PlagueBomb cannot. Either way, we could do it.Well, as kainzo stated he wants no new code. So a major beguiler rework (for now) if off the table.
Cutting their main damage skill in half is a bit too much. I believe we should reduce the damage but not by half. The way I was hoping for would be to have it do so much initial damage and then a DoT. And then increase the cooldown on plague bombHalve the damage on Plaguebomb and lower Beguile's cooldown to 3 seconds. This would be a simplistic and annoying way to do it, but changing the role from AoE nuker to control is easily accomplishable with current skills, especially if 1. Piggify can come back in and 2. PlagueBomb cannot. Either way, we could do it.
Beguiler needs a decision: If plaguebomb is safe to come back, does it remain as bread and butter, or are the control aspects of the class buffed?
How hard is resource management as a Runeblade? I have no experience with the class but if resource management is too easy then I think the class is in a very strong place.
Disciple, IronFist improved utility? FlyingKick losing agility scaling? Alacrity? Increase heals or Wisdom scaling?
If this thread is where we are talking about it, lets get start with a clear idea of what classes are being left alone so we can focus on which classes need work.
reduce ire from 160 at 30 int to 125~ with 30 int and increase bolt damage by about 25~ nerfs damage slightly. OOR add a .5-1.25 second warmup on ire as it IS a healer, not a mage.Druids Kiting is too strong, PLaying druid is way to easy atm, any decent druid can beat most classes 1v1 (unless it is silenced whole time or bursted down all the way)
Beguiler: Yes, much of the balance suggestions around this class center on making PlagueBomb take more CC to land and lowering PB damage. But what I am not sure about yet is if PlagueBomb is going to be able to come back on the server.IMO, what if plaguebomb came back with a bit less damage (slightly less, like from 250-->225 for perspective), but the sheep had safefall, so it was harder land and would require more risk, promoting the use of CC more. to compensate, maybe change pulse to a copy of melodicbindings, but rename it to arcanedust or something (with pink particles) for the more CC effect kind of thing. purge could detonate the sheep.
runeblade
disciple's force moves need their damage back. what if, instead of a forcepull, a projectile was released (bonespear copy, slower speed) that had a pullback, instead of a knockback, and would add more versatility to the class in group fights when you pull a group of people to you. obviously damage wouldn't be as high as necro, and would be about the same as forcepull should be, but it scales from int and has a 15 block range. (idea from scorpion from mortal combat, or pudge from dota 2)
reduce ire from 160 at 30 int to 125~ with 30 int and increase bolt damage by about 25~ nerfs damage slightly. OOR add a .5-1.25 second warmup on ire as it IS a healer, not a mage.
or instead maybe a snowball or low velocity arrow, like grapplinghook, but it doesnt pull you if it misses, also instant cast.disicple: Adding skill shots would be nice, but too many BoneSpear-like abilities would cause lag for disciples.