- Joined
- Jun 30, 2011
These changes have been in the Balance Team subforums for at least 2 weeks (some of them at least; I put in more changes/different changes in over time) and since I created this list from my own experiences (and some community input) the rest of community needs to voice their opinions (reasoning, etc.).
Some of these changes may also be 'not needed' but are there to bring more attention to underplayed classes
Paladin
Some of these changes may also be 'not needed' but are there to bring more attention to underplayed classes
Paladin
- Strike: Reduce base damage by 10, and 15 on the DOT
- Or fix the DOT duration so it goes over 15s like it should and not 3s
- Divine Stun: 15s increase on the cooldown
- Remove interrupt on Forcepush
- Increase Chakra cooldown to 15s
- Balance out the healing between yourself and allies on FistofJin (right now FistofJin heals more to yourself than allies)
- Reduce Ironfist scaling: 1.5 damage per strength to 0.75 damage per strength
- Resolve the 'stun' issue with Seikuken
- Although I know that it needs a rework we don't have enough time for testing and such before the wipe. It needs something and this would probably suffice in the meantime
- Increase range on Firestrike totem by 5 blocks
- Give Force totem another affect (nausea)
- Fix Strike
- Instead of fixing it to 15s, fix it to 10s (Dragoon's strike should be a bit better than Paladin's)
- Reduce stamina cost on Impale by 100
- Increase Impale slow duration by 2s (3s -> 5s)
- @0xNaomi is there a way to make Dragondash a more reliable skill. From what I've seen and heard it is not worth using because of how 'buggy' it is
- Give Blitz another effect to deal more damage to the tanky people (scale with armor or HP) or give it another skill that will accomplish the same thing
- Give MassPiggify a 1s warmup
- Remove Entangle (I honestly do not know why it still has this skill; when it first got it, it was a filler for piggify)
- Increase Piggify CD by 5
- Make it so the self heal reduction does not apply to Infusion
- Reduce base boil blood damage: Initial 15, DOT, 15
- Increase cooldown on boil blood by 10s (up to 20s)
- Increase cooldown on combust blood by 4s (up to 10s)
- Change Blood Bond to only cost extra mana on skill use
- Combust Blood: 75 extra mana
- Siphon Blood: 75 extra mana
- Boil Blood: 150 extra mana
- Resolve 'stun' issue with Whirlwind
- Change Soulleech healing if it is dispelled
- Have it heal per tick instead of having a larger heal at the end of the duration (if it gets dispelled you still got some healing out of it)
- Or when Soulleech is dispelled have it heal using the same mechanic as right now; the only difference is that the heal would only go off of how much damage was dealt before it was dispelled
- Reduce duration of Guardian Angel by 1s (3s -> 2s)
- Reduce mana cost of GA by 75 (350 mana -> 275 mana)
- Reduce wisdom scaling of Divine Blessing to 2.75
- Increase wisdom scaling of Holy Water to 2.25 (you get a better heal for a more 'skillful' skill; you actually need to aim it)
- Fix Doomwave (fires out 2 enderpearls instead of 20)
- Reduce stamina cost of Darkbolt by 100
- Increase the healing reduction of Darkbolt to 50% (from 25%)
- Reduce damage scaling on Darkbolt by 0.5 (1.5 -> 1)
- Reduce stamina cost of Dragons Breath by 50
- Reduce base damage on Chaos Orb by 15
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